06-04-2008, 08:33 AM
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#41 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 171
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wow uve really turned this into a sweet game. keep working on it, like more upgrades and weapons. right now, there is only one extra weapon its a homing missle (which is very nice by the way) right? if you get another little weapon ball, then the missles come out faster right? maybe more weapons (i know ur working on lasers now) and an upgrade ball that is a diff color, i dont know the difference between blue and green. and upgrade for missles would be better if you got an additional missle for every upgrade instead of faster shots. thanks for the game, keep the new releases rolling. your the best with getting those new versions out. + rep
Edit: just looked at first post, saw that multi-missles were added already. also when i tried to download the latest version, all it game me was the folder full of files named Squadron Z, and no solution.
Edit 2: k guess all i needed to do was go into the source file and i could deploy from there thanks
__________________
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in fact, laughing out loud."
- David Letterman
Last edited by mikenike; 06-04-2008 at 08:44 AM.

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06-04-2008, 08:54 AM
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#42 (permalink)
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Jr. Zuner
Join Date: May 2008
Location: Florida
Posts: 43
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I can't find the the solution file to open up visual c#

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06-04-2008, 09:28 AM
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#43 (permalink)
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Experienced Zuner
Join Date: Nov 2007
Posts: 131
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Quote:
Originally Posted by Chunky
I can't find the the solution file to open up visual c# 
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Oops, quite right. I put up the wrong folder. The right one is up now but even in the wrong one, it still have the project file which you can deploy from.
For Ricardo Dawkins: I haven't actually measured it, just noticed that once I get up to 10 missiles and I'm killing multiple(3-4) enemies at once, you can see it lag a bit.
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06-04-2008, 10:36 AM
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#44 (permalink)
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Jr. Zuner
Join Date: Jun 2008
Posts: 33
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Quote:
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Error 1 Could not copy 'v3.0' runtime to device 'Zune'. 0 0
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its still deploying but i dont know if that error means it wont work?
taking forever to deploy >.<
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06-04-2008, 12:04 PM
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#45 (permalink)
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Jr. Zuner
Join Date: Jun 2008
Posts: 33
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ah, fixxed that error..
i think you should make an option for speed. imo its too slow for me making it not as challenging.
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06-04-2008, 12:13 PM
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#46 (permalink)
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Experienced Zuner
Join Date: Nov 2007
Posts: 131
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Quote:
Originally Posted by zerizum
ah, fixxed that error..
i think you should make an option for speed. imo its too slow for me making it not as challenging.
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Hmm... speed of what?
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06-04-2008, 12:32 PM
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#47 (permalink)
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Jr. Zuner
Join Date: Jun 2008
Posts: 33
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the speed of the ship..
like people where complaining about it moving too fast, i think it makes more of a challenge.
maybe you could have 3 different modes : easy, medium, and hard
they change the ship speed.
or you could just have a menu option that changes the ship speed to the different number selected (1-10)
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06-04-2008, 03:08 PM
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#48 (permalink)
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Zewbie
Join Date: Mar 2007
Posts: 3
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I didn't try the older versions, but I still think that the enemy shots are a little hard to see. They're big which is cool and they're easy to see when you're not firing but I think it's the fact that they're constantly changing color that makes them harder to see. With your bullets coming out as tiny rainbow bullets and the smoke of the missiles as well as their bullets flying at you sometimes their bullets get lost in the confusion. Maybe making them one solid color that is easily seen against the background and your bullets one color instead of a rainbow as well. I'm not sure I think the bullets are still a work in progress.
What do the green power up balls do? I thought they would be to refill your life a bit but I couldn't figure it out.
The Missiles, once I got a bunch of them, not sure on the exact amount, the game seemed like it was getting too easy for a bit, then the enemies started coming out faster. I don't know if this is something you may want to change or if you're happy with the way it is. I don't even know if I like or dislike it but I would think you might want to put a cap on the amount of missiles you can accumulate.
I like the game so far it is actually my favorite 2D shooter on the Zune so far and I really appreciate how quickly you're pumping out the changes. I do think the ships need some graphical work and I might try to whip something up in Photoshop or Illustrator for you sometime soon. I don't know much about what kind of formats you're using and what resolution they need to be though. I guess I'll go through the game files and see if I can find the ones you're using now and maybe see if I can just play with it but overall keep up the good work man.
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06-04-2008, 03:57 PM
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#49 (permalink)
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Jr. Zuner
Join Date: May 2008
Location: Florida
Posts: 43
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It would be cool if you added astroids to make it a little harder. Like at first they're really small like twice the size of the shots and real easy to kill but then they get bigger and bigger and take a lot more shots to kill. Same with the damage they do to you, the little ones don't hurt you much but the big ones hurt you alot. Also, when you shoot the big ones the burst into smaller ones.
I agree with Ipfansether about the missle caps and i'm think 8 would be good for when more and more enemies come out they won't be too easy to kill.

