The naming is intentional, this is not a recreation of the clasic (and hence not the same game) but an atempt to make the same style of game.
The control scheme is still not complete, I have a few options I am working on and may have the option to chose in the game

these are
1) Directly corralated with the angle of the zune (the ship points in the same direction as the angle you hold the zune)
2) analog sterring (like a car)
3) step based sterring (what we have not but with more steps)
Also the game is a bit easy right now so that needs some adjusting later but its nice while the mechanics are being worked on.
the other thigs missing are in no perticular order
- Explosion animations
- Sound Fx
- Music
- Highscore board (incl save)
- Find and fix a known bug (I hid the bug for now)
- Better collision detection, I use a proximity function but should change this to be a real collision detection
- better placement of asteroids when starting
- maybe a hyperspace jump function
- UFO's?
- non vector version (If I can get some gfx)