I started working on officially updating SIR TET to 3.0 last night, and I found that the XNA beta breaks the blockscheme loader. This causes a crash about halfway through loading the game. I'm going to have to investigate why it does that.
Additionally, the new XNA beta loads assets at a speed that makes the CTP seem fast. :/
I started working on officially updating SIR TET to 3.0 last night, and I found that the XNA beta breaks the blockscheme loader. This causes a crash about halfway through loading the game. I'm going to have to investigate why it does that.
Additionally, the new XNA beta loads assets at a speed that makes the CTP seem fast. :/
thats exactly the problem im having....when i first converted it and deployed it i thought it worked because i saw the first screen that says sir tet..so i thought it worked and threw it up here...although then i investigated when i found out that people were saying it wasn't working..and found that problem..
your probably better than me at coding so if you wanna try to fix it than be my guest
I didn't upgrade any game. I converted it so that people can simply play the game. If you read the threads initial post, I was nothing but kind and respectful to the creators of the games. I respect your decision and won't add your games.
I'm not entirely sure if this is fluke, but I tried to deploy zune hero and got these errors twice
Code:
Error 1 'Microsoft.Xna.Framework.Media.MediaQueue' does not contain a definition for 'MoveNext' and no extension method 'MoveNext' accepting a first argument of type 'Microsoft.Xna.Framework.Media.MediaQueue' could be found (are you missing a using directive or an assembly reference?) C:Documents and SettingsAgitaDesktopZuneZuneHeroZuneHeroZuneHeroZuneHeroGame1.cs 89 31 ZuneHero
Code:
Error 2 'Microsoft.Xna.Framework.Media.MediaQueue' does not contain a definition for 'MoveNext' and no extension method 'MoveNext' accepting a first argument of type 'Microsoft.Xna.Framework.Media.MediaQueue' could be found (are you missing a using directive or an assembly reference?) C:Documents and SettingsAgitaDesktopZuneZuneHeroZuneHeroZuneHeroZuneHeroGame1.cs 289 39 ZuneHero
Code:
Error 3 No overload for method 'GetVisualizationData' takes '2' arguments C:Documents and SettingsAgitaDesktopZuneZuneHeroZuneHeroZuneHeroZuneHeroGame1.cs 466 13 ZuneHero
i myself didn't try to convert zune hero...that was somebody else's work...as you can tell because iits a link to a different thread instead of a file download...
I'm not entirely sure if this is fluke, but I tried to deploy zune hero and got these errors twice
Code:
Error 1 'Microsoft.Xna.Framework.Media.MediaQueue' does not contain a definition for 'MoveNext' and no extension method 'MoveNext' accepting a first argument of type 'Microsoft.Xna.Framework.Media.MediaQueue' could be found (are you missing a using directive or an assembly reference?) C:Documents and SettingsAgitaDesktopZuneZuneHeroZuneHeroZuneHeroZuneHeroGame1.cs 89 31 ZuneHero
Code:
Error 2 'Microsoft.Xna.Framework.Media.MediaQueue' does not contain a definition for 'MoveNext' and no extension method 'MoveNext' accepting a first argument of type 'Microsoft.Xna.Framework.Media.MediaQueue' could be found (are you missing a using directive or an assembly reference?) C:Documents and SettingsAgitaDesktopZuneZuneHeroZuneHeroZuneHeroZuneHeroGame1.cs 289 39 ZuneHero
Code:
Error 3 No overload for method 'GetVisualizationData' takes '2' arguments C:Documents and SettingsAgitaDesktopZuneZuneHeroZuneHeroZuneHeroZuneHeroGame1.cs 466 13 ZuneHero
!!!!!!! GO TO THE ZUNE HERO THREAD !!!!!!!
It is posted there, about these errors. It is being repaired as we speak
Quote:
Originally Posted by brenttiscool15
i myself didn't try to convert zune hero...that was somebody else's work...as you can tell because iits a link to a different thread instead of a file download...
ill remove it though and try to fix it..
I'm already doing it. Don't worry. I will have it done sunday.
if they have any problem with what i have done then they can post an objection here and i will remove their game.
Can you remove asteroids and not do GuessTheSong. I have an update for asteroids that includes music and such, and the guessthesong has to be fixed before being deployed (as ms decided to make playPosition unwritable...).
thanks
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