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06-04-2008, 05:31 PM
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#50 (permalink)
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Jr. Zuner
Join Date: May 2008
Posts: 38
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can someone give me a link to the segoe ui font. so i can deploy this game.or can you make me a version with a different font if you dont care.
Last edited by sv7007; 06-04-2008 at 05:32 PM.
Reason: question

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06-04-2008, 05:50 PM
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#51 (permalink)
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Jr. Zuner
Join Date: Jun 2008
Posts: 44
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This game is pretty kewl! I love how you set up the music section instead of going by the playlist but by Artist Name & Album!
Keep it up =D

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06-04-2008, 06:19 PM
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#52 (permalink)
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Jr. Zuner
Join Date: Jun 2008
Posts: 33
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Quote:
Originally Posted by sv7007
can someone give me a link to the segoe ui font. so i can deploy this game.or can you make me a version with a different font if you dont care.
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http://vistaxp-v2-vs.en.softonic.com/
download that pack. the fonts are in there.
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06-04-2008, 06:23 PM
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#53 (permalink)
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Jr. Zuner
Join Date: May 2008
Posts: 38
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Quote:
Originally Posted by zerizum
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hey thank you there have been a few games i couldnt get because of that font.

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06-04-2008, 06:34 PM
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#54 (permalink)
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Experienced Zuner
Join Date: Jun 2008
Posts: 141
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looks good i'll download right now:]

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06-04-2008, 06:55 PM
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#55 (permalink)
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Experienced Zuner
Join Date: Jun 2008
Posts: 141
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wats this
Error 1 The font family "Segoe UI" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font. D:\Documents and Settings\Jose Gastelum\Desktop\Zune\Squadron Z\Squadron Z\Content\Calibri.spritefont Squadron Z

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06-04-2008, 07:05 PM
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#56 (permalink)
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Experienced Zuner
Join Date: May 2008
Location: On my computer
Posts: 222
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you need to get that font. or if you are using windows xp, you need to change the font to another. to do this follow these directions:
1. look for a file that has a .spritefont file and click it.
2. look for <fontName>(what ever font you want)</FontName>
3. from the last step change where it says Courier New to what ever you want.





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06-04-2008, 07:06 PM
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#57 (permalink)
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Zewbie
Join Date: Mar 2007
Posts: 3
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Quote:
Originally Posted by sk8er209
wats this
Error 1 The font family "Segoe UI" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font. D  ocuments and SettingsJose GastelumDesktopZuneSquadron ZSquadron ZContentCalibri.spritefont Squadron Z
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Read up a few posts
Quote:
Originally Posted by zerizum
http://vistaxp-v2-vs.en.softonic.com/
download that pack. the fonts are in there.
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06-04-2008, 07:23 PM
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#58 (permalink)
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Experienced Zuner
Join Date: Jun 2008
Posts: 141
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ty superpeanutman23 that worked now to uninstall that other stuff it kind of messed up my desktop i might have done some thing wrong

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06-05-2008, 11:54 AM
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#59 (permalink)
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Experienced Zuner
Join Date: Nov 2007
Posts: 131
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Quote:
Originally Posted by lpfansether
I didn't try the older versions, but I still think that the enemy shots are a little hard to see. They're big which is cool and they're easy to see when you're not firing but I think it's the fact that they're constantly changing color that makes them harder to see. With your bullets coming out as tiny rainbow bullets and the smoke of the missiles as well as their bullets flying at you sometimes their bullets get lost in the confusion. Maybe making them one solid color that is easily seen against the background and your bullets one color instead of a rainbow as well. I'm not sure I think the bullets are still a work in progress.
What do the green power up balls do? I thought they would be to refill your life a bit but I couldn't figure it out.
The Missiles, once I got a bunch of them, not sure on the exact amount, the game seemed like it was getting too easy for a bit, then the enemies started coming out faster. I don't know if this is something you may want to change or if you're happy with the way it is. I don't even know if I like or dislike it but I would think you might want to put a cap on the amount of missiles you can accumulate.
I like the game so far it is actually my favorite 2D shooter on the Zune so far and I really appreciate how quickly you're pumping out the changes. I do think the ships need some graphical work and I might try to whip something up in Photoshop or Illustrator for you sometime soon. I don't know much about what kind of formats you're using and what resolution they need to be though. I guess I'll go through the game files and see if I can find the ones you're using now and maybe see if I can just play with it but overall keep up the good work man.
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The green powerups increase your normal machine gun damage. For the missiles, there is a cap at 10. From there the missiles do more damage every level but you don't get any more... might reduce that to 8. For the ships, any size should do, it'll just get resized to 30x30 pixels. I guess the smaller the better. I've been thinking about changing the enemy bullets again, but haven't decided what to do yet. I want to make something that still looks good but is fairly obvious also so I'll be working on that.
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06-05-2008, 12:01 PM
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#60 (permalink)
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Experienced Zuner
Join Date: Jun 2008
Posts: 141
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could u also please change the firing button to the the center instead of play. also some health power ups along the way will be helpful. umm... also sometimes i get a warning that a new enemy is coming but sometimes it doesn't say it is that normal?
Edit: and how do u pause??
Last edited by sk8er209; 06-05-2008 at 06:43 PM.

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