Old 12-27-2008, 06:16 PM   #21 (permalink)
GETTING AWAY WITH MURDER
Retired Staff
Expert Zuner
 
Bolt's Avatar
 
Join Date: Oct 2008
Location: In your closet, in your head
Posts: 3,258
Bolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to behold
Send a message via Yahoo to Bolt
Default

Quote:
Originally Posted by Gunston View Post
Timtacious

Fine work. It's been a while but I've been giving the game a little more love recently. I've worked in some music and sound effects and am putting together a 'free play' mode where it's a little easier (more chilled) and plays random levels. Of course, the classic 'nails' version of the game will still be there.

Aim to post an update soon - maybe a beta over the weekend for those interested. Apologies for not doing the Zune 3.0 conversion myself - this was a poor effort on my part so I really appreciate you taking the trouble.

Cheers.

- Gunston
Well, I guess this died...
__________________



Bolt is offline  

Advertisement [Remove Advertisement]
Old 12-27-2008, 07:33 PM   #22 (permalink)
you lost the game.
zB Programmer
Moderator
Elite Zuner
 
itsnotabigtruck's Avatar
 
Join Date: May 2008
Posts: 2,434
itsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud of
Default

Quote:
Originally Posted by Bolt View Post
Well, I guess this died...
Quote:
Originally Posted by http://www.zuneboards.com/forums/members/gunston.html
Last Activity: 11-21-2008 05:19 PM
__________________

signature by vettexl




itsnotabigtruck is offline  
Old 12-29-2008, 04:51 PM   #23 (permalink)
Jr. Zuner
 
Join Date: May 2008
Posts: 43
Gunston is on a distinguished road
Default

Bolt - sent u an email:

Please be assured that I am working on it - needed more tlc than I'd envisaged. Current version doesn't run on Zune - nasty bug just causes a restart - will post something asap but likely to be beta.

Here's my to do list. Stuff with priority 1 will get done this week. Note that I've added a Casual Mode (not as brutal, plays random levels), music and sound effects as well as enhancing the performance and readability of the code base. I've spent a lot of time tidying things up ahead of my second shot at a *very* faithful Pac Man homage.

[1] Alphabetise classes in GameScreenComponents (easy)
[1] Check all references to ‘layout’
[1] Review Assertions (especially Trace.Assert calls)
[1] Review ‘readonly’ properties
[1] Review all instances of ‘Service’ class names (prefer Manager) (easy)
[1] BUG: cycling caverns in Casual Mode
[1] Continue versus Resume, generally
[1] Don't deplete air in wrong modes
[1] Check RELEASE comments
[1] Randomise caverns properly in Casual Mode
[1] Allow Casual Mode to be chosen by user
[1] Check all frame rate handling code (grunt)
[1] Fix Game Over sound effect (separate whistle and splat)
[1] Fix Kong screens, including audio effects
[1] Re-check config with Andy Noble’s code and update spreadsheet (grunt)
[1] Remove debug code (e.g. moving Willy)
[1] Fix scoring on level complete
[1] Add Guide support for Zune
[1] Create Windows icon (easy)
[1] Review / tidy up all TODOs (grunt)
[1] Review / tidy up GuardianPath code (grunt)
[1] Test on Zune
[1] Test on Xbox 360
[1] *** FxCop ***
[1] Remove references to System.Diagnostics?
[1] Merge Screen and ScreenManager
[1] Add private getter CanPlayGameMusic to Music; generally test music and audio effects on Zune and Xbox 360
[1] Get Willy / Exit collision right
[1] Better focus on Willy (i.e. show more of the screen)


[2] Add ‘secret’ to final cavern
[2] Review use of ‘out’ parameters
[2] Create configuration parameter classes; avoid passing XmlNode to game object constructors
[2] Finish Skylab screen (hard)
[2] Implement IDisposable on: SpriteBase, DrawableGameComponent2, DrawableGameComponentCollection, ScreenComponentBase, SpriteBatchManager (easy)
[2] Make keys glister [and / or spin]
[2] Test on Xbox 360
[3] Allow part‑block coordinates in config
[3] Repeat in‑game music if it finishes
[3] Smooth out focusing on Willy when zooming in
[4] Play piano in Attract Mode
[4] Scrolling caption in Attract Mode
[4] Create custom exception classes (see AssertHelper)
[4] Show Guardian 'shadows' when off‑screen
[4] Enable caverns to have different time allowances (i.e. air)



Gunston is offline  
Old 12-30-2008, 06:22 AM   #24 (permalink)
GETTING AWAY WITH MURDER
Retired Staff
Expert Zuner
 
Bolt's Avatar
 
Join Date: Oct 2008
Location: In your closet, in your head
Posts: 3,258
Bolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to behold
Send a message via Yahoo to Bolt
Default

