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Old 10-08-2009, 04:49 PM   #1 (permalink)
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Default FPS (Wolfenstein, etc.) for ZHD

Ok so im not very good at making games and i dont understand anything about the programs. If anyone has already made some type of first person shooter can you link the file here. if someone could make a game such as get a simple file for wolfenstein or something (not to complex but not too simple) and port it to the zune hd i would be very thankful.



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Old 10-08-2009, 04:56 PM   #2 (permalink)
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That won't work, theres not a 3D SDK (yet), and this belongs in the game requests forum
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Old 10-08-2009, 06:44 PM   #3 (permalink)
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I've played a Doom port to a TI-84 calculator before. Being an FPS doesn't mean it's 3D.



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Old 10-08-2009, 07:07 PM   #4 (permalink)
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I've played a Doom port to a TI-84 calculator before. Being an FPS doesn't mean it's 3D.
Thats true. But still, this should be in the game requests section
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Old 10-08-2009, 07:14 PM   #5 (permalink)
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who made u mod?
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Old 10-08-2009, 07:40 PM   #6 (permalink)
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who made u mod?
Im not a mod, Im just saying.

And also, here's a never finished Zune FPS:
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Old 10-09-2009, 12:15 PM   #7 (permalink)
you lost the game.
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Originally Posted by dgj5 View Post
Ok so im not very good at making games and i dont understand anything about the programs. If anyone has already made some type of first person shooter can you link the file here. if someone could make a game such as get a simple file for wolfenstein or something (not to complex but not too simple) and port it to the zune hd i would be very thankful.
FYI, this isn't a game per se, so it doesn't belong in the Zune HD games forum. It's in the right place now however.

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I've played a Doom port to a TI-84 calculator before. Being an FPS doesn't mean it's 3D.
Right - Doom uses raycasting, which is 3D-ish but can be rendered using 2D primitives. However, at least on the last-gen Zunes, the .NET Compact Framework (what XNA games run in) was too slow for decent framerates with raycasting even for a simple scene. It might be possible to pull it off but it would require a lot of optimization and hard work to get around the slowness of Microsoft's platform, and it probably isn't worth it.
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Old 10-09-2009, 04:00 PM   #8 (permalink)
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FYI, this isn't a game per se, so it doesn't belong in the Zune HD games forum. It's in the right place now however.



Right - Doom uses raycasting, which is 3D-ish but can be rendered using 2D primitives. However, at least on the last-gen Zunes, the .NET Compact Framework (what XNA games run in) was too slow for decent framerates with raycasting even for a simple scene. It might be possible to pull it off but it would require a lot of optimization and hard work to get around the slowness of Microsoft's platform, and it probably isn't worth it.
Although we did have GoldChase
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Old 10-09-2009, 04:35 PM   #9 (permalink)
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Although we did have GoldChase
Which had to use a thumbnail-sized rendering area to get marginally acceptable performance.
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Old 10-09-2009, 06:18 PM   #10 (permalink)
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Which had to use a thumbnail-sized rendering area to get marginally acceptable performance.
Could that method be applied to Doom/Wolfenstein?
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