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Old 05-31-2008, 12:03 PM   #21 (permalink)
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looks like a really fun game







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Old 05-31-2008, 12:13 PM   #22 (permalink)
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where is the link for your newest version or is it the one at the very beggining of the thread




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Old 05-31-2008, 11:15 PM   #23 (permalink)
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where is the link for your newest version or is it the one at the very beggining of the thread
New versions will always be the same link linked to from the first post
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Old 06-01-2008, 12:34 AM   #24 (permalink)
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Is anyone else getting these 6 errors when they deploy?:
Warning 1 The variable 'e' is declared but never used
Warning 2 The field 'Squadron_Z.Game1.player2' is never used
Warning 3 The field 'Squadron_Z.Game1.uppressed' is never used
Warning 4 The field 'Squadron_Z.Game1.downpressed' is never used
Warning 5 The field 'Squadron_Z.Game1.leftpressed' is never used
Warning 6 The field 'Squadron_Z.Game1.rightpressed' is never used




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Old 06-01-2008, 09:49 AM   #25 (permalink)
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Originally Posted by Chunky View Post
Is anyone else getting these 6 errors when they deploy?:
Warning 1 The variable 'e' is declared but never used
Warning 2 The field 'Squadron_Z.Game1.player2' is never used
Warning 3 The field 'Squadron_Z.Game1.uppressed' is never used
Warning 4 The field 'Squadron_Z.Game1.downpressed' is never used
Warning 5 The field 'Squadron_Z.Game1.leftpressed' is never used
Warning 6 The field 'Squadron_Z.Game1.rightpressed' is never used
Those are warnings, not errors. You can safely ignore them. Basically, there's some functionality that I haven't implemented yet but have those variables to make it easier once I do. The game will still deploy and function perfectly
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Old 06-02-2008, 02:49 AM   #26 (permalink)
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New version is up.
Added:
Graphics for stars look better(they are smaller if they are farther away, i.e. move slower)
Added a score to the top so you can see how far you've gotten
Added a high score to the top that keeps track of the highest score
you've gotten so far total
You now can get hit 10 times instead of just 3 before dying
Enemies now get harder as time goes on(but you get more points for killing
them!)
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Old 06-02-2008, 07:43 AM   #27 (permalink)
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This is much better than the previous version but I can't wait til you add the lasers, homing missiles, etc.




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Old 06-02-2008, 08:13 AM   #28 (permalink)
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This is a pretty cool game, although i still find the enemies shots difficult to see. Thanks
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Old 06-02-2008, 09:16 AM   #29 (permalink)
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alright, very slightly new version up. I just made the enemy shots easier to see. They're pretty easy to see now so I'll probably leave them as they are now unless there's a public outcry
(Edit: Oh ya, I added a game over screen too )
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Last edited by MarcusMaximus : 06-02-2008 at 09:43 AM. Reason: small change



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Old 06-02-2008, 08:29 PM   #30 (permalink)
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I suggest adding a release number.
For instance name this version that your on
0.25
Cause you have done some improvements.
That way when you put a new link up people don't have to search though the posts to see if they have the current version.
=D
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Old 06-02-2008, 10:06 PM   #31 (permalink)
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Quote:
Originally Posted by ShotgunSnipist View Post
I suggest adding a release number.
For instance name this version that your on
0.25
Cause you have done some improvements.
That way when you put a new link up people don't have to search though the posts to see if they have the current version.
=D
Righto, make that 0.50 now I just added homing missiles, upgrades, the ability to delete the high score and various other improvements.
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Old 06-02-2008, 10:26 PM   #32 (permalink)
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Quote:
Originally Posted by MarcusMaximus View Post
Righto, make that 0.50 now I just added homing missiles, upgrades, the ability to delete the high score and various other improvements.
Haha! Sweet!
Thanks for all the hard work. +Rep
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Old 06-03-2008, 12:23 AM   #33 (permalink)
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That'll be the last one for the day, 0.75 is up. I added a music menu where you can choose what music to play by artist, playlist or album, and whether or not to shuffle. As always, link is on the first post.
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Old 06-03-2008, 06:28 AM   #34 (permalink)
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Still you need to add and refine this game....
- sometimes while playing there isnt any wave of ships coming
- it is hard to hit the ships
- enemy ships and shots follow the same linear pattern
- the graphics looks fine but I think you can improve it a bit more
- the explosions are cool but can you add sound for those booms ?
- the GUI needs improvements. You are using ZuneBlade. Use it to its full extent

