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Old 04-20-2010, 01:00 PM   #1 (permalink)
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Default Doom for the Zune HD 1.3.1

Name: Doom
Version: 1.3.1
Author: id Software, ported by Netrix (Glenn Anderson)
License: Doom Source License

Doom is a first-person shooter released in 1993 by id Software. The shareware WAD (map pack) is included. If you have a registered or retail WAD, you can add it to data/Content. You can put as many official WADs as you can in the folder. You will not lose your save files by deleting Doom.

You can obtain the full version of Doom (Ultimate Doom) as well as the Doom sequels legitimately through Steam. The WAD files should be installed with the game into your Steam directory, where they can be copied in with Doom for Zune HD.

If you happen to have no idea what Doom is, read about it here: Doom (video game) - Wikipedia, the free encyclopedia

Update:
-It is now compiled with optimizations, so it runs almost 50% faster.
-The movement has been changed to be like a joystick.
-The media button should be able to be used without any issues now.

Controls:
You can move using touch or tilt. Controls are changable in Options -> Controls. Pressing "Calibrate Tilt" resets the forward/backward tilt to the angle that you have your Zune so that you can play horizontally, vertically, or at some angle in between.

Known issues:
-Sometimes when pressing the media (side) button, Doom might be unable to detect input from the touch screen until it is restarted.
-DRM music and official XNA games/apps are inaccessible after playing. Reboot the Zune to fix this issue.
-If you have a PIN on your Zune and you do not restart after exiting Doom, you will not be able to unlock your Zune until you restart it.

Yet to come:
-Sensitivity adjustment.

Download:
Doom v1.3.1.zip

To install, unzip it and run deploykit.exe.

SVN:
Assembla - ZuneDoom

Note: Do not use the SVN version unless you know how to use SVN. The Debug configuration only works with the remote debugger (which requires itsnotabigtruck's Client for Debugging). The release configuration only works when deployed with XNA or the deploykit.

Donations:
If you think my work deserves a monetary reward or want to help me buy an original Zune so I can add features to Doom for Zune SD, money can be sent to me through PayPal to gandersonmail1@yahoo.com. It would be greatly appreciated, but certainly not expected.

Pictures:
Note: Images are for Ultimate Doom (full version); download comes with the free shareware version
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Last edited by Netrix; 06-05-2010 at 11:02 PM.




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Old 04-20-2010, 01:06 PM   #2 (permalink)
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Old 04-20-2010, 01:08 PM   #3 (permalink)
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This is epic
/me Net
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Old 04-20-2010, 01:14 PM   #4 (permalink)
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/me votes for a z30 edition
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Old 04-20-2010, 01:15 PM   #5 (permalink)
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oh wow

already?!

I see a good future for the zune and openzdk
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Old 04-20-2010, 01:21 PM   #6 (permalink)
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The controls can be a bit hard to use (in my opinion at least), but work exactly as they should, so I guess I can't complain.

Awesome port, will be playing this more than any other game I have
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Old 04-20-2010, 01:22 PM   #7 (permalink)
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I didn't see where this was posted first and thought it was another app suggestion.

Nice job Netrix!
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Old 04-20-2010, 01:23 PM   #8 (permalink)
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It works best if you use tilt as turn..and slide as move
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Old 04-20-2010, 01:23 PM   #9 (permalink)
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Awesome Job!

In the options can you not change the screen size or am I just to Noobish :? lol

Thanks Again



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Old 04-20-2010, 01:28 PM   #10 (permalink)
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Why would you change the screen size...?
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Old 04-20-2010, 01:32 PM   #11 (permalink)
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Quite impressive Netrix, works very well.
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Old 04-20-2010, 01:33 PM   #12 (permalink)
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Incredible work!





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Old 04-20-2010, 01:34 PM   #13 (permalink)
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Sweet. I'll check this out when I get home from work.






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Old 04-20-2010, 01:38 PM   #14 (permalink)
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Its pretty nice. The only problem I had was changing screen size and when I exited the app, it was still running in the background. Like multitasking. Kinda weird. But it made everything slow and unusable.




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Old 04-20-2010, 01:39 PM   #15 (permalink)
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Wow! it's great! my only issue is that it's hard to turn left when using touch controls, thus making tilt almost necessary
but other than that, i think it's great, even for a first try! Good job!

also, do you forsee a multiplayer option eventually?
And does anyone have issues playing zunepass content during/after playing the game?
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Old 04-20-2010, 01:40 PM   #16 (permalink)
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Nice work. The controls are a little tricky at first, but you get used to them pretty quickly.

Any chance you'll release the source code?



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Old 04-20-2010, 01:42 PM   #17 (permalink)
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Good work and good job!



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Old 04-20-2010, 01:50 PM   #18 (permalink)
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Default Thank you!!

This is amazing the first real game for the Zune HD!! Good choice.

Edit: Just got it up and working and it truly is amazing. I'm surprised at how fast this was ported and at the quality of it. The controls are a bit hard to get used to but once you get used to the they are easy. Netrix maybe for the next version you could put a tilt sensitivity option in it?? Just a thought.
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Last edited by neremic16; 04-20-2010 at 02:09 PM. Reason: Feedback and etc.





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Old 04-20-2010, 01:51 PM   #19 (permalink)
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I keep getting deploy errors when trying to deploy the game. It says that it has communication errors and I should check all these things like make sure the screen isn't locked and the zune software is not on. Yet when I follow all those it still gives me the same error. Never mind figured it outs

Last edited by xnotremissx; 04-20-2010 at 01:53 PM.



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Old 04-20-2010, 01:51 PM   #20 (permalink)
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oh! so epic



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