To me the game was basically unplayable. The dots didn't move smoothly at all. In fact they jumped almost half the screen at a time. Also, the dots rarely matched up with the markers at the bottom and they never came down the row.
This might seem obvious, but make sure you are playing from your zune's game menu, not by deploying the game from VS. VS has to monitor all the code that runs through the device so it can debug it, which causes lag, especially in a game like this. It generally works fine when playing without being connected to XNA. Occasionally it has hiccups.
Side Note: Narutor, pm me if you want me to help you with anything else. Even though I can't test everything, I can still put forth my best effort.
I deployed it. That's the only way I know how to play it.
To play it, deploy it then once the game loads exit out of debug mode, then go to your zunes game section and play it from there.
Quote:
Originally Posted by deathnote0
Took you long enough, I'll check it out in a little while...
You really could be more appreciative, and I only took up the project about 2 weeks ago, so think before you decide to be rude! LeddZepp just recently released the code about 2 weeks ago, and I am in an IB-League School so I have been very busy.
Quote:
Originally Posted by kanyefalloutboy
By the way good job narutor and good luck on helping serj with sonic.
Why doesn't it deploy the games to my Zune???? Error 1 The "BuildContent" task could not be loaded from the assembly Microsoft.Xna.Framework.Content.Pipeline, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d. Could not load file or assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' or one of its dependencies. The system cannot find the file specified. Confirm that the <UsingTask> declaration is correct, and that the assembly and all its dependencies are available. ZuneHero
Yes, it does. You must exit the game in order to get out of the debugged version, then load it from the zune's menu and enjoy!
Quote:
Originally Posted by czune
Why doesn't it deploy the games to my Zune???? Error 1 The "BuildContent" task could not be loaded from the assembly Microsoft.Xna.Framework.Content.Pipeline, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d. Could not load file or assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' or one of its dependencies. The system cannot find the file specified. Confirm that the <UsingTask> declaration is correct, and that the assembly and all its dependencies are available. ZuneHero
Why doesn't it deploy the games to my Zune???? Error 1 The "BuildContent" task could not be loaded from the assembly Microsoft.Xna.Framework.Content.Pipeline, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d. Could not load file or assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' or one of its dependencies. The system cannot find the file specified. Confirm that the <UsingTask> declaration is correct, and that the assembly and all its dependencies are available. ZuneHero
It sounds like your XNA installation is somehow broken. Try uninstalling/reinstalling XNA 3.0.
I have a question. Do you actually hit the notes to the beat of the song like guitar hero? I know that's probably what you were going for, but does it actually do it right on beat? Because it seems like it would be very hard to create a game like that.
Congratulations on finishing this! your hard work is greatly appreciated by everyone
The songs are not premade, they use your music and there is no lag as far as I could notice...
Songs ARE premade and they use true or false to drop a note. I made the (Premade) song so it doesn't lag. That way it doesn't get the visualization data from the media player. It make the game run a lot more smoothly.