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Old 11-21-2009, 10:28 AM   #1 (permalink)
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Default <!> [A] Fireplace

Fireplace.ccgame - Windows Live

A very useless virtual fireplace app. not much to do except look and listen. perfect for any non-romantic computer geeks out there.
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Old 11-21-2009, 11:44 AM   #2 (permalink)
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[url=http://cid-080458cf2fe185a5.skydrive.live.com/self.aspx/zunehd%20apps/Fireplace.ccgame]perfect for any non-romantic computer geeks out there.
lol.
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Old 11-21-2009, 11:53 AM   #3 (permalink)
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looks very cool Nice fireplace graphics... If it would just warm me up a bit more Its cold here in Germany
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Old 11-21-2009, 12:40 PM   #4 (permalink)
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looks very cool Nice fireplace graphics... If it would just warm me up a bit more Its cold here in Germany
Its even freezing here in NorCal!
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Old 11-22-2009, 04:55 PM   #5 (permalink)
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Try Truckee, its like 90 in the summer and -13 in the winter (at night), aside from that it makes for a great longboarding/skiing town!

the app looks nice btw
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Old 11-22-2009, 07:50 PM   #6 (permalink)
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you need to add in good christmas music so while the fireplace is going really good christmas songs add to the nice feeling.



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Old 11-23-2009, 12:06 AM   #7 (permalink)
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I don't know, but is the TV-out working while playing on the ZuneHD?
If so, this would be cool to be streamed to the TV

(I can't use the TV-Out here anyway, we use PAL in Germany, no NTSC)
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Old 11-23-2009, 02:32 AM   #8 (permalink)
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that would be an excellent thing to try! But, I dont see why it wouldnt work...someone try it
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Old 11-23-2009, 03:44 AM   #9 (permalink)
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i haven't been able to get it to work.... is there a way to make video loop?
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Old 11-29-2009, 11:42 AM   #10 (permalink)
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You know, you could make this useless app cool! you could make a variety of things that you throw into the fire and each one to have animations. For all those Pyros out in the world (me)
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Old 11-30-2009, 07:56 AM   #11 (permalink)
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I haven't found a way to make memory efficient video animations with XNA 3.1 for zune. This short loop is basically all the Zune HD can handle before it runs out of video memory. The videoplayer object isn't supported, either.

I'm going to have to create my own methods of looking ahead and buffering the needed frames and disposing unused frames instead of the current method .

If i create a library that seems useful, I'll post the source.
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Old 12-01-2009, 12:54 PM   #12 (permalink)
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I haven't found a way to make memory efficient video animations with XNA 3.1 for zune. This short loop is basically all the Zune HD can handle before it runs out of video memory. The videoplayer object isn't supported, either.

I'm going to have to create my own methods of looking ahead and buffering the needed frames and disposing unused frames instead of the current method .

If i create a library that seems useful, I'll post the source.
Remember that you don't have to load a texture using a .xnb file - you can create a Texture2D object and replace its contents with a BLOB of pixel data as many times as you'd like. This is much more efficient, as you can perform a one-time memory allocation instead of burning up RAM and counting on the GC to clean everything up.
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Old 12-02-2009, 05:35 AM   #13 (permalink)
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Remember that you don't have to load a texture using a .xnb file - you can create a Texture2D object and replace its contents with a BLOB of pixel data as many times as you'd like. This is much more efficient, as you can perform a one-time memory allocation instead of burning up RAM and counting on the GC to clean everything up.
But doesn't this apply to loading the data from a database?
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