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Old 12-28-2008, 07:55 PM   #1 (permalink)
you lost the game.
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Default Licensing requirements for developers: a primer

If you do not create games/applications for the Zune and have no intention to, you may safely ignore this
(except as your curiosity demands)

Why is this policy being introduced?

At the time of this writing, most games are released without a formal license. This means that licensing tends to be ambiguous or arbitrary, and conflict ensues when bundles are assembled, games are converted to new versions of XNA, or skins are created. It doesn't have to be this way. Due to this, a new policy is being put in place that requires that games be specifically designated as being released under a particular license. Additionally, the primary games download forums are being restricted to games released under open-source licenses, which make it possible for the source to live on without entirely taking control away from the author. This guide is a primer to the new guidelines that will attempt to simplify the process of compliance.

The word "game" in this document includes any XNA program for the Zune, including utility applications.

How are games classified?

All games are placed into one of three categories:

  • Open source. This category includes all games released under a license compliant with the Open Source Initiative's Open Source Definition. These licenses include the GPL, the BSD license, the LGPL, the MIT license, and the Microsoft Public License (MS-PL), among many others. A full list of licenses certified by the OSI is available at the Open Source Initiative website.
  • Closed source. This category includes all games where the source is not publicly available. Games where the source must be requested individually from the author are included in this category. All games released only as .ccgame files are included in this category.
  • Source-available. This category includes all games that are neither closed source nor open-source. Most games at the time of this writing fall into this category. Games that are released in source form but are not released under an OSI-approved license are included in this category.

Which forum can I post my game in?

Only games categorized as open source may be posted in the main Download Completed Games or Open-Source Applications subforums. This is intended to encourage release of games using open-source licenses.

Games that are closed source or source-available must be posted in the Restricted Games and Applications subforum, which is inside Download Completed Games. This includes indeterminately licensed games, which by definition cannot be fully open source. There is an exception: source-available games last updated before 2009-01-01 are grandfathered in, allowing them to remain where they are now (regardless of whether they are indeterminately licensed).

What happens if my game doesn't have a license?

If you do not specify a license, your game will be designated as indeterminately licensed. All rights to games that are considered indeterminately licensed are reserved to the author except for the following implicit rights:

  • Indeterminately licensed games may be redistributed without limitation.
  • Indeterminately licensed games may be modified for the sole purpose of restoring compatibility with a new version of third-party software (namely XNA Game Studio and/or the Zune software).

Rereleasing an indeterminately licensed game under a proper license will replace these implicit rights with whatever rights are allowed or denied in the license. However, copies of the indeterminately licensed game made before the game is rereleased continue to be subject to the implicit rights listed above, including the right to restore compatibility.

If you release a new game without proper licensing, you may be notified that the game is indeterminately licensed by a ZuneBoards staff member. Until a reply is sent selecting an option to correct the situation, the material will be officially considered indeterminately licensed. Not receiving such a notification does not necessarily indicate that your material is not indeterminately licensed.

How do I pick a license for my game?

Licenses approved by the OSI as open source are greatly preferred over others. The GNU General Public License (GPL) is a popular open-source license that requires those that modify your source code also release it under the GPL as well. This restriction is called copyleft. There is another version of the GPL, the LGPL, which is similar but lacks the copyleft provision. This allows your code to be reused in closed source software without violating the license.

The BSD license is another good choice. The BSD license is shorter than most others and has 3 simple requirements:

  • That the license text and your copyright notice not be removed from the source code
  • That compiled versions (including .ccgame files) include the license text and your copyright notice somewhere (possibly just as a text file downloaded with the .ccgame)
  • That your name not be used to endorse a program derived from your source code

This simplicity is favorable to many.

If you insist on releasing your code as closed source, write a license that is unambiguous but clear and concise specifying what rights are granted and what rights are not. Note that this is usually not the best option. Additionally, denying the right to modify the code and/or not releasing code at all may result in your game falling into disuse after an XNA and/or Zune update.

How do I put the license into the game?

Include a link to the license in the post for your game. If the link in your post points to a website under your control and does not go straight to a file to download, include a link to the license there as well. Finally, put the text of the license into a text file and include that with the source code version of your game (if applicable). Make sure that these 3 sources of license information are identical. Failure to ensure this will result in your game being considered indeterminately licensed.

How can I get my questions answered?

Post them right in this thread and hopefully someone will get around to answering them.
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Old 12-29-2008, 12:47 PM   #2 (permalink)
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I may have miss read this but why?






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Old 12-29-2008, 12:49 PM   #3 (permalink)
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Um... did you read the first paragraph?

You don't need to know about this unless you're making games.
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Old 12-29-2008, 01:36 PM   #4 (permalink)
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Quote:
Originally Posted by Bolt View Post
Um... did you read the first paragraph?

