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Old 10-14-2009, 09:54 AM   #1 (permalink)
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Default <?> [DGS] XNA Pong (single player)

This is not the two player only version.. this is a one player version ported from the open source XNA Pong that I got off of xnaprojects.net

ZunePong.ccgame - Windows Live

next version will include sound and skill level adjustment- the computer is almost too hard in this version. paddles should be smaller, i suppose.
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Old 10-14-2009, 11:35 AM   #2 (permalink)
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YES!!!
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Old 10-14-2009, 03:46 PM   #3 (permalink)
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thanks, this is much better than the two player pong i have on now. could you release the source?
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Old 10-14-2009, 09:43 PM   #4 (permalink)
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it is better looks great good job
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Old 10-15-2009, 04:28 AM   #5 (permalink)
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there are some collision detection problems that i've noticed that I want to address before I post the source.

Most of the source code can be found here... XnaProjects.Net Games.

I adjusted the needed numbers for the resolution change and I used the ZuneLib library for the landscape orientation. I then added the needed touch control input.

Nick Gravelyn – ZuneLib – Little Help for Zune HD Game Development
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Old 10-16-2009, 07:12 AM   #6 (permalink)
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i've cleaned up the source a bit... i'll post it when i get the chance.
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Old 10-16-2009, 08:51 AM   #7 (permalink)
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nice game! can't wait for the source!

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Old 10-17-2009, 03:34 PM   #8 (permalink)
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ZunePongSource.zip - Windows Live
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Old 10-17-2009, 04:01 PM   #9 (permalink)
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Quote:
Originally Posted by readneck View Post
i couldnt find a .sln file.
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Old 10-19-2009, 05:39 AM   #10 (permalink)
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sorry bout that.... i'll repost it when i get the chance. Once its up, you'll see a variable called computerSkill that you can change to make the computer react quicker or slower. Eventually, i'll get around to building a control that can be used to control this.
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Old 10-21-2009, 04:39 PM   #11 (permalink)
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here it is...

ZunePongSource.zip - Windows Live

This source varies from the ccgame package. This version uses tilt control instead of touch (which makes it much more fun). you can easily change it back (isTilt bool). the skillLevel variable will set the reaction time of the computer, its currently set at 2.0 which makes it very hard. 1.0 would be very easy. I moved the paddles back to the edges. I have fixed some of the collision problems with the ball getting stuck on the side (i think). Also, since i changed it to tilt, you play the game in portrait mode and since i originally set it up using the zunelib landscape mode, its kinda confusing. The tilt sensitivity can be set with the tiltFactor variable.

Im more of a hack programmer so this code might need some cleanup.
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Old 10-21-2009, 05:07 PM   #12 (permalink)
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oh, by the way... its using the x acceleration so its more a shake tilt thing
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Old 10-21-2009, 05:49 PM   #13 (permalink)
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theres still something worng: the zunelib is missing.
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Old 10-21-2009, 07:01 PM   #14 (permalink)
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the dll is in the debug folder... you should be able to just add a reference to it.
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Old 10-21-2009, 07:05 PM   #15 (permalink)
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Here is a link to the ZuneLib project.

ZuneLib.zip - Windows Live
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Old 10-29-2009, 12:43 PM   #16 (permalink)
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Default New Tilt version with quasi video...

Here is a link to the newest ccg package with tilt control...

XnaPongTilt.ccgame - Windows Live

FYI:
This is friggin huge (50 megs) and takes forever to deploy because of the images used for the video. The video and videoplayer classes aren't supported in xna for zune afaik and i am just shuffling through a bunch of textures. Is texture compression an option?

I could reduce the image count by 3/4 but it will still be around 10 megs which isn't really acceptable. 50 megs is just plain ridiculous.

The fact that the game still plays at 60fps while the video plays at 15fps is encouraging.
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Old 10-29-2009, 06:13 PM   #17 (permalink)
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Im gonna try this
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Old 03-07-2010, 11:55 AM   #18 (permalink)
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what is ZuneLib on your Skydrive

EDIT: nevermind, figured it out.

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