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#61 (permalink) |
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Zuner
Join Date: May 2008
Location: Georgia
Posts: 74
Reputation: 9
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PLease i want this game so bad for the zune.
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#62 (permalink) |
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Graduate Zuner
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I'm still going to do it...
(and yes, I'M WORKING ON IT! OKAY! FIRST I HAVE TO BECOME FAMILIAR W/ THE DAMN XNA STUDIO IS THAT OK WITH ALL OF YOU! I'm srry but Nurta angered me. And it will most likely be Red first, then blue, and finally Yellow. I've got the math and **** done...now as I've said I have to learn my C# and XNA. I wish I could give you more as of now... wait I can show you my damage formula! OK... acording to my extensive mathmatical ablilities this should be the formula that Game Freaks used... or is close enough for me to use... if it's not... then I'll be angry... b/c I've spent almost a year on this...(not just formula all of the design stuff) (((((min(((((2L/S+2)*A*P)max(1,D))/50)), 997)+2)*S)*T)/10)*R)/255 Where L is the user's level. A is the user's account. P is the moves power. D is the opponents current defense. S is the STAB modifier (.5 if it's not very effective, 1.5 if the move's type matches one of the user's and is otherwise 1) T is the type effectiveness modifier (40,20,10,5,2.5 or 0; note though that this is afterwards divided by 10) and R is a random number between 217 and 255. the min is the value that it can be at the lowest. and the max is a defense of 1 to D. And if a pokemon uses an attack such as self destruct it's defense is automatically raised to 1. SO DOES THIS LOOK LIKE ****ING WORK TO YOU GUYS?
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i'd like to say.... deal w/ it.... don't complain.... liz swings the ban hammer at me and like an idiotic fish i fly back w/ a grape cannon in my right flipper.... ----------------------------------------------------- Pokemon be coming to your Zune plz... don't yell at me for slowness... the game took a team of like 100 ppl like 5 years.. and I'm one guy...
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#63 (permalink) | |
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Zewbie
Join Date: May 2008
Posts: 7
Reputation: 10
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#64 (permalink) |
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Graduate Zuner
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it's ok.... I'm sorry that I blew up on you... I've just had a really bad day today... but yeah I do too.
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i'd like to say.... deal w/ it.... don't complain.... liz swings the ban hammer at me and like an idiotic fish i fly back w/ a grape cannon in my right flipper.... ----------------------------------------------------- Pokemon be coming to your Zune plz... don't yell at me for slowness... the game took a team of like 100 ppl like 5 years.. and I'm one guy...
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#65 (permalink) | |
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Jr. Zuner
Join Date: Nov 2007
Posts: 34
Reputation: 11
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#66 (permalink) |
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Support Team
Jr. Member Join Date: Nov 2007
Location: Renton
Posts: 321
Reputation: 27
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I can help. I can't do any drawing, but I can program, and I am very good at math. So if you need me, I'll be there.
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#67 (permalink) | |
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Graduate Zuner
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Quote:
Ok... I may call upon your C# skills... but sadly it's still in the design phase
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i'd like to say.... deal w/ it.... don't complain.... liz swings the ban hammer at me and like an idiotic fish i fly back w/ a grape cannon in my right flipper.... ----------------------------------------------------- Pokemon be coming to your Zune plz... don't yell at me for slowness... the game took a team of like 100 ppl like 5 years.. and I'm one guy...
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#69 (permalink) |
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Support Team
Jr. Member Join Date: Nov 2007
Location: Renton
Posts: 321
Reputation: 27
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That's ok. I still am very busy myself. And I am having some problems with Kitty Cannon for Zune (especially in the drawing)
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#70 (permalink) |
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Jr. Member
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This game sounds awesome. Would it be like the game for the Gameboy, with the entire adventure aspect, like beating the bosses and going from town to town?
Thanks for stepping up to the plate ![]()
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#71 (permalink) | |
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Graduate Zuner
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Quote:
the title should be which way to play. and the options should be 1) Hold sideways and play like how you play a movie 2) Hold straight up and down like most games on the zune thus far and also like how you listen to music. Yeah if someone could do that that'd be nice... and I'd also like the input from everyone.
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i'd like to say.... deal w/ it.... don't complain.... liz swings the ban hammer at me and like an idiotic fish i fly back w/ a grape cannon in my right flipper.... ----------------------------------------------------- Pokemon be coming to your Zune plz... don't yell at me for slowness... the game took a team of like 100 ppl like 5 years.. and I'm one guy...
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#72 (permalink) | |
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Zewbie
Join Date: May 2008
Posts: 5
Reputation: 10
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Quote:
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#74 (permalink) | |
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Zuner
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Quote:
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#75 (permalink) |
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Zuner
Join Date: May 2008
Posts: 52
Reputation: 10
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I had every version of Pokemon available on Gameboy Color on my 5th generation iPod (Crystal, Gold, Silver, Yellow, Blue, and Red). I used the GBC emulator iBoy.
For zunes, it would be cooler if we could make a GBC emulator, although it would be very difficult but totally awesome.
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#76 (permalink) |
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Graduate Zuner
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Well prerelease alpha? Well that's going to be as soon as I can learn how to make the charecters move and such... right now... I'm shooting for about 1 week... but who knows? Not I? For exams and **** are this weekend so there's no way that that's going to happen.
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i'd like to say.... deal w/ it.... don't complain.... liz swings the ban hammer at me and like an idiotic fish i fly back w/ a grape cannon in my right flipper.... ----------------------------------------------------- Pokemon be coming to your Zune plz... don't yell at me for slowness... the game took a team of like 100 ppl like 5 years.. and I'm one guy...
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#78 (permalink) |
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Graduate Zuner
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ok... I don't get why you're going insane 'bout this... it's just going to be the biggest project that I've ever done. But that's about it. I mean of course I'll get it to work... it's just a matter of familiarizing myself w/ C#
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i'd like to say.... deal w/ it.... don't complain.... liz swings the ban hammer at me and like an idiotic fish i fly back w/ a grape cannon in my right flipper.... ----------------------------------------------------- Pokemon be coming to your Zune plz... don't yell at me for slowness... the game took a team of like 100 ppl like 5 years.. and I'm one guy...
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