Quote:
Originally Posted by daneboyzzz
Um, i don't get the point of this game. Does it supposed to be fun? Ya, interactive buddy would be kinda cool to have. This isnt like it tho
It's not a game it's just demonstrating how gravity can be implemented into a game.
Ya, i see your point. You know the old Space Cadet Pinball for winodws xp and below? There was a gravity orb like one in this test, so I believe this could be a good start to zune pinball hehe. Thats actually a great suggestion by the way...
I put it on my zune
but i have no idea what im supposed to do with it
lol (sometimes i go a bit crazy because i put like 30 games on it and i only play tetris)
I got so confuesed on this game...is there supposed to be a point or....WHAT AM I SUPPOSED TO DO!!! This was made to torture people....curse you game developer
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I need Zune Social Friends: Sir Justin1020
I have an idea...the formula for gravity between two bodies is (someConstant * mass1 * mass2) / radius^2. Radius being the distance from body1 to body2. Which means that as the radius approaches zero, the gravity becomes infinite. Because I'm not dealing with solid bodies, but points, the radius is able to approach zero.
Now I limit the effects of that by limiting the velocity of the ball; right now it can't exceed 2 pixels per frame. What it really comes down to is tweaking the masses, velocity limits, etc for a "fun" gravity. If you would like to take a look inside the source code and try to find a sweet spot, please do! In the mean time I'll be doing the same.
The some constant your referring to is 6.67 times 10^-11