Once I get everything all sorted out with that and the game is released on 11/05/09, here's my next project I plan on finishing:
The Zive framework. That's just a small sample of the dynamic gradient drawing system I did. Instead of the other one where you had to create a Texture2D and keep it in memory. This is a whole lot more memory efficient being that it's drawn new each frame. Also to save performance you can set the amount of detail. This is just a small part of the Zive engine as a whole.
It'll have some features such as:
- Full Input/Player Manager (Made for both 360 & Zune development)
- 2D Animation Engine
- Advanced Drawing Functions
- Scene Management
- Object Management
- Multithreading System (Made for streaming of game content)
- Basic FPS monitor, but within only 2 lines you can see how fast your game is running without having to load in any fonts or have any other unnecessary code.
- Particle Engine
- Powerful Menu System
Should be useful for developers.