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Old 02-16-2010, 03:26 PM   #1 (permalink)
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Default <?> [GS] Minesweeper HD 1.0

General
Yep I made a minesweeper! It's fully functional with flagging, time, and board resizing. I am proud of the result and can't really think of anything to add. If you got any ideas pm me. Oh and if you touch with two fingers in game it will start a new game. If you touch with three it will go to the main menu. Cheers!

Download
http://dl.dropbox.com/u/3824891/MineSweeper.ccgame
Source
http://dl.dropbox.com/u/3824891/MineSweeperHD.zip

Screenshots



Warning
If you make too many tiles it will take up too much space and automatically quit off the app. I can't help it. It's microsofts fault for putting a 12mb limit. Anyways it shouldn't be a problem but thought I would make that clear.

Updates
1.Added a winning smiley face. (Ya I know it's only been like 3 min. since release but oh well)
2.No negative numbers in menu.
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Last edited by stampede247; 02-23-2010 at 05:17 PM.



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Old 02-16-2010, 03:38 PM   #2 (permalink)
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Looks great, downloading it right now



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Old 02-16-2010, 04:25 PM   #3 (permalink)
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Gonna download it. To try it out, hopefully it goes good.

PS: Are you gonna open source it?
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Old 02-16-2010, 04:26 PM   #4 (permalink)
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Awesome. Thanks for this. Here's some minesweeper strategies/tips.




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Old 02-16-2010, 04:30 PM   #5 (permalink)
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YES!! I love this game! Thank you! Downloading NOW!
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Old 02-16-2010, 04:33 PM   #6 (permalink)
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very nice! it would be nice to see improvements on the graphics though.



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Old 02-16-2010, 04:36 PM   #7 (permalink)
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Well as far as graphics go, I though they were decent. I might be able to do a little better but probably not by much. If someone would like to help either pm me some sprites or post them here.
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Old 02-16-2010, 04:56 PM   #8 (permalink)
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The graphics are supposed to be like that. It's an old school game.




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Old 02-16-2010, 04:58 PM   #9 (permalink)
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I'm glad someone made this app. You can make the settings have negative numbers.




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Old 02-16-2010, 05:06 PM   #10 (permalink)
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Thanks for the heads up. I will fix that now.
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Old 02-16-2010, 08:21 PM   #11 (permalink)
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With sufficiently efficient code, the board size should be a non-issue - there's no reason you should possibly be running into the texture/heap limits with a minesweeper game.

Does this implementation ensure that the first move is never a mine and that ambiguous game states are resolved in favor of the user?
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Old 02-16-2010, 10:09 PM   #12 (permalink)
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First of all I was only talking about when you have like a 50X50 grid which means you have 2,500 squares. It's not really a problem because when you have that many it you can't even touch the right square. As far a efficiency there are only like 3 variables for each block so it's not that taxing. Um no it doesn't make sure the first one is not a mine. I don't really want it that way though. It kind of defeats part of the excitement of the first move. What do you mean by ambiguous game states? Like when you have to guess on a square?
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Old 02-18-2010, 02:33 AM   #13 (permalink)
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maybe you can have a zoom and scroll feature with the multitouch display
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Old 02-19-2010, 03:19 PM   #14 (permalink)
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Ya possibly. The only problem with making it a multi touch zoom and scroll is that it might be hard to not press a square while you are trying to zoom or scroll around. I might be able to implement a tool/toggle button. To switch between touching blocks and scrolling/zooming. I will see what I can do.
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Old 02-21-2010, 04:19 PM   #15 (permalink)
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GREAT JOB! hah i love minesweeper +rep
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Old 02-21-2010, 04:26 PM   #16 (permalink)
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I say rearrange the 3 buttons make it be smiley, flag, then back. It just makes more sense. The back is always last or first. And are you gonna open source it? I asked that earlier but got no answer
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Old 02-21-2010, 05:27 PM   #17 (permalink)
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the graphics are a little blurry, but thats really the only graphics improvement it needs!
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Old 02-21-2010, 06:06 PM   #18 (permalink)
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Ya I see what you mean with the graphics. The only thing with making more defined graphics is that it means bigger picture files, which means bigger game file, which means you will be allowed less squares in game (12mb limit). I will think about it. As far as releasing the source I don't think I will yet. Though if you have any questions on how to do something I might be able to help.
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Old 02-21-2010, 07:43 PM   #19 (permalink)
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I ask for the source, not for the code. But for looking in the "content" folder for the graphics, then changing them to my liking And deploying that to my Zune to enjoy!
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Old 02-22-2010, 04:29 PM   #20 (permalink)
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I guess I can release the source. I will post a link at the top.
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