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#22 (permalink) |
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zB Nightshift
Support Team
Premium Member Section Staff Super Zuner |
I'll definatly have to check this out when I get home!
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#26 (permalink) |
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Squirt
Join Date: Jun 2008
Location: West Monroe, Louisiana
Posts: 29
Reputation: 13
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I will look into the wavy stuff you are seeing. I'll have an update in a bit.
Edit: Waviness should be fixed now, I set the renderTarget too big on accident. Last edited by Twanks : 06-30-2008 at 05:46 PM. Reason: Revision/Typo ![]() ![]() |
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#28 (permalink) |
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Jr. Member
Join Date: May 2007
Location: Zune land
Posts: 261
Reputation: 14
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BirdMan, It's a WiFi only game
I don't know what his plans are on AI but I don't think so... Report Bug: My zune is named "ZeroCool" But it always says "EzroCool" It switches the first and second letters, Witch is weird cause I thought it just read the input of the name of your zune...
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#29 (permalink) |
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Squirt
Join Date: Jun 2008
Location: West Monroe, Louisiana
Posts: 29
Reputation: 13
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If the demand for single player is high enough I can certainly implement that. I already have a small single player game that I made before I started multiplayer development but I did not implement it into the current game. If you are interested in the single player portion I can give you the source code for that until I merge both projects. Just be warned I do not have any advance AI right now so it is in a very basic form right now.
Edit: Not to try and act like you do not know what you are doing, but are you sure you named your Zune correctly? I would not remotely know where to begin to fix that problem because gamer.Tag.ToString() is part of the framework. Try going to Settings - About - Zune to look at your Zune name. I doubt you need help doing it but if you need help changing the name of your Zune I can help you with that. Last edited by Twanks : 06-30-2008 at 06:22 PM. Reason: Addressing the bug of ZeroCool... ![]() ![]() |
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#31 (permalink) | |
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Jr. Member
Join Date: May 2007
Location: Zune land
Posts: 261
Reputation: 14
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Quote:
It's not that big of deal though. Don't waist your time... Are you working on anything else Twanks?
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#33 (permalink) |
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Experienced Zuner
Join Date: Nov 2007
Location: Berlin, Maryland
Posts: 121
Reputation: 11
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ok bro just tested it. Me Vs my brother. and its alot of fun.
but for the Z80 im not a fan of the touch. can u give and option to use touch or not? thanks bro. everything else is great bro. keep up the great work
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#34 (permalink) |
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Squirt
Join Date: Jun 2008
Location: West Monroe, Louisiana
Posts: 29
Reputation: 13
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That would be no problem to give the option of Touch or DPad. I'll whip up something and let you know when I have uploaded the new code to CodePlex.
Edit: I now have the option of Enabling/Disabling the touchpad. At the main menu just press left on the DPad to de-activate the TouchPad and right on the DPad to Activate the TouchPad. Notice that if your Zune does not have a touchpad "TouchPadActivated" will always be set to false to prevent you from not being able to move when the game starts. Last edited by Twanks : 06-30-2008 at 07:36 PM. Reason: Update to Status/Put Edit in Bold ![]() ![]() |
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#35 (permalink) | ||
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Jr. Member
Join Date: May 2007
Location: Zune land
Posts: 261
Reputation: 14
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Quote:
You do nice work... I'd like to see more games by you. Quote:
Keep it up
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#37 (permalink) |
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Zuner
Join Date: Mar 2007
Posts: 69
Reputation: 7
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I'd love to see single player. Especially single player where other people can jump in and replace the ai during the match! That would be really awesome... I guess that's a bit too hard to program tough...
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#38 (permalink) |
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Squirt
Join Date: Jun 2008
Location: West Monroe, Louisiana
Posts: 29
Reputation: 13
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I actually don't think that would be extremely hard to implement. I will definitely look into that. I have a few other projects I'm thinking about working on but I want to make sure that they are unique and that I can make them work the way they are supposed to.
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#40 (permalink) | |
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Experienced Zuner
Join Date: Nov 2007
Location: Berlin, Maryland
Posts: 121
Reputation: 11
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Quote:
keep up the great work.
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