Old 06-04-2008, 01:36 PM   #81 (permalink)
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Yes, in GameplayScreen.cs search for the line that says:

pos = gameEngine.computerMove(ActPlayer, Math.Max(1,(int)Math.Floor((float)(level/(random.Next(2)+1)))));

and change it to:

pos = gameEngine.computerMove(ActPlayer, 4);

Then deploy the game to your Zune (if 4 is still too easy you can set it to 5, but any setting above this will increase lags).

That should do it.
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Old 06-04-2008, 02:48 PM   #82 (permalink)
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so does this game work on multiplayer (zune vs. zune)? And did u fix the bug?




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Old 06-04-2008, 02:51 PM   #83 (permalink)
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Not yet.... I was working on Valgards fate the last couple of days. Hopefully the next 4ToWin release is finished until weekend.
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Old 06-04-2008, 02:54 PM   #84 (permalink)
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wow that was a fast reply, thanks. Can u pm me when u finish the final?




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Old 06-04-2008, 03:03 PM   #85 (permalink)
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I'll do
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Old 06-04-2008, 03:38 PM   #86 (permalink)
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Cool game but the game stops whenever the computer moves to block me




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Old 06-05-2008, 01:03 AM   #87 (permalink)
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What do you mean with "stops"? Is there a short lag or does the game freeze and you cannot play any further (need to reboot or something)????
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Old 06-10-2008, 01:44 PM   #88 (permalink)
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can you make so that you can play ur music
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Old 06-10-2008, 02:57 PM   #89 (permalink)
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calm down, Frank. he is working in two projects alone. cut him some slack.
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Old 06-10-2008, 11:59 PM   #90 (permalink)
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No problem Ricardo

I planned this anyway. But 4ToWin has priority 3 at the moment.

Prio1: Valgards fate
Prio2: Running Man (expect Beta today or tomorrow)
Prio3: 4ToWin (I put this aside as my second Zune broke a few days ago (which made me a bit angry, because I cannot buy them in store here (and so I can't return it))
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Old 06-11-2008, 12:14 AM   #91 (permalink)
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May I ask what Running Man is Dirk?




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Old 06-11-2008, 02:20 AM   #92 (permalink)
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This is Running Man.

You steer the soldier to the left. Your goal is to run as far as you can before you lose all your 3 lifes.
The screen is scrolling from right to left (your running direction).
On your way, obstacles will appear, bouncing barrels and other things (to be done).

To avoid the obstacles you can do the follwing:

- run faster by pressing DPad to the right (actually its down, game is in landscape mode)
- run slower by pressing left (this will not only let you walk, it also draws your pistol and fires constantly to shoot at destructable object which will explode when hit)
- jump by pressing up (you can steer the player while in the air)

All in all it already works fine (as intended) and looks cool I just need to add sounds, more different obstacles and a menu background. Gameplay already works completely.

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Old 06-11-2008, 06:34 AM   #93 (permalink)
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Quote:
Originally Posted by DiNoGames View Post
No problem Ricardo

I planned this anyway. But 4ToWin has priority 3 at the moment.

Prio1: Valgards fate
Prio2: Running Man (expect Beta today or tomorrow)
Prio3: 4ToWin (I put this aside as my second Zune broke a few days ago (which made me a bit angry, because I cannot buy them in store here (and so I can't return it))
What happened to your 2nd Zune ?
Can you tell us the details and model ?
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Old 06-11-2008, 06:51 AM   #94 (permalink)
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The second Zune is a used 30GB.

When I got it, it had an old firmware installed so I updated it.

Then, it just gave me a black screen here and there. I had to leave it alone for a full day, then when the battery was totally empty I was able to boot it again.