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Old 05-16-2008, 05:55 PM   #1 (permalink)
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Default [SOLVED] Games randomly restart zune.

When im playing a game it randomly shuts down and restarts the zune.

Anyone know whats wrong?



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Old 05-16-2008, 05:58 PM   #2 (permalink)
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Because it's in CTP...
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Old 05-16-2008, 06:42 PM   #3 (permalink)
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Quote:
Originally Posted by Nurta View Post
Because it's in CTP...

QFT



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Old 05-16-2008, 08:34 PM   #4 (permalink)
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Quote:
Originally Posted by Nurta View Post
Because it's in CTP...
Hey, My Zune restarts every time i exit a game, what's CTP mean?



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Old 05-16-2008, 09:08 PM   #5 (permalink)
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Quote:
Originally Posted by kizza666 View Post
Hey, My Zune restarts every time i exit a game, what's CTP mean?
Community technical preview, and because it's in such early stages the zune must restart every time you close a game.
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Old 05-17-2008, 01:13 AM   #6 (permalink)
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Perhaps reading the sticky threads would help in the future: http://www.zuneboards.com/forums/zun...me-solved.html
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Old 05-17-2008, 10:47 AM   #7 (permalink)
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Quote:
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Perhaps reading *snip* would help in the future.



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Old 05-17-2008, 11:14 AM   #8 (permalink)
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You guys didn't really 'solve' the thread starters question..

He's asking why the zune randomly shuts down WHILE playing a game.

I have this problem as well, I will be in the middle of a game and the zune will restart, pretty annoying..




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Old 05-17-2008, 12:26 PM   #9 (permalink)
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What games? What is happening (in the game)? Are you holding the back button down for some reason?
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Old 05-18-2008, 03:19 AM   #10 (permalink)
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Do you guys think that Microsoft will fix this issue with a new firmware update later, or will it stay like this forever (please no)




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Old 05-19-2008, 06:51 AM   #11 (permalink)
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If a game has an error while playing it will reboot. Its likley a bug in the users code.

If you were playing the game while attached to visual studio then it would stop on the line of code and show you the problem so that you can report it to the person who developed that code.

As for firmware updates it depends on what was in the last firmware update - maybe that was enough to enable all future XNA releases. If not then I would expect there to be another firmware release along with the final release of GS 3.0. Currently scheduled for Holiday 2008 (no there is nothng more specific that that)
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