Take this recommendations from someone that wants this game improved.
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Old 06-03-2008, 10:18 AM   #35 (permalink)
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Ok so I really like this game I'm really excited about the final release. I'm sure you might have considered some of these things but I would like:

-More enemies
-Levels(nothing complicated)
-Boss Battles(maybe like three)
and then after you beat the bosses the game will cycle through all the enemies so you could rack up a high score. Or something along those lines. I really like the gameplay and graphics(especially the explosions) so keep it up and I'm still looking foward to final even if you don't include any of those things.



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Old 06-03-2008, 10:32 AM   #36 (permalink)
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Quote:
Originally Posted by CalebZuneAddict View Post
Ok so I really like this game I'm really excited about the final release. I'm sure you might have considered some of these things but I would like:

-More enemies
-Levels(nothing complicated)
-Boss Battles(maybe like three)
and then after you beat the bosses the game will cycle through all the enemies so you could rack up a high score. Or something along those lines. I really like the gameplay and graphics(especially the explosions) so keep it up and I'm still looking foward to final even if you don't include any of those things.
-More enemies + levels: ya, I've been thinking about having the amount of enemies increase over time... just not sure how to do it yet without ending up with bajillions of enemies after a while. For levels, I have thought of that, just not sure what they would constitute(maybe different enemies?)

-Boss Battles: definitely gonna be in there eventually, been meaning to add it to the future features list.

aside from that, I'll be working on laser upgrades and maybe some other ones and probable graphics improvements as time goes on.

Thank you everyone for the feedback!
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Old 06-03-2008, 11:04 PM   #37 (permalink)
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New version is up on the first post. I added lots of stuff(mostly from what you guys were asking for). Graphics are blowing me away at this point, so unless someone can make better pictures for the ships(must have transparent background) I think it's good enough graphically. Next job is to add lazers and try to work on the speed since it's starting to get into bad frame rates when you get really far. Just an interesting stat: I kept track of the maximum particles(explosion and smoke trail particles) on the screen at once and it turned out to have about 800 for the brief test I did .
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Old 06-04-2008, 12:40 AM   #38 (permalink)
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Quote:
Originally Posted by MarcusMaximus View Post
New version is up on the first post. I added lots of stuff(mostly from what you guys were asking for). Graphics are blowing me away at this point, so unless someone can make better pictures for the ships(must have transparent background) I think it's good enough graphically. Next job is to add lazers and try to work on the speed since it's starting to get into bad frame rates when you get really far. Just an interesting stat: I kept track of the maximum particles(explosion and smoke trail particles) on the screen at once and it turned out to have about 800 for the brief test I did .
LOVE the missles! well done my friend.
Levels would be nice though.
(or at least well defined)
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Old 06-04-2008, 06:14 AM   #39 (permalink)
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anyway to change the fire button?



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Old 06-04-2008, 06:49 AM   #40 (permalink)
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Quote:
Originally Posted by MarcusMaximus View Post
New version is up on the first post. I added lots of stuff(mostly from what you guys were asking for). Graphics are blowing me away at this point, so unless someone can make better pictures for the ships(must have transparent background) I think it's good enough graphically. Next job is to add lazers and try to work on the speed since it's starting to get into bad frame rates when you get really far. Just an interesting stat: I kept track of the maximum particles(explosion and smoke trail particles) on the screen at once and it turned out to have about 800 for the brief test I did .
How many fps were you getting at that point ?

I think that is a good number of particles for the zune device. Good job, anyway.
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