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Old 05-09-2008, 06:34 PM   #21 (permalink)
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definitely needs to be made



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Old 05-13-2008, 01:15 PM   #22 (permalink)
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Only problem is it uses c++ atm.

I can code in c++, but c# looks fairly different.
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Old 05-14-2008, 06:53 PM   #23 (permalink)
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kitty cannon all the way wow another terribly addicting game



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Old 05-14-2008, 07:16 PM   #24 (permalink)
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Anyone willing to make this, I'm sure would be greatly appreciated. This is another one of those simple, yet surprisingly fun, games.



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Old 05-14-2008, 07:27 PM   #25 (permalink)
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Kitty + Kannons = Fun
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Old 05-14-2008, 07:53 PM   #26 (permalink)
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Quote:
Originally Posted by Dizzy View Post
Got the email back with the source

Programmers, have at it! Doesn't look like there will be much to change.
Quite the contrary. Absolutely none of that code is usable on the Zune. All of that is native C++ whereas XNA games (and thus Zune games) must be written in C#. Translating from C++ to C# isn't impossible but it's far from fun. For a simple game like that it'd be easier to just write from scratch.

Either way I'm not going to make this game. Too much senseless violence in my opinion.
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Old 05-15-2008, 03:10 PM   #27 (permalink)
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Someone NEEDS to figure out how to make this game I would honestly pay to have it on my zune hahaha. God I cant wait until full games start getting released.



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Old 05-15-2008, 03:23 PM   #28 (permalink)
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Quote:
Originally Posted by mikenike View Post
kitty cannon all the way wow another terribly addicting game
Amen, this would totally be the best Zune game ever!!!
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Old 05-15-2008, 03:24 PM   #29 (permalink)
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yeah it doesn't even have to be kitty cannon (although it way more fun with it) you could just make an average cannon game where you shoot something that collects powerups that boost it and avoid dangers/dead ends



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Old 05-15-2008, 04:49 PM   #30 (permalink)
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that game is such a blatent rip off of http://megami.starcreator.com/nanaca-crash/
which has power ups and stuff http://en.wikipedia.org/wiki/User:Me...n/Nanaca_Crash

id rather nanaca crash than kitty cannon =\ but thats just me

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Old 05-15-2008, 05:26 PM   #31 (permalink)
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Quote:
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Quite the contrary. Absolutely none of that code is usable on the Zune. All of that is native C++ whereas XNA games (and thus Zune games) must be written in C#. Translating from C++ to C# isn't impossible but it's far from fun. For a simple game like that it'd be easier to just write from scratch.

Either way I'm not going to make this game. Too much senseless violence in my opinion.
Yeah... I figured that out too late.

I thought XNA was going to be compatible with all Visual Studio languages.
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Old 05-15-2008, 05:44 PM   #32 (permalink)
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Quote:
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Yeah... I figured that out too late.

I thought XNA was going to be compatible with all Visual Studio languages.
Nope. The only language they have ever said would be compatible is C#. You can technically get other managed languages to work, but that right there is native C++; not managed C++ (more properly known as C++/CLR). So it'd still be a big task to go from native C++ to C++/CLR.
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Old 05-15-2008, 06:02 PM   #33 (permalink)
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Well that sucks. C++ is one of the few languages I know too.
Not sure where I got that idea from.
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Old 05-15-2008, 06:06 PM   #34 (permalink)
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Quote:
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Well that sucks. C++ is one of the few languages I know too.
Not sure where I got that idea from.
If you know C++, C# isn't that hard to learn. Check out this tutorial series: http://www.csharp-station.com/Tutorial.aspx. You'll find there are lots of similarities between the two.

Granted that doesn't make porting all that code any easier unfortunately. Even knowing both languages, that will be quite a task to do right. They just use fundamentally different ideas in some places (C++ requires you to manage memory, C# does it for you, as an example) making it a royal pain to port code over.
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Old 05-18-2008, 05:20 PM   #35 (permalink)
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Default kitten canon

well if youve never played kitten canon...
its a disgustingly addicting flash game featuring a little orange kitty being shot out of a canon, if the kitty lands on a trampoline, torpedo held up by a balloon, or tnt, it is propelled forward.
however if its eaten by a venus fly trap, or lands on a spike strip (NOOO KITTY NOOO!) its game over. the object is to go extremely far.
you can angle the canon, and measure out the force of which it is shot out at.

http://www.burststudio.com/kitten.html
please dont change the kitten part, thats what makes it so disgustingly addictive.



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Old 05-18-2008, 05:23 PM   #36 (permalink)
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This game has already been requested, but still, would be fun on zune.
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Old 05-18-2008, 05:24 PM   #37 (permalink)
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I agree.
I would make special hugs with this game.
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Thanks for the sig stkr.

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Old 05-18-2008, 05:32 PM   #38 (permalink)
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its already been requested? my bad. i shouldve searched first.



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Old 05-18-2008, 05:53 PM   #39 (permalink)
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where can i get that song? i love that song
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, it works great!



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Old 05-18-2008, 06:04 PM   #40 (permalink)
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Quote:
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its already been requested? my bad. i shouldve searched first.
Merged your thread with mine.
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