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Old 06-23-2008, 12:18 AM   #1 (permalink)
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Lightbulb Load Unload method (Games library app)

Game Name: its more of an app then game, like a games organizer.
Describe the Gameplay, include button mapping, applicable illustrations, and any useful links: would be set out like a menu system, you could use the open source ZuneBlade as the menu system. From there you would have every game on your zune and just select one and it loads up. When you get bored of that game you will click back as normal, but instead of the zune restarting, it will use the unload method in C# and just unload that game from the zune memory and go back to the menu system you are using by loading that back up with a Load method.
Tips/Suggestions for the Development Team: I have known for awhile of the unload and load methods of which you can use on the zune games and I only recently thought that if you coded evey game with an unload and load code that in theory you could have a games library app to play them all without restarting, by just unloading the code and then loading up another code.

Sorry if this has been asked before, I forgot to use a search option before posting this thread (just realised)
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Old 06-23-2008, 06:59 AM   #2 (permalink)
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Its cool. i dont think it has bu i have been wrong before. but nice description and im glad you followed the format.
It sounds like it could work but who knows.
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Old 06-23-2008, 12:12 PM   #3 (permalink)
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Unfortunately you can only load 1 game class with 1 game(Or something along those lines) You cant access anything outside of the current game's storage container (which is just a folder for the game), You would have to include all games into your project, and it still wouldnt work based on my first sentence. You would have to modify alot of code to get it to work. Sorry to disappoint you
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Old 06-23-2008, 07:41 PM   #4 (permalink)
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but atleast it was a good shot, for an idea. haha.
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Old 06-27-2008, 11:06 AM   #5 (permalink)
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I believe you could just encase a folder with a load content class and load the game up on the fly when asked to much like the architecture of the book reader, but im just going by the little C# knowlegde I have. Atleast the thought was there lol
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Old 06-27-2008, 03:53 PM   #6 (permalink)
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Nope. The XNA framework itself only allows one Game instance to run before you have to shut it down again. So you would have to extensively rewrite any game you wanted to put into this system to not inherit from the core Game class that all of them likely do. It's way more work than it's worth.



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