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Old 10-29-2009, 08:13 PM   #1 (permalink)
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Cool Line Rider For Zune HD

I just thought...
Hey. I Touch has line rider so why can ZUNE HD????????

that would be fun cause i would play it all the time!!!!
please someone figure out how.
I would do it but i have no idea how to Code games

Able To Do These things:
Save Tracks,
Create Lines,
Eraser Button,
Undo Button,
Play Button,
Stop Button.

Thanks if anyone could make it!!!


Game Image


Game Buttons Setup.
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Last edited by Belly Hop94; 10-29-2009 at 08:16 PM. Reason: Didnt Mean to Publish Before it was Complete







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Old 10-29-2009, 08:18 PM   #2 (permalink)
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i dislike ur first statement because of the fact that ipod devs have more freedom with wat they can code PLUS they r professionals getting paid to do that..............and even so.....this seems very difficult
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Old 10-30-2009, 12:10 PM   #3 (permalink)
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That would be a great addition. It wouldn't take much time to create this.





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Old 10-30-2009, 01:06 PM   #4 (permalink)
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looks like it would be pretty fun.
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Old 10-30-2009, 01:11 PM   #5 (permalink)
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Quote:
Originally Posted by Berty View Post
i dislike ur first statement because of the fact that ipod devs have more freedom with wat they can code PLUS they r professionals getting paid to do that..............and even so.....this seems very difficult
90% of them are no better at programming than anyone on this website. It's very possible... line rider is made in flash. You can do just about anything in c#/xna that you can in flash, minus vectors. That's just about it. Because of this, it's 100% feasible to make a game like this.





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Old 10-30-2009, 01:27 PM   #6 (permalink)
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this game would be AWESOME
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Old 10-30-2009, 05:54 PM   #7 (permalink)
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I know its possible, i just think it would be quite difficult......or atleast for me.........I still cant make pong, and im sure pong is much easier then line rider.......by like this many , 999999999299!!
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Old 10-30-2009, 07:35 PM   #8 (permalink)
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Funny this should come up... as some of you know i have been working on a few physics engines, the newest one involves balls and dots, a ball can move be throw ect, a dot s stationary, they both collide, i added gravity and as is turns out the dots create a track for the ball to move on, by chance the engine already implements slope of the line, which,when the track of dots are steeper, cause teh ball to move faster, the only problem is i have no formula or way of translating the slope of the dots into a speed (stored as a vector 2) the the same logic would need to be applied here, which, unless linerider will let us take a peek at there formulas, would all have to be -recreated, which, as i ave run into with my other games, would take quite a long time.

other than that the zune could do this hands down.
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Old 11-07-2009, 02:01 PM   #9 (permalink)
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maybe some code from the zune paint application could make an appearance here but it would be getting ahead of ones self if the rest of the game was not already made. I know this project is far beyond me. It just seemed the code from paint would come in handy.



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Old 11-08-2009, 12:14 PM   #10 (permalink)
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I'd love to see this made. The collision detection would have to be very well done in order for it to work well, though. It seems like many games have trouble with making this work well.
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