Funny this should come up... as some of you know i have been working on a few physics engines, the newest one involves balls and dots, a ball can move be throw ect, a dot s stationary, they both collide, i added gravity and as is turns out the dots create a track for the ball to move on, by chance the engine already implements slope of the line, which,when the track of dots are steeper, cause teh ball to move faster, the only problem is i have no formula or way of translating the slope of the dots into a speed (stored as a vector 2) the the same logic would need to be applied here, which, unless linerider will let us take a peek at there formulas, would all have to be -recreated, which, as i ave run into with my other games, would take quite a long time.
other than that the zune could do this hands down.
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 go on, buy the melon you started wanting a second ago...

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