|
|
|
|
#1 (permalink) |
|
Jr. Zuner
Join Date: May 2008
Posts: 33
Reputation: 15
Donate |
All
Go to gameprojects.com to download the code. I've only included the Zune same code base but will also run on Windows and Xbox 360. Here's a YouTube link: . Appreciate any feedback you have. If there's interest, I'll add sound fx and fix up a couple more of the levels. Cheers, Gunston. Last edited by Gregory : 05-31-2008 at 04:36 AM. Reason: Added link to download |
|
|
|
| Remove Advertisements Sponsored Links | |
Advertisement |
|
|
|
#2 (permalink) |
|
Zewbie
Join Date: Mar 2007
Posts: 3
Reputation: 10
Donate |
I haven't put it on my Zune yet, but after watching the video I must say I do like the idea that you can flip it any direction and zoom in and out. I am assuming that when you flip it though the controls flip as well? I only ever saw you actually play the game with the controls on the left. I guess I'll just have to try it out to see for myself. It looks great so far
and I can't wait. |
|
|
|
|
|
#3 (permalink) |
|
zB Programmer
Jr. Member Join Date: May 2008
Location: Bremen, germany
Posts: 341
Reputation: 99
Donate |
Hey! I did not download yet, but I will. From the video it looks great! I really love the "turn the screen" thingy... very cool feature.
Great job so far. I guess this will become a "classic" on the Zune!
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() ![]() ![]()
|
|
|
|
|
|
#4 (permalink) |
|
Jr. Zuner
Join Date: May 2008
Posts: 33
Reputation: 15
Donate |
Re rotation: yes the in-game controls 'honor' the current screen rotation. When in pause or in the title screens, however, Up / Down = Zoom and Left / Right = Rotate when holding the Zune in the 'normal' portrait way. Having the zoom / rotate controls themselves change when the screen rotates is not good!
Also, pressing Up or the play / pause button makes Willy jump. This means you can play one-handed by pressing the a corner of the Zune pad to execute a jump in that direction. Back pauses the game; press Back again to quit to the title screens; press back again to quit the game. Please let me know how you get on building / deploying to the Zune and how the game plays. The game's a little brutal as most things will kill you. I haven't put a 'skip level' cheat in the Zune version but on Windows / Xbox 360, page up / down or left / right trigger switch levels. Enjoy. |
|
|
|
|
|
#6 (permalink) |
|
Jr. Member
Join Date: Nov 2006
Posts: 280
Reputation: 20
Donate |
Awesome!
Needs to deploy to my Zune 80 ASAP.
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Black Zune 80 & Samsung YH-J70 + Zune 80 Premium + AKG K26p + JVC HA-FX33 Blue -Marshmallows- ![]()
|
|
|
|
|
|
#8 (permalink) | |
|
Zuner
Join Date: Jan 2007
Posts: 72
Reputation: 11
Donate |
Quote:
|
|
|
|
|
|
|
#15 (permalink) |
|
Zuner
|
its fun...but i can't get pass level 1 lol
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|
|
|
#17 (permalink) |
|
Jr. Zuner
Join Date: May 2008
Posts: 33
Reputation: 15
Donate |
Perversely and intentionally, level 1 is harder than level 2... to start from level 2 (or any other level), open up GameScreen.cs, go to line 248 and change the following number to whatever you fancy:
this.Level = 0; 0 = level 1, 1 = level 2, 2 = level 3 and so on. C# (like *all* good programming languages) starts counting from zero. Or, play around with ClassicCaverns.xml to remove the bad guys, remove the deadly plants, do whatever. Re-build, re-deploy to Zune and you have a new game! [EDIT: if you change ClassicCaverns.xml, make sure you test first by running the game using F5 from Visual Studio Express 2008 with your Zune connected - this will catch any bugs in your layout. Just realised this might not be the easiest thing to do - it's not a user-friendly level editor or anything.] Hope this helps. Cheers. Last edited by Gunston : 05-29-2008 at 09:44 AM. |
|
|
|
|
|
#18 (permalink) |
|
Jr. Zuner
Join Date: May 2008
Posts: 37
Reputation: 12
Donate |
hey guys to make it faster here is the link directly to the download page
http://www.gameprojects.com/project/...?id=a38efb04f0
|
|
|
|
|
|
#20 (permalink) |
|
Experienced Zuner
Join Date: May 2008
Posts: 163
Reputation: 12
Donate |
very nice game. probably my favorite, and its really addicting. one question
on level 5: eugenes lair. i finally got all of the pices to open the door. right after that, the eggman sat on the door and startin flashing different colors so i couldnt go in. well actually i never tried stepping on him or anything since my zune died right after that. how do i get past that part?
__________________
"Fact: 90% of all people who type lol are not, in fact, laughing out loud." - David Letterman
|
|
|
|