06-05-2008, 06:13 AM
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#21 (permalink)
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Experienced Member
Join Date: May 2008
Location: Colorado
Posts: 800
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Quote:
Originally Posted by techfreak243
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Jesus... Like Interactive Buddy much?
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Invisible Text. =P
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06-05-2008, 09:02 AM
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#22 (permalink)
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Experienced Zuner
Join Date: May 2008
Location: FL
Posts: 130
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Quote:
Quote:
Originally Posted by daneboyzzz
Um, i don't get the point of this game. Does it supposed to be fun? Ya, interactive buddy would be kinda cool to have. This isnt like it tho
It's not a game it's just demonstrating how gravity can be implemented into a game.
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Ya, i see your point. You know the old Space Cadet Pinball for winodws xp and below? There was a gravity orb like one in this test, so I believe this could be a good start to zune pinball hehe. Thats actually a great suggestion by the way...

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06-05-2008, 10:55 AM
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#23 (permalink)
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Experienced Zuner
Join Date: Jun 2008
Posts: 141
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so it's not a game too bad. umm... i never played Interactive Buddy is it fun

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06-07-2008, 05:16 PM
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#24 (permalink)
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Jr. Zuner
Join Date: May 2008
Posts: 48
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I love Gravity!! I just make the ball move a little then let it do it's own thing until I get bored of not doing a thing but watching it go.
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06-15-2008, 01:37 PM
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#25 (permalink)
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Experienced Zuner
Join Date: May 2008
Location: somewhere in NC my zunetag is username
Posts: 171
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if only it was a little bit more original
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error occered, no keyboard, press (F1) to continue

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06-24-2008, 11:18 AM
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#26 (permalink)
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Zune Guardian
Join Date: Apr 2008
Posts: 773
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When I run it, the ball just gets stuck every time on the circle....
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07-25-2008, 05:59 PM
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#27 (permalink)
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Experienced Zuner
Join Date: Jun 2008
Posts: 146
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hahaahaha... interactive buddy

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07-26-2008, 12:26 AM
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#28 (permalink)
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Jr. Member
Join Date: Jan 2008
Location: USA
Posts: 309
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Add another vote for a screencap ;D
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oo zune fan oo

oo blog oo

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07-26-2008, 06:31 AM
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#29 (permalink)
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Jr. Zuner
Join Date: Jul 2008
Location: New York
Posts: 49
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I put it on my zune
but i have no idea what im supposed to do with it
lol (sometimes i go a bit crazy because i put like 30 games on it and i only play tetris)

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07-26-2008, 07:19 AM
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#30 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 126
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Quote:
Originally Posted by techfreak243
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Spazzing out like a 9 y/o.
IMO interactive buddy wouldn't be fun on the zune because of lack of a mouse.
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07-26-2008, 01:51 PM
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#31 (permalink)
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Jr. Member
Join Date: Jul 2008
Location: Ohio
Posts: 283
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I got so confuesed on this game...is there supposed to be a point or....WHAT AM I SUPPOSED TO DO!!! This was made to torture people....curse you game developer
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I need Zune Social Friends: Sir Justin1020

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07-26-2008, 05:40 PM
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#32 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Maybe you guys should read the Instuctions? Those usually tell you what to do

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07-26-2008, 11:22 PM
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#33 (permalink)
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Jr. Member
Join Date: Jan 2008
Location: USA
Posts: 309
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It says that it is a TECH DEMO.
Read the frick'n DESCRIPTION.
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oo zune fan oo

oo blog oo

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07-27-2008, 11:19 AM
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#34 (permalink)
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Zuner
Join Date: Jul 2008
Location: Misery
Posts: 57
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I could see this somehow being implemented to create something like this.
Except you don't make the balls/planets and you just try to throw it around them as in the game itself.
Obviously using the touchpad to control the aim and strength. P:
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07-27-2008, 06:25 PM
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#35 (permalink)
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Jr. Member
Join Date: Jul 2008
Location: Ohio
Posts: 283
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yeah the directions to me seemed different, lol...tech demo..got it
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I need Zune Social Friends: Sir Justin1020

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10-03-2008, 12:12 AM
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#36 (permalink)
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Zewbie
Join Date: May 2008
Posts: 2
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thx ill check it out

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10-04-2008, 10:08 PM
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#37 (permalink)
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Jr. Zuner
Join Date: Jul 2008
Location: California
Posts: 40
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Cool
Sounds like a cool concept would be glad to help with programing for future development

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10-09-2008, 11:11 AM
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#38 (permalink)
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Squirt
Join Date: Oct 2008
Posts: 28
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Interesting. I can see where this could be used in a bunch of games.
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10-16-2008, 03:07 PM
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#39 (permalink)
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Zuner
Join Date: Oct 2008
Posts: 94
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Wow, amazing job! Very realistic physics, nice controls, everything. + rep, definitely.
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10-20-2008, 03:01 PM
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#40 (permalink)
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Zewbie
Join Date: Oct 2008
Posts: 5
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Quote:
Originally Posted by ujax
I have an idea...the formula for gravity between two bodies is (someConstant * mass1 * mass2) / radius^2. Radius being the distance from body1 to body2. Which means that as the radius approaches zero, the gravity becomes infinite. Because I'm not dealing with solid bodies, but points, the radius is able to approach zero.
Now I limit the effects of that by limiting the velocity of the ball; right now it can't exceed 2 pixels per frame. What it really comes down to is tweaking the masses, velocity limits, etc for a "fun" gravity. If you would like to take a look inside the source code and try to find a sweet spot, please do! In the mean time I'll be doing the same.
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The some constant your referring to is 6.67 times 10^-11
Just in case you add support for this.
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