Old 06-05-2008, 06:13 AM   #21 (permalink)
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Originally Posted by techfreak243 View Post
yes i would agree. INTERACTIVE BUDDY RULES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!: D
Jesus... Like Interactive Buddy much?
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Old 06-05-2008, 09:02 AM   #22 (permalink)
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Quote:
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Originally Posted by daneboyzzz
Um, i don't get the point of this game. Does it supposed to be fun? Ya, interactive buddy would be kinda cool to have. This isnt like it tho

It's not a game it's just demonstrating how gravity can be implemented into a game.
Ya, i see your point. You know the old Space Cadet Pinball for winodws xp and below? There was a gravity orb like one in this test, so I believe this could be a good start to zune pinball hehe. Thats actually a great suggestion by the way...




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Old 06-05-2008, 10:55 AM   #23 (permalink)
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so it's not a game too bad. umm... i never played Interactive Buddy is it fun




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Old 06-07-2008, 05:16 PM   #24 (permalink)
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I love Gravity!! I just make the ball move a little then let it do it's own thing until I get bored of not doing a thing but watching it go.



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Old 06-15-2008, 01:37 PM   #25 (permalink)
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if only it was a little bit more original
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Old 06-24-2008, 11:18 AM   #26 (permalink)
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When I run it, the ball just gets stuck every time on the circle....



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Old 07-25-2008, 05:59 PM   #27 (permalink)
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hahaahaha... interactive buddy




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Old 07-26-2008, 12:26 AM   #28 (permalink)
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Add another vote for a screencap ;D
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Old 07-26-2008, 06:31 AM   #29 (permalink)
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I put it on my zune
but i have no idea what im supposed to do with it
lol (sometimes i go a bit crazy because i put like 30 games on it and i only play tetris)




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Old 07-26-2008, 07:19 AM   #30 (permalink)
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Quote:
Originally Posted by techfreak243 View Post
yes i would agree. INTERACTIVE BUDDY RULES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!: D
Spazzing out like a 9 y/o.

IMO interactive buddy wouldn't be fun on the zune because of lack of a mouse.
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Old 07-26-2008, 01:51 PM   #31 (permalink)
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I got so confuesed on this game...is there supposed to be a point or....WHAT AM I SUPPOSED TO DO!!! This was made to torture people....curse you game developer
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Old 07-26-2008, 05:40 PM   #32 (permalink)
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Maybe you guys should read the Instuctions? Those usually tell you what to do
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Old 07-26-2008, 11:22 PM   #33 (permalink)
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It says that it is a TECH DEMO.

Read the frick'n DESCRIPTION.
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Old 07-27-2008, 11:19 AM   #34 (permalink)
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I could see this somehow being implemented to create something like this.

Except you don't make the balls/planets and you just try to throw it around them as in the game itself.

Obviously using the touchpad to control the aim and strength. P:
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Old 07-27-2008, 06:25 PM   #35 (permalink)
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yeah the directions to me seemed different, lol...tech demo..got it
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Old 10-03-2008, 12:12 AM   #36 (permalink)
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thx ill check it out




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Old 10-04-2008, 10:08 PM   #37 (permalink)
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Sounds like a cool concept would be glad to help with programing for future development




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Old 10-09-2008, 11:11 AM   #38 (permalink)
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Interesting. I can see where this could be used in a bunch of games.



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Old 10-16-2008, 03:07 PM   #39 (permalink)
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Wow, amazing job! Very realistic physics, nice controls, everything. +rep, definitely.
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Old 10-20-2008, 03:01 PM   #40 (permalink)
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Quote:
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I have an idea...the formula for gravity between two bodies is (someConstant * mass1 * mass2) / radius^2. Radius being the distance from body1 to body2. Which means that as the radius approaches zero, the gravity becomes infinite. Because I'm not dealing with solid bodies, but points, the radius is able to approach zero.

Now I limit the effects of that by limiting the velocity of the ball; right now it can't exceed 2 pixels per frame. What it really comes down to is tweaking the masses, velocity limits, etc for a "fun" gravity. If you would like to take a look inside the source code and try to find a sweet spot, please do! In the mean time I'll be doing the same.
The some constant your referring to is 6.67 times 10^-11

Just in case you add support for this.



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