Programmers, have at it! Doesn't look like there will be much to change.
Quite the contrary. Absolutely none of that code is usable on the Zune. All of that is native C++ whereas XNA games (and thus Zune games) must be written in C#. Translating from C++ to C# isn't impossible but it's far from fun. For a simple game like that it'd be easier to just write from scratch.
Either way I'm not going to make this game. Too much senseless violence in my opinion.
Someone NEEDS to figure out how to make this game I would honestly pay to have it on my zune hahaha. God I cant wait until full games start getting released.
yeah it doesn't even have to be kitty cannon (although it way more fun with it) you could just make an average cannon game where you shoot something that collects powerups that boost it and avoid dangers/dead ends
Quite the contrary. Absolutely none of that code is usable on the Zune. All of that is native C++ whereas XNA games (and thus Zune games) must be written in C#. Translating from C++ to C# isn't impossible but it's far from fun. For a simple game like that it'd be easier to just write from scratch.
Either way I'm not going to make this game. Too much senseless violence in my opinion.
Yeah... I figured that out too late.
I thought XNA was going to be compatible with all Visual Studio languages.
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I thought XNA was going to be compatible with all Visual Studio languages.
Nope. The only language they have ever said would be compatible is C#. You can technically get other managed languages to work, but that right there is native C++; not managed C++ (more properly known as C++/CLR). So it'd still be a big task to go from native C++ to C++/CLR.
Well that sucks. C++ is one of the few languages I know too.
Not sure where I got that idea from.
If you know C++, C# isn't that hard to learn. Check out this tutorial series: http://www.csharp-station.com/Tutorial.aspx. You'll find there are lots of similarities between the two.
Granted that doesn't make porting all that code any easier unfortunately. Even knowing both languages, that will be quite a task to do right. They just use fundamentally different ideas in some places (C++ requires you to manage memory, C# does it for you, as an example) making it a royal pain to port code over.
well if youve never played kitten canon...
its a disgustingly addicting flash game featuring a little orange kitty being shot out of a canon, if the kitty lands on a trampoline, torpedo held up by a balloon, or tnt, it is propelled forward.
however if its eaten by a venus fly trap, or lands on a spike strip (NOOO KITTY NOOO!) its game over. the object is to go extremely far.
you can angle the canon, and measure out the force of which it is shot out at.
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