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Old 07-08-2008, 05:30 AM   #1 (permalink)
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Default Turn Based Strategy

So anyhow I saw awhile back that someone asked about an Advanced Wars port. I would like to see something like this but perhaps a little more practical. Start off with a few smaller maps (like 4 bases to capture) and maybe 5 different units to use all in Free Play instead of having an actual moving storyline. Eventually the game could grow in units and maps after a sound base game is setup.

I'm willing to share my ideas with any programmer willing, as well as help with making sprites, testing, and figuring out coding math and such once the base engine is in place (with turn based movement/actions and an AI).

As for controls I would think just use the touch pad to move around the grid, center to select units and their commands, play/pause as start, and back to bring up a summary of a units stats.

Again any experienced coder with an engine in place that could be modified to work or willing to take on an ambitious project just let me know.



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Old 07-08-2008, 07:21 AM   #2 (permalink)
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Yeah, that would be great, but hard to do. It would be quite simple if anyone tried it.




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Old 07-08-2008, 08:19 AM   #3 (permalink)
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Could work a bit on your template usage there.

But right now levels are capped at a very low space constraint and I think it would probably be better to wait to see if they expand this just a tad bit before people get crazy with turn based games. However, there is a Pokemon game in the works by DarkZune I believe based off the gameboy games which, dispite being based off a weird show, have epic rpg/turn based elements and story line.
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Old 07-08-2008, 12:01 PM   #4 (permalink)
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I shouldn't think level size would pose much of a problem a level of like 3 landscape screens that moves would be more than sufficient in size (other games I've seen like the RPG and Pokemon certainly support much-much larger maps).

Also Pokemon is really nothing like a turn-based strategy. In turn-based strategy you essentially have either a set number of units or can aqcuire more units at your base then move them around the map (with each player moving seperatly during their turn) trying to outmanuever and overpower the other player or AI. Once your unit is next to another (everything moves on a grid) they can attack the units on the spaces around them.

Its kind of like being an army general only much more lighthearted. Typically the terrain plays a role with forest, cities, or mountains offering more defense, roads and grassland offering less but more movement. When you do move next to another unit battles are fought in a sort of rock-paper-scissors where each unit has different advantages and disadvantages (for instance a rocket-launcher infantry fights tanks well, tanks fight normal infantry well, and normal infantry fight rocket-launcher infantry well). As they fight units lose members and begin to become depleted and fight poorly; eventually they are destroyed when their health or strength reaches 0. To give you an idea most games have operated on a health scale from 1-10, and something like a full strength tank vs a full strength infantry would yield the tank at about 10 health and the infantry at like 2.

Hopefully this makes the idea a lot clearer. Again if a coder could let me know I could go into much more detail and start working on some math and sprites for them. I think this game would be really easy and a def favorite if I could get a base code with turn-based movement and a level creator.



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Old 07-11-2008, 11:53 AM   #5 (permalink)
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A Civilization clone would be a nice time waster.



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Old 07-12-2008, 09:24 PM   #6 (permalink)
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i am actually just about to finish up a XNA clone of advance wars for the computer. Ill try to port it and im definitely gonna need artwork.

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Old 07-12-2008, 11:24 PM   #7 (permalink)
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please edit your post to follow the request format in my Signature, or your risk your topic getting deleted.
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Old 07-12-2008, 11:39 PM   #8 (permalink)
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Quote:
Originally Posted by Von Schaefer View Post
i am actually just about to finish up a XNA clone of advance wars for the computer. Anyone who is willing to port it to zune just tell me.
I would definitely be willing.
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Old 07-13-2008, 09:49 AM   #9 (permalink)
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ok im gonna finish the game for windows probably by the end of the day. Then ill hand the source code over to you guys and you can use it as you will. Also ill convert everything to the zunes resolution. All you guys have to do is convert it from XNA 2.0 to 3.0.

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Old 07-21-2008, 05:55 PM   #10 (permalink)
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Any progress Von Schaefer. I don't know how but if you can get me the code I'm sure I can learn how to port it across.



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Old 07-22-2008, 01:38 AM   #11 (permalink)
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I already suggested a game called Battle For Wesnoth. Its alot of fun, and since the creators kinda abandoned it, im sure there wont be any right infringments. I recommend all Game Developers to try this game and get some ideas.
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Old 07-24-2008, 01:48 PM   #12 (permalink)
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Quote:
Originally Posted by lawa222 View Post
Any progress Von Schaefer. I don't know how but if you can get me the code I'm sure I can learn how to port it across.
I just changed jobs so i didnt really have any time to work on it. Ill try to finish it soon though.




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Old 07-24-2008, 02:10 PM   #13 (permalink)
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what about battery?
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Old 07-24-2008, 05:15 PM   #14 (permalink)
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Quote:
Originally Posted by Jorvette View Post
what about battery?
battery? What do you mean?




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Old 07-24-2008, 08:22 PM   #15 (permalink)
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I mean wouldn't a game like this kill the battery?
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Old 07-24-2008, 09:32 PM   #16 (permalink)
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Quote:
Originally Posted by Jorvette View Post
I mean wouldn't a game like this kill the battery?
No, the type of game has no effect on battery life.




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Old 07-24-2008, 09:34 PM   #17 (permalink)
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ok.... What I should have said was

LIES!
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Last edited by Jorvette : 07-24-2008 at 11:48 PM.




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Old 07-24-2008, 11:25 PM   #18 (permalink)
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Quote:
Originally Posted by Von Schaefer View Post
No, the type of game has no effect on battery life.
It kind of does.
If you are accessing the hd a lot or have a lot of action going on the battery life will be shorter.
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Old 07-24-2008, 11:45 PM   #19 (permalink)
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Quote:
Originally Posted by LedZepp View Post
It kind of does.
If you are accessing the hd a lot or have a lot of action going on the battery life will be shorter.
I should have said it wont significantly hurt battery life.




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Old 07-25-2008, 12:41 PM   #20 (permalink)
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i wouldn't think that an advance wars clone would have too much battery draining action...prolly a little more than like solitaire and a little less than tetris



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