Beta 1r video:
Description:
Bombtastic!!!
This project is, more than anything, a learning experience for me. It is my first major C#/XNA project, so expect some weird/unnecessary code scattered about.

I've been trying to keep it all organized with comments and decent variable names so I hope it can all be interpreted.
Suggestions, bug reports, and wishlists are welcome!
Gameplay:
-Run around and blow stuff up!
-Don't touch the enemies!
-Holy crap!
Release Notes:
11/12/08 - Beta 1z - Fixed/enhanced a bunch of "behind the scenes" things. Fixed a couple sound bugs (They would play even with sound turned off). Fixed a bug with the slime code. And......Added a
boss! His name is Blobazo. He isn't the HARDEST thing to beat once you figure him out, but hey, it's the first boss. They are always easy. So for now, you get to the boss, beat him, then go back to the world select level. Since there isn't another world yet, you'll have to just play World 1 again if you wanna keep going.
11/03/08 - Beta 1x - Fixed the zune restarting bug that was caused by a corrupt settings file. I also changed the enemy code some more and it seems to perform better. The game camera/scrolling code is totally different and much smoother. Changes to the "camera" code also fixed some explosion/enemy/other code because their x and y positions are only modified at draw time. Also, the detonate button only detonates the remote bombs now (dunno how that one slipped by)
10/30/08 - Beta 1w - I almost completely rewrote the enemy pathfinding code. It's not perfect, but now they turn on paths that they would otherwise ignore in the past. Two new powerups: Health (adds one heart) and remote bombs.. I also added a Game Over screen. I forgot about that for a while.

Oh and I threw some level select music on there. (For some reason it totally makes me think of Ace of Base). I have also been adding something else but it isn't quite finished so I'll include it in the next release..

Oh yeah, and HAPPY HALLOWEEN!!
Buttons:
Play/Pause - lay down a bomb
Dpad - move around
Back(held for 200 milliseconds, don't hold for too long!) - Menu
To do: (more so you don't complain so much

)
-Optimize the code. There are slowdowns with too many enemies/larger levels
-Score/Option saving, More enemies, Better AI
-Add multiplayer, New levels
DOWNLOAD!
**WORKS WITH THE NEW 3.0 FIRMWARE**
Bombtastic! Download (Go to the Releases tab, "binary" for just the game files, "source" for...source.)
Bauhaus 93 Font (Required if you are running Vista, just drag and drop into the Fonts folder in the Control Panel OR right click -> install)
Thanks:
-Zune Boards community (players and development gurus)
-Author of the GameStateManagement system (Microsoft I think)