Old 08-06-2008, 12:00 PM   #141 (permalink)
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Originally Posted by itsnotabigtruck View Post
Thanks. :p The menu is probably the one part that's going to stay as it is for sure, though I'm probably going to add transitions in the next version. However, the next version probably isn't going to come out for a while as I've been busy working on RIG.
hows that coming along? i know it will still be making games a little easier to put on the zune but wil it be a little easier to use? and also, with jack's rig version of the games package, will that have a way to choose which games you want and the ones that you dont want?
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Old 08-06-2008, 01:15 PM   #142 (permalink)
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hows that coming along? i know it will still be making games a little easier to put on the zune but wil it be a little easier to use? and also, with jack's rig version of the games package, will that have a way to choose which games you want and the ones that you dont want?
It will? It's already here. If you used the SIR TET 0.4.5 installer, you already used RIG. Jack is back from vacation but it sounds like it might be a while until the bundle is available. When it's finally out, it will support selecting only the games you want to install (this is a built-in RIG feature).

Currently, only a few games are available with RIG, but I'm trying to get more developers on board. Anyone can already build a bundle like the one Jack is planning on releasing: the RIG Development Kit contains everything you need to know.
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Old 08-07-2008, 09:04 PM   #143 (permalink)
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When I try to make my own sprite set, everything works, until I deploy. There are 2 errors with the .sd file that say "Tag was not closed" and "Unexpected end of file has occurred. The following elements are not closed..." Can anybody help? I don't speak C#, though I wish I did.




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Old 08-07-2008, 11:10 PM   #144 (permalink)
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When I try to make my own sprite set, everything works, until I deploy. There are 2 errors with the .sd file that say "Tag was not closed" and "Unexpected end of file has occurred. The following elements are not closed..." Can anybody help? I don't speak C#, though I wish I did.
Open the SIR TET project in Visual Studio, then open the .sd file inside VS. See if any errors come up in the error list.

If you still can't figure it out, paste the contents of the .sd here.
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Old 08-08-2008, 07:46 AM   #145 (permalink)
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Here's the code:
<?xml version="1.0"?>
<scheme xmlns="http://sirtet.googlecode.com/svn/tags/0.4/blockschemepipelineexts/Schemas/scheme.xsd">
<id>Dents</id>
<displayName>Dents!</displayName>
<author>pyrohippy94</author>
<version>1.0</version>
<priority>10</priority>
<blocks>
<block type="i">greyblock.PNG</block>
<block type="j">orangeblock.PNG</block>
<block type="l">blueblock.PNG</block>
<block type="o">yellowblock.PNG</block>
<block type="s">greenblock.PNG</block>
<block type="t">pinkblock.PNG</block>
<block type="z">redblock.PNG</block>
<block type="blank">background.PNG</block>
</blocks>
The error says: Tag not closed, and when clicked, it highlights "<scheme." Thanks for the help!




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Old 08-08-2008, 07:50 AM   #146 (permalink)
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Originally Posted by pyrohippy94 View Post
Here's the code:
<?xml version="1.0"?>
<scheme xmlns="http://sirtet.googlecode.com/svn/tags/0.4/blockschemepipelineexts/Schemas/scheme.xsd">
<id>Dents</id>
<displayName>Dents!</displayName>
<author>pyrohippy94</author>
<version>1.0</version>
<priority>10</priority>
<blocks>
<block type="i">greyblock.PNG</block>
<block type="j">orangeblock.PNG</block>
<block type="l">blueblock.PNG</block>
<block type="o">yellowblock.PNG</block>
<block type="s">greenblock.PNG</block>
<block type="t">pinkblock.PNG</block>
<block type="z">redblock.PNG</block>
<block type="blank">background.PNG</block>
</blocks>
The error says: Tag not closed, and when clicked, it highlights "<scheme." Thanks for the help!
Put </scheme> at the very end.
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Old 08-14-2008, 12:23 AM   #147 (permalink)
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wheres the actual link?sorry.haha.



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Old 08-14-2008, 05:57 AM   #148 (permalink)
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wheres the actual link?sorry.haha.
It is the large, convenient image that is hard to miss:

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Old 08-14-2008, 08:15 AM   #149 (permalink)
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where is SonTET ?

Sonic Tetris is crashing my Zune 80. does this happen with any other Zune 80 ?
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Old 08-14-2008, 08:55 AM   #150 (permalink)
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where is SonTET ?

Sonic Tetris is crashing my Zune 80. does this happen with any other Zune 80 ?
Have you tried the unmodified SIR TET 0.4.5 RIG installer? If that works, it's an XNA or Sonic skin problem; if it doesn't, it's a SIR TET bug.
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Old 08-14-2008, 12:25 PM   #151 (permalink)
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it would be great if the game itself was called sumthing else other than "SIR TET"... plz i dont wanna read no1 bitchen at me either im just saying my opinion! by far the best game out derr made 4 zune tho



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Old 08-15-2008, 11:15 PM   #152 (permalink)
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it would be great if the game itself was called sumthing else other than "SIR TET"... plz i dont wanna read no1 bitchen at me either im just saying my opinion! by far the best game out derr made 4 zune tho
I personally love the name. I'm not sure why, it just clicks.



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Old 08-19-2008, 12:01 PM   #153 (permalink)
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I was plannin on making a basic version of tet, but now i don't have to. you went further than you should have. nice presentation.



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Old 08-20-2008, 08:59 PM   #154 (permalink)
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so were do i download this?



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Old 08-20-2008, 09:11 PM   #155 (permalink)
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so were do i download this?
Perhaps you should read the first post.
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Old 08-23-2008, 09:06 AM   #156 (permalink)
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thx for reliasing sir tet.
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Old 08-23-2008, 12:00 PM   #157 (permalink)
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thx for reliasing sir tet.
Releasing or realizing? Both have way different context. Anyways, this is one of the better games for the zune with the graphics and smooth gameplay and excellent song choosing.




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Old 08-23-2008, 04:06 PM   #158 (permalink)
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downloading now thx for the post

i like the game design

Last edited by Netrix; 08-23-2008 at 05:44 PM. Reason: Double post



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Old 08-26-2008, 03:49 PM   #159 (permalink)
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i like the new block schemes and rig deployment is alot easier. thx a lot




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Old 08-27-2008, 06:37 AM   #160 (permalink)
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hey make sure you can get a 2player support soon
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