That game is pretty fun. I remember one time me and 4 friends just sat on the computer trying to beat each others high scores for about an hour and a half.
That game is pretty fun. I remember one time me and 4 friends just sat on the computer trying to beat each others high scores for about an hour and a half.
I know pretty lame...
You aren't the only one my friend, my friends and I used to do the same thing in our English class, for like 2 weeks. Good times.
KITTY CANNON! I played this years ago, for a couple hours straight once. I tried to find it a while ago but totally forgot the name of it, I kept looking up "cat launcher." lmao!
It would be cool if this was played with the Zune sideways, using the touchpad with the right hand. I think that format would be cool since the game involves distance, and not much height.
I know it being a kitty is half the fun, but it would also be kinda cool if it was like an iPod launcher... you'd have to be creative with the ground items though.
Maybe instead of a kitty eating flower, there could be a mac fanboy or one of those dancing silhouettes.
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Stop activity immediately if you feel short of breath, faint or dizzy, experience chest pain, or profuse perspiration.
By the way I has the hackzorz highest score ever!!@@!!!1111
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Under Construction
Quote:
Originally Posted by Nurta
Jon, you're evil.
Quote:
Originally Posted by CameleonMK
Spread the rep. If someone has helped you or they really deserve it or did a good job on something, click the button under their name. Or if you are using the new skin click the button in the top right hand corner of their post.
Programmers, have at it! Doesn't look like there will be much to change.
Quote:
Generally it requires a graphics library capable of rotating an image
to arbitrary angles. Everything else should be in the even most basic
graphics libraries. Now when I was finishing up Kitten Cannon, I had
to tweak some values in a few places (to get the collisions to look
more accurate, etc.) and I'm guessing a simple proportion from the
PSPs screen of 480x272 to the zune's on the values will make it look
as accurate. also when i was finishing up Kitten Cannon, i stopped
doing such a thorough job commenting and a few other things lol (i was
in no hurry and felt it to be a bit unnecessary).
There's very little PSP specific stuff to worry about. The stuff that
is PSP specific I commented on what it did so it should be possible to
just replace those with the Zune equivalent.