I got the email, it looked good. Can't wait!
__________________



Bolt is offline  
Old 12-30-2008, 10:54 AM   #25 (permalink)
you lost the game.
zB Programmer
Moderator
Elite Zuner
 
itsnotabigtruck's Avatar
 
Join Date: May 2008
Posts: 2,434
itsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud of
Default

Wow - that's sure a long TODO list. Looks like you're making sure to dot all the I's and cross all the T's - FxCop? Seriously? That thing spews out hundreds of errors for even the most perfect program.
__________________

signature by vettexl




itsnotabigtruck is offline  
Old 01-01-2009, 12:14 PM   #26 (permalink)
Jr. Zuner
 
Join Date: May 2008
Posts: 43
Gunston is on a distinguished road
Default

@Itsnotabigtruck

Re FxCop, you're right. The Manic Miner code has been through this a couple of times. It's handy for spotting some issues but much of it I would consider to be 'noise' [I'm a software dev by profession].

Cheers.

All

Apologies for making a promise I didn't keep. Started a new job recently and this is consuming all my time. Whatever happens, I'll post the new code this weekend to gameprojects.com (by 31 Jan) and post a link here.

Hope it's worth the wait?!

Cheers.

- Gunston

Last edited by Azu-nyan; 02-18-2009 at 02:15 PM.



Gunston is offline  
Old 02-18-2009, 01:46 PM   #27 (permalink)
Jr. Zuner
 
popin's Avatar
 
Join Date: Feb 2009
Posts: 37
popin is on a distinguished road
Default

WHOOTY i beat it



popin is offline  
Old 02-26-2009, 01:25 PM   #28 (permalink)
Jr. Zuner
 
Join Date: May 2008
Posts: 43
Gunston is on a distinguished road
Default

Quote:
Originally Posted by popin View Post
WHOOTY i beat it
Beat it?! All 20 levels? Let me know!

Cheers

Gunston



Gunston is offline  
Old 02-27-2009, 03:15 PM   #29 (permalink)
you lost the game.
zB Programmer
Moderator
Elite Zuner
 
itsnotabigtruck's Avatar
 
Join Date: May 2008
Posts: 2,434
itsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud of
Default

Quote:
Originally Posted by Gunston View Post
Beat it?! All 20 levels? Let me know!

Cheers

Gunston
How's the development effort playing out?
__________________

signature by vettexl




itsnotabigtruck is offline  
Old 03-01-2009, 02:53 PM   #30 (permalink)
Jr. Zuner
 
popin's Avatar
 
Join Date: Feb 2009
Posts: 37
popin is on a distinguished road
Default

it took 3 days of practice to beat all 20 levels ( i memorized the first 3)
__________________
:zombii:



popin is offline  
Old 03-04-2009, 05:55 AM   #31 (permalink)
Jr. Zuner
 
Join Date: May 2008
Posts: 43
Gunston is on a distinguished road
Default

Only really one more thing to fix. If I post the code to gameprojects.com, do you fancy being a beta tester?



Gunston is offline  
Old 03-04-2009, 07:37 AM   #32 (permalink)
Jr. Member
 
tech.freak243's Avatar
 
Join Date: Jan 2008
Location: Hotel California
Posts: 433
tech.freak243 is on a distinguished road
Send a message via AIM to tech.freak243 Send a message via MSN to tech.freak243 Send a message via Yahoo to tech.freak243
Default

Quote:
Originally Posted by Gunston View Post
Only really one more thing to fix. If I post the code to gameprojects.com, do you fancy being a beta tester?
i would like to be a beta tester for sure, i will be honored to try out your game
__________________


Created by StevenLogiduce<--best dude ever!






tech.freak243 is offline  
Old 03-04-2009, 07:58 AM   #33 (permalink)
GETTING AWAY WITH MURDER
Retired Staff
Expert Zuner
 
Bolt's Avatar
 
Join Date: Oct 2008
Location: In your closet, in your head
Posts: 3,258
Bolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to behold
Send a message via Yahoo to Bolt
Default

I'd like to, but I havn't gotten a new zune yet =\
__________________



Bolt is offline  
Old 03-25-2009, 05:12 PM   #34 (permalink)
Experienced Member
 
Join Date: May 2008
Posts: 860
Berty is on a distinguished road
Default

purty cool






Berty is offline  
Old 05-05-2009, 02:23 PM   #35 (permalink)
GETTING AWAY WITH MURDER
Retired Staff
Expert Zuner
 
Bolt's Avatar
 
Join Date: Oct 2008
Location: In your closet, in your head
Posts: 3,258
Bolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to behold
Send a message via Yahoo to Bolt
Default

Gunston updated the game!

New thread here

:locke:
__________________



Bolt is offline  
Closed Thread

Bookmarks

Thread Tools