You know, you could make this useless app cool! you could make a variety of things that you throw into the fire and each one to have animations. For all those Pyros out in the world (me)
I haven't found a way to make memory efficient video animations with XNA 3.1 for zune. This short loop is basically all the Zune HD can handle before it runs out of video memory. The videoplayer object isn't supported, either.
I'm going to have to create my own methods of looking ahead and buffering the needed frames and disposing unused frames instead of the current method .
If i create a library that seems useful, I'll post the source.
I haven't found a way to make memory efficient video animations with XNA 3.1 for zune. This short loop is basically all the Zune HD can handle before it runs out of video memory. The videoplayer object isn't supported, either.
I'm going to have to create my own methods of looking ahead and buffering the needed frames and disposing unused frames instead of the current method .
If i create a library that seems useful, I'll post the source.
Remember that you don't have to load a texture using a .xnb file - you can create a Texture2D object and replace its contents with a BLOB of pixel data as many times as you'd like. This is much more efficient, as you can perform a one-time memory allocation instead of burning up RAM and counting on the GC to clean everything up.
Remember that you don't have to load a texture using a .xnb file - you can create a Texture2D object and replace its contents with a BLOB of pixel data as many times as you'd like. This is much more efficient, as you can perform a one-time memory allocation instead of burning up RAM and counting on the GC to clean everything up.
But doesn't this apply to loading the data from a database?