Description:
This is a remake of the classic game "Helicopter". Tap anywhere on the screen to move the helicopter up release it to let it fall. The object of the game is not to crash.
Version 1.1 is out! New stuff includes:
1. Smoke effect looks a lot better thanks to rougemat, using his particle engine the smoke is a lot more realistic.
2.There are two blocks that you must avoid now, but they are spaced evenly so it doesn't really increase the difficulty as much as it just keeps you more active.
3. There is a settings menu, so now you can change whether or not you want the speed increase in-game. You can also view credits (I removed the ugly "i" that people were having confusion with, haha) and last you can reset the high score.
4. A bunch of stuff you can't see that should make the game a bit faster and more smooth.
Here's version 1.01a (No speed increase): here
Here's version 1.01b (Speed increase): here
Download VERSION 1.01 (WITHOUT the speed increase) here
Download VERSION 1.00 (WITH the speed increase) here
The downloads are in .rar format because my host does not allow any extensions it does not recognize.
Screenshot:
Any comments/suggestions/criticisms are greatly appreciated.
Last edited by 4D_; 01-26-2010 at 02:02 PM.
Reason: Updated link
Suggestions:
-It looks like you are loading the crash texture only when they first crash. Could I suggest loading it in LoadContent()?
-Not that it will make much difference but you may want to add transparency to your sprites. Take the helicopter into photoshop. Goto Channels. Create a new one(it will be called alpha). Now paint white on that alpha layer where ur helicopter is. The rest must be black. (sorry if u know this, and did it on purpose)
Suggestions:
-It looks like you are loading the crash texture only when they first crash. Could I suggest loading it in LoadContent()?
-Not that it will make much difference but you may want to add transparency to your sprites. Take the helicopter into photoshop. Goto Channels. Create a new one(it will be called alpha). Now paint white on that alpha layer where ur helicopter is. The rest must be black. (sorry if u know this, and did it on purpose)
Rep+
Thanks a ton for the suggestions, I'm still new to xna (and c# for that matter) so any help is huge.
About the crash texture, I am loading it in LoadContent(), I think the lag you are probably seeing is the high score saving. When you crash it checks to see if you got a higher score, and if so, it saves the new score into a file. When it saves it usually causes a bit of lag, so that's what I'm guessing you're seeing.
As for the transparent sprites, I could not figure out how to get it to work at all even after googling, so thanks again for that too! I am still having some problems with that, though, when I save it in photoshop it lets me save as a png (I am supposed to use png, right?) but the option to include transparency is grayed out so I cannot select it.
But yeah, again, thanks a ton for the help.
**Oh and I forgot to mention that every 300 points achieved slightly increases the speed. Let me know if that's a good idea or bad idea.
maybee tilt sensitve, were when you hold it, tilt bottom end up and chopper goes up tilt the bottom of the zue down the chopper goes down.
no offense, but that is a horrible idea. tapping is the way this game is meant to be played.
to the game maker: if you could add an option to turn the speed increases off that would be cool.. because i can see how some people would want to play with that option on but i personally do not.
Thanks a ton for the suggestions, I'm still new to xna (and c# for that matter) so any help is huge.
About the crash texture, I am loading it in LoadContent(), I think the lag you are probably seeing is the high score saving. When you crash it checks to see if you got a higher score, and if so, it saves the new score into a file. When it saves it usually causes a bit of lag, so that's what I'm guessing you're seeing.
As for the transparent sprites, I could not figure out how to get it to work at all even after googling, so thanks again for that too! I am still having some problems with that, though, when I save it in photoshop it lets me save as a png (I am supposed to use png, right?) but the option to include transparency is grayed out so I cannot select it.
But yeah, again, thanks a ton for the help.
**Oh and I forgot to mention that every 300 points achieved slightly increases the speed. Let me know if that's a good idea or bad idea.
I think that the blocks need to be closer together than they are. Also, if this is supposed to be a remake, then the speed increases shouldnt be there
When it saves it usually causes a bit of lag, so that's what I'm guessing you're seeing.
As for the transparent sprites, I could not figure out how to get it to work at all even after googling, so thanks again for that too! I am still having some problems with that, though, when I save it in photoshop it lets me save as a png (I am supposed to use png, right?) but the option to include transparency is grayed out so I cannot select it.
But yeah, again, thanks a ton for the help.
**Oh and I forgot to mention that every 300 points achieved slightly increases the speed. Let me know if that's a good idea or bad idea.
Sorry, totally forgot to mention that you must save it as targa(tga) as 32bit.
As for the lag, maybe display the crash then save?
Hey man you should keep this game out and then add more stuff to it where you can collect money to buy upgrades for your ship. Maybe you could even buy guns where u can shoot parts of the blocks off
Hey man you should keep this game out and then add more stuff to it where you can collect money to buy upgrades for your ship. Maybe you could even buy guns where u can shoot parts of the blocks off
this defeats the purpose of the game, but its a good good idea. we could have Chopper Classic and Chopper Advanced. advanced would have anything not in the original game
this defeats the purpose of the game, but its a good good idea. we could have Chopper Classic and Chopper Advanced. advanced would have anything not in the original game
Due to many people not liking the speed increase, I have created a second version that does not include a speed increase for download here. This mode is a lot easier, though. I'll add this to the original post too.
I am going to make the game get harder like the original did, by causing the tunnel to become more chaotic as the game progresses, but until I get that finished you can use the new version instead if you prefer.
I am also going to try to implement the new ideas (and fix the transparency), I'll update the thread once I get something else done.
Due to many people not liking the speed increase, I have created a second version that does not include a speed increase for download here. This mode is a lot easier, though. I'll add this to the original post too.
I am going to make the game get harder like the original did, by causing the tunnel to become more chaotic as the game progresses, but until I get that finished you can use the new version instead if you prefer.
I am also going to try to implement the new ideas (and fix the transparency), I'll update the thread once I get something else done.
Problem. Anyone tell me if this happens to them. When i unpack this game onto my zune and i try it out it shows that another app, multi-touch, is no longer on my zune. When i unpack that app onto my zune the chopper game is taken off it. Does anyone know what i can do? both are amazing apps and i want them both.