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Old 06-30-2008, 11:42 AM   #21 (permalink)
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Sorry I forgot to put in the flags, I have the new version up now. As for the people I will be experimenting with that sometime soon.








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Old 06-30-2008, 11:46 AM   #22 (permalink)
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I'll definatly have to check this out when I get home!
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Old 06-30-2008, 11:50 AM   #23 (permalink)
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Nice to see some fellow citizens from Louisiana on the boards. I hope none of you think less of me because I am from Louisiana, we're not all stupid.





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Old 06-30-2008, 11:54 AM   #24 (permalink)
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woo bro nice gonna try this out!
ty
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Old 06-30-2008, 03:33 PM   #25 (permalink)
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cool game
i was just wondering why its all wavy in top and right parts of the screen?

haven't gotten the newer version yet, so maybe you fixed it, idk.




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Old 06-30-2008, 05:28 PM   #26 (permalink)
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Default Wavy on top and right

I will look into the wavy stuff you are seeing. I'll have an update in a bit.
Edit: Waviness should be fixed now, I set the renderTarget too big on accident.

Last edited by Twanks : 06-30-2008 at 05:46 PM. Reason: Revision/Typo





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Old 06-30-2008, 05:46 PM   #27 (permalink)
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Downloading it now.

EDIT: Ok i got the game but is the just for wifi play only? Or is there a Player vs. CPU somewhere and i just dont see it?
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Last edited by birdman : 06-30-2008 at 06:00 PM.




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Old 06-30-2008, 06:11 PM   #28 (permalink)
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BirdMan, It's a WiFi only game
I don't know what his plans are on AI but I don't think so...


Report Bug: My zune is named "ZeroCool" But it always says "EzroCool"
It switches the first and second letters, Witch is weird cause I thought it just read the input of the name of your zune...
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Old 06-30-2008, 06:17 PM   #29 (permalink)
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Default Single Player

If the demand for single player is high enough I can certainly implement that. I already have a small single player game that I made before I started multiplayer development but I did not implement it into the current game. If you are interested in the single player portion I can give you the source code for that until I merge both projects. Just be warned I do not have any advance AI right now so it is in a very basic form right now.

Edit: Not to try and act like you do not know what you are doing, but are you sure you named your Zune correctly? I would not remotely know where to begin to fix that problem because gamer.Tag.ToString() is part of the framework. Try going to Settings - About - Zune to look at your Zune name. I doubt you need help doing it but if you need help changing the name of your Zune I can help you with that.

Last edited by Twanks : 06-30-2008 at 06:22 PM. Reason: Addressing the bug of ZeroCool...





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Old 06-30-2008, 06:19 PM   #30 (permalink)
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Quote:
Originally Posted by Twanks View Post
I will look into the wavy stuff you are seeing. I'll have an update in a bit.
Edit: Waviness should be fixed now, I set the renderTarget too big on accident.
cool, thanks, downloadin it right now




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Old 06-30-2008, 06:29 PM   #31 (permalink)
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Quote:
are you sure you named your Zune correctly?
Yes, When I plug it into my PC, the 2 zune's what show up say "ZEROCOOL"
It's not that big of deal though.
Don't waist your time...

Are you working on anything else Twanks?
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Old 06-30-2008, 06:33 PM   #32 (permalink)
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Default Other work

Other work in regards to this game or other projects?





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Old 06-30-2008, 06:47 PM   #33 (permalink)
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ok bro just tested it. Me Vs my brother. and its alot of fun.

but for the Z80 im not a fan of the touch. can u give and option to use touch or not?
thanks bro. everything else is great bro. keep up the great work
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Old 06-30-2008, 06:51 PM   #34 (permalink)
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Default About Touch

That would be no problem to give the option of Touch or DPad. I'll whip up something and let you know when I have uploaded the new code to CodePlex.

Edit: I now have the option of Enabling/Disabling the touchpad. At the main menu just press left on the DPad to de-activate the TouchPad and right on the DPad to Activate the TouchPad. Notice that if your Zune does not have a touchpad "TouchPadActivated" will always be set to false to prevent you from not being able to move when the game starts.

Last edited by Twanks : 06-30-2008 at 07:36 PM. Reason: Update to Status/Put Edit in Bold





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Old 06-30-2008, 09:33 PM   #35 (permalink)
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Quote:
Other work in regards to this game or other projects?
I meant other Games/Apps
You do nice work...
I'd like to see more games by you.
Quote:
I hope none of you think less of me because I am from Louisiana, we're not all stupid
Your proving stariotypes wrong...
Keep it up
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Old 07-01-2008, 12:58 AM   #36 (permalink)
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Born and raise in New Orleans. In Atlanta via Katrina.

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Nice to see some fellow citizens from Louisiana on the boards. I hope none of you think less of me because I am from Louisiana, we're not all stupid.
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Old 07-01-2008, 03:50 AM   #37 (permalink)
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I'd love to see single player. Especially single player where other people can jump in and replace the ai during the match! That would be really awesome... I guess that's a bit too hard to program tough...
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Old 07-01-2008, 05:51 AM   #38 (permalink)
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Default Good Idea

I actually don't think that would be extremely hard to implement. I will definitely look into that. I have a few other projects I'm thinking about working on but I want to make sure that they are unique and that I can make them work the way they are supposed to.





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Old 07-01-2008, 11:34 AM   #39 (permalink)
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great game...thanks for all the hard work!!
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Old 07-01-2008, 01:06 PM   #40 (permalink)
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Quote:
Originally Posted by Twanks View Post
That would be no problem to give the option of Touch or DPad. I'll whip up something and let you know when I have uploaded the new code to CodePlex.

Edit: I now have the option of Enabling/Disabling the touchpad. At the main menu just press left on the DPad to de-activate the TouchPad and right on the DPad to Activate the TouchPad. Notice that if your Zune does not have a touchpad "TouchPadActivated" will always be set to false to prevent you from not being able to move when the game starts.
ha sweet bro and that was vry fast!
keep up the great work.
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