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| Game Requests Have an awesome idea for a game? Feel free to share! |
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#1 (permalink) |
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Zewbie
Join Date: Jul 2008
Posts: 6
Reputation: 10
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So anyhow I saw awhile back that someone asked about an Advanced Wars port. I would like to see something like this but perhaps a little more practical. Start off with a few smaller maps (like 4 bases to capture) and maybe 5 different units to use all in Free Play instead of having an actual moving storyline. Eventually the game could grow in units and maps after a sound base game is setup.
I'm willing to share my ideas with any programmer willing, as well as help with making sprites, testing, and figuring out coding math and such once the base engine is in place (with turn based movement/actions and an AI). As for controls I would think just use the touch pad to move around the grid, center to select units and their commands, play/pause as start, and back to bring up a summary of a units stats. Again any experienced coder with an engine in place that could be modified to work or willing to take on an ambitious project just let me know. |
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#3 (permalink) |
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Digital Overlord
An army of many
Support Team Jr. Staff Premium Member Super Zuner |
Could work a bit on your template usage there.
But right now levels are capped at a very low space constraint and I think it would probably be better to wait to see if they expand this just a tad bit before people get crazy with turn based games. However, there is a Pokemon game in the works by DarkZune I believe based off the gameboy games which, dispite being based off a weird show, have epic rpg/turn based elements and story line.
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#4 (permalink) |
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Zewbie
Join Date: Jul 2008
Posts: 6
Reputation: 10
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I shouldn't think level size would pose much of a problem a level of like 3 landscape screens that moves would be more than sufficient in size (other games I've seen like the RPG and Pokemon certainly support much-much larger maps).
Also Pokemon is really nothing like a turn-based strategy. In turn-based strategy you essentially have either a set number of units or can aqcuire more units at your base then move them around the map (with each player moving seperatly during their turn) trying to outmanuever and overpower the other player or AI. Once your unit is next to another (everything moves on a grid) they can attack the units on the spaces around them. Its kind of like being an army general only much more lighthearted. Typically the terrain plays a role with forest, cities, or mountains offering more defense, roads and grassland offering less but more movement. When you do move next to another unit battles are fought in a sort of rock-paper-scissors where each unit has different advantages and disadvantages (for instance a rocket-launcher infantry fights tanks well, tanks fight normal infantry well, and normal infantry fight rocket-launcher infantry well). As they fight units lose members and begin to become depleted and fight poorly; eventually they are destroyed when their health or strength reaches 0. To give you an idea most games have operated on a health scale from 1-10, and something like a full strength tank vs a full strength infantry would yield the tank at about 10 health and the infantry at like 2. Hopefully this makes the idea a lot clearer. Again if a coder could let me know I could go into much more detail and start working on some math and sprites for them. I think this game would be really easy and a def favorite if I could get a base code with turn-based movement and a level creator. |
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#7 (permalink) | |
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Sociocultural Toast
Support Team
Moderator Expert Zuner Join Date: Aug 2007
Location: Next to Putis in Sexyland
Posts: 2,721
Reputation: 186
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please edit your post to follow the request format in my Signature, or your risk your topic getting deleted.
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#8 (permalink) |
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Purger of Ignorance
zB Programmer
Section Staff Super Zuner Join Date: Jun 2008
Location: In my own world
Posts: 1,545
Reputation: 132
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I would definitely be willing.
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#9 (permalink) |
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Squirt
Join Date: May 2008
Posts: 21
Reputation: 10
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ok im gonna finish the game for windows probably by the end of the day. Then ill hand the source code over to you guys and you can use it as you will. Also ill convert everything to the zunes resolution. All you guys have to do is convert it from XNA 2.0 to 3.0.
Last edited by Von Schaefer : 07-13-2008 at 09:58 AM. ![]() |
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#11 (permalink) |
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Experienced Zuner
$zB: 94
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I already suggested a game called Battle For Wesnoth. Its alot of fun, and since the creators kinda abandoned it, im sure there wont be any right infringments. I recommend all Game Developers to try this game and get some ideas.
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#13 (permalink) |
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Experienced Zuner
Join Date: Jul 2008
Location: Why do ya want to know? Pervert! Geeze if I told you then you'd know where I am. Ok so I won't tell!
Posts: 130
Reputation: 25
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what about battery?
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#15 (permalink) |
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Experienced Zuner
Join Date: Jul 2008
Location: Why do ya want to know? Pervert! Geeze if I told you then you'd know where I am. Ok so I won't tell!
Posts: 130
Reputation: 25
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I mean wouldn't a game like this kill the battery?
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#17 (permalink) |
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Experienced Zuner
Join Date: Jul 2008
Location: Why do ya want to know? Pervert! Geeze if I told you then you'd know where I am. Ok so I won't tell!
Posts: 130
Reputation: 25
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ok.... What I should have said was
LIES!
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#18 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 975
Reputation: 116
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It kind of does.
If you are accessing the hd a lot or have a lot of action going on the battery life will be shorter.
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