You don't need to know about this unless you're making games.
Way to answer his/her question, perhaps they are interested in making a game and want to know why they need a license.
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Old 12-29-2008, 02:44 PM   #5 (permalink)
you lost the game.
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Originally Posted by Tobososlow View Post
Way to answer his/her question, perhaps they are interested in making a game and want to know why they need a license.
I set this to forceread for a month or so, so a large number of people seeing this probably aren't planning on doing a game. It's the only way to make sure there's a decent chance that the people who need to see this do so.
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Old 12-29-2008, 04:10 PM   #6 (permalink)
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Originally Posted by itsnotabigtruck View Post
I set this to forceread for a month or so, so a large number of people seeing this probably aren't planning on doing a game. It's the only way to make sure there's a decent chance that the people who need to see this do so.
Noted, but an answer to the question would still be nice.
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Old 12-29-2008, 06:46 PM   #7 (permalink)
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Quote:
Originally Posted by Tobososlow View Post
Noted, but an answer to the question would still be nice.
Since the first paragraph is "Why is this policy being introduced?" I think Bolt answered it with

Quote:
Originally Posted by Bolt View Post
Um... did you read the first paragraph?
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Old 12-29-2008, 06:49 PM   #8 (permalink)
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If I read this right, this means that every game must have an open-source version to stay in the Download Completed Games main section, right?
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Old 12-29-2008, 06:55 PM   #9 (permalink)
you lost the game.
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Quote:
Originally Posted by theguywholikeszune View Post
If I read this right, this means that every game must have an open-source version to stay in the Download Completed Games main section, right?
For games released from 2009 moving forward, yes. Everything else will go into a subforum of Download Completed Games that Nurta will hopefully create sooner rather than later. "Open source" means that you can both download the source and that source is governed by a license that allows you to actually do stuff with it.

Versions of games released during 2008 get to stay in the main forum as long as you can download the source code (there aren't any requirements concerning the license). If a game gets updated after 2008, the new rules start applying however.
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Old 12-30-2008, 06:36 AM   #10 (permalink)
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This is a good policy.

I do not know if anyone is familiar with the Common Public License, if you are, I have a few questions. First of all, can any contributor release the project under a different name? I do not want to allow re-skinned versions of my work to be legal. Will I have to have a publicly editable version of my code? I would prefer to let mediafire host my work, and stop there.

I hope these questions are answerable, thank you for writing this policy.
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Old 12-30-2008, 10:44 AM   #11 (permalink)
you lost the game.
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All open-source licenses allow reskinning and modifying the game. If they didn't, it would be totally against the spirit of open source. However, some have provisions that require that credit be given to you for the original version.

The Mozilla Public License requires acknowledgment of the original version of the game as well as a list of changes; that might fit your needs. The Open Source Definition (which is what is being used to judge whether a license is open source) allows licenses that require modified versions of your game to use a new name, but I'm not sure if there are any licenses out there that actually have such a requirement.

You could take an existing license and modify it to fit your needs as long as it meets all the requirements of the Open Source Definition. This means that you have to allow modification of your game under the same license you use, even if it is under a different name from the original.
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Old 12-31-2008, 07:24 AM   #12 (permalink)
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So as long as I provide a copy of the source code and license (such as http://www.gnu.org/licenses/gpl-3.0.txt)along with the game, I will be ok, right?
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Old 12-31-2008, 11:32 AM   #13 (permalink)
you lost the game.
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Exactly.
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Old 01-03-2009, 09:22 AM   #14 (permalink)
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can i download games from this site that other people made and put them on xna game studio then to my zune



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Old 01-03-2009, 11:20 AM   #15 (permalink)
you lost the game.
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can i download games from this site that other people made and put them on xna game studio then to my zune
YES
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Old 01-03-2009, 12:31 PM   #16 (permalink)
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Use the first link in my sig to find out how
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Old 01-05-2009, 04:03 AM   #17 (permalink)
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that question is soooooo overused by noobs
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Old 01-20-2009, 05:00 PM   #18 (permalink)
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Can someone help me my zune is frozen in a game?



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Old 01-20-2009, 07:04 PM   #19 (permalink)
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http://www.zuneboards.com/forums/gen...ozen-zune.html
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Old 03-03-2009, 02:43 PM   #20 (permalink)
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i am just wondering, will it be necessary to have a license for our game to be up?
like if we dont include a license, will you remove it?

because, i tend to keep my games/apps open source, and its too tedious to take the time to make a license for them. i dont care if people edit my game and whatnot, they can do whatever with it, just as long as they leave credit where it is due, and ask me first, which pretty much was already needed before this license thing.

long short, are developers REQUIRED to add a license to post a game on this site?
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