I posted this is the "impostor" thread, but it's more relevant here:
There needs to be set snap points that PacMan can "snap" into. Like, you push the right button once, he moves to the right one "space," of which there's a certain amount of spaces on the board he can move to. The free range is nice, but it makes cornering a chore and overly tough. PacMan is about simple movement and simple gameplay, and I think this is just overcomplicating it. I like the free movement, but it's just not the way PacMan should traditionally move. Snapping him to set spaces would really tighten up and speed up the gameplay.
the ghosts look like they're programed to follow exact motions. like if you go to one side of a wall and the ghost is on the other side and you move back and forth the ghost does the exact same thing... i don't really how you got ride of the ghost start place in the middle of the level like in the original game, wait i hope i didn't just make a fool of myself. you did get rid of it... right?
the ghosts look like they're programed to follow exact motions. like if you go to one side of a wall and the ghost is on the other side and you move back and forth the ghost does the exact same thing... i don't really how you got ride of the ghost start place in the middle of the level like in the original game, wait i hope i didn't just make a fool of myself. you did get rid of it... right?
Nope. Additionally, the ghosts are truly random, there is nothing pre-programmed about their movements.
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Nope. Additionally, the ghosts are truly random, there is nothing pre-programmed about their movements.
Are you planning on implementing any kind of AI beyond totally random movement? AFAIK the original Pacman ghost AI simply follows the shortest path to the player, and it's pretty effective (it's easy to get boxed in by the ghosts).
i like this game , 1 sugestion can you make it so you control pacman , like if you stop touching the D-Pad he stops moving that way turning will be easier , other than that this is the most played zune game i have
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good so far, but the final definitely should have pacman "snapping" into the corners instead of running into a wall. Additionally, it would be cool if in the final version you can select whether or not you want pacman to stop if you turn into a wall (if not, pacman keeps going in the original direction until he comes across the nearest turn point.
Also, is there any way to make pacman chomp faster?
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good god read the first post people. the project is abandoned until someone picks it up. the developers are aware of the bugs but are not going to finish it.