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Old 09-08-2008, 03:11 PM   #1 (permalink)
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Default [SOLVED] XNA error

OK so i start up XNA plug in my 80g gen2 zune. i click add device, click zune then i click on my zune (this is ware the fun starts) when i click next it gives me this error "Unhandled exception has occurred in you application. if you click Continue, the application will ignore this error and attempt the continue. if you click Quit, the application will close immediately.

The specified path is invalid."

when i click continue nothing happens so i try to click next and if give me this error its all pretty much the same other than the bottom witch reads "The given key was not present in the dictionary"

I dont know what to do!! will some one help me PLZ!




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Old 09-08-2008, 03:35 PM   #2 (permalink)
you lost the game.
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Could you repeat the error, but this time copy and paste the entire contents of the Details dropdown into a post? The text below the error message (e.g. The specified path is invalid) contains important info necessary to diagnose the error.
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Old 09-08-2008, 04:25 PM   #3 (permalink)
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sorry i took so long i just could not get my password right
here it is


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: The specified path is invalid.

at Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str)
at Microsoft.Win32.RegistryKey.CreateSubKey(String subkey, RegistryKeyPermissionCheck permissionCheck, RegistrySecurity registrySecurity)
at Microsoft.Win32.RegistryKey.CreateSubKey(String subkey)
at Microsoft.Xna.GameStudio.DeviceManagement.DeviceIn fo.WriteDevice()
at Microsoft.Xna.GameStudio.DeviceManagement.ZuneDevi ceInfo.WriteDevice()
at Microsoft.Xna.GameStudio.DeviceManagement.UI.ZuneP rogressPage.SetCurrentPage()
at Microsoft.Xna.GameStudio.DeviceManagement.UI.AddDe viceWizard.nextButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
XnaDeviceCenter
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/Program%20Files/Microsoft%20XNA/XNA%20Game%20Studio/v3.0/Tools/XnaDeviceCenter.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.Xna.GameStudio.DeviceManagement.UI
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.Xna.GameStudio.DeviceManagement.UI/3.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.GameStudio.DeviceManagement.UI.dll
----------------------------------------
Microsoft.Xna.GameStudio.DeviceManagement
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.Xna.GameStudio.DeviceManagement/3.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.GameStudio.DeviceManagement.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




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Old 09-08-2008, 04:37 PM   #4 (permalink)
you lost the game.
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Does your Zune have a name (that's not the default of "Zune")?
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Old 09-08-2008, 04:38 PM   #5 (permalink)
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yes its \\WarLock\
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Old 09-08-2008, 04:52 PM   #6 (permalink)
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Quote:
Originally Posted by intelzee View Post
yes its \\WarLock\


I suggest removing all of the '\'s that you have in it.
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Old 09-08-2008, 04:59 PM   #7 (permalink)
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Quote:
Originally Posted by Netrix View Post


I suggest removing all of the '\'s that you have in it.
HOLY CRAP!!!! i love you!!!!
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Old 09-08-2008, 07:15 PM   #8 (permalink)
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Quote:
Originally Posted by intelzee View Post
HOLY CRAP!!!! i love you!!!!
Thanks. I love me too.
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