Old 08-01-2008, 08:32 PM   #41 (permalink)
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I posted this is the "impostor" thread, but it's more relevant here:

There needs to be set snap points that PacMan can "snap" into. Like, you push the right button once, he moves to the right one "space," of which there's a certain amount of spaces on the board he can move to. The free range is nice, but it makes cornering a chore and overly tough. PacMan is about simple movement and simple gameplay, and I think this is just overcomplicating it. I like the free movement, but it's just not the way PacMan should traditionally move. Snapping him to set spaces would really tighten up and speed up the gameplay.





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Old 08-01-2008, 11:24 PM   #42 (permalink)
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thanks this is awesome game
the only thing i notice is its hard to turn corners and stuff(sometimes) but other than that its gooood stufff!
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Old 08-04-2008, 07:54 AM   #43 (permalink)
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It has some bugs. when pac man runs into a wall it stops.

Well first of all, pacman cant be able to run into walls. and the ghosts just look like their going random ways!

i mean, i can move towards them normally and they dont come after me.

minor problems but need to be fixed for a final version!




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Old 08-04-2008, 08:01 AM   #44 (permalink)
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the ghosts look like they're programed to follow exact motions. like if you go to one side of a wall and the ghost is on the other side and you move back and forth the ghost does the exact same thing... i don't really how you got ride of the ghost start place in the middle of the level like in the original game, wait i hope i didn't just make a fool of myself. you did get rid of it... right?





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Old 08-05-2008, 01:08 PM   #45 (permalink)
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the ghosts look like they're programed to follow exact motions. like if you go to one side of a wall and the ghost is on the other side and you move back and forth the ghost does the exact same thing... i don't really how you got ride of the ghost start place in the middle of the level like in the original game, wait i hope i didn't just make a fool of myself. you did get rid of it... right?
Nope. Additionally, the ghosts are truly random, there is nothing pre-programmed about their movements.
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Old 08-05-2008, 03:26 PM   #46 (permalink)
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Nope. Additionally, the ghosts are truly random, there is nothing pre-programmed about their movements.
Are you planning on implementing any kind of AI beyond totally random movement? AFAIK the original Pacman ghost AI simply follows the shortest path to the player, and it's pretty effective (it's easy to get boxed in by the ghosts).
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Old 08-05-2008, 04:23 PM   #47 (permalink)
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Im getting an error :[

The font family "Emulogic" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font.

Nevermind fixed it :]

Last edited by LedZepp; 08-05-2008 at 07:24 PM.



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Old 08-06-2008, 12:31 PM   #48 (permalink)
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I have the same error but i dont know hot to fix it

Please help





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Old 08-06-2008, 01:07 PM   #49 (permalink)
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the emulogic font is on one of the folders included in the compressed file. just place the font inside the WINDOWS/FONTS folder and restart C#. done.
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Old 08-06-2008, 01:33 PM   #50 (permalink)
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wow, the R.I.G is a amazing idea, good job!



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Old 08-07-2008, 04:41 PM   #51 (permalink)
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it looks nice




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Old 08-07-2008, 06:44 PM   #52 (permalink)
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This is one of the best games made for the zune. Thanks




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Old 08-08-2008, 12:12 AM   #53 (permalink)
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im sorry if this is trouble, but can you preinstall the fonts to the game?



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Old 08-09-2008, 05:36 AM   #54 (permalink)
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hello my name is josh and i was wondering if anybody could help me put games onto my zune if you con help call me at Number Removed thanks

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Old 08-09-2008, 04:44 PM   #55 (permalink)
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hello my name is josh and i was wondering if anybody could help me put games onto my zune if you con help call me at 14405412794 thanks
This is a thread about a game for the Zune. To find out how to get games onto your Zune, read this thread: http://www.zuneboards.com/forums/tut...une-games.html
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Old 08-10-2008, 11:10 PM   #56 (permalink)
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awesome, thanks for sharing!
*downloads*
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Old 08-10-2008, 11:34 PM   #57 (permalink)
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i like this game , 1 sugestion can you make it so you control pacman , like if you stop touching the D-Pad he stops moving that way turning will be easier , other than that this is the most played zune game i have
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Old 08-11-2008, 04:05 AM   #58 (permalink)
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cheers matey, good share :0
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Old 08-11-2008, 08:58 AM   #59 (permalink)
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good so far, but the final definitely should have pacman "snapping" into the corners instead of running into a wall. Additionally, it would be cool if in the final version you can select whether or not you want pacman to stop if you turn into a wall (if not, pacman keeps going in the original direction until he comes across the nearest turn point.

Also, is there any way to make pacman chomp faster?
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Old 08-11-2008, 12:17 PM   #60 (permalink)
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good god read the first post people. the project is abandoned until someone picks it up. the developers are aware of the bugs but are not going to finish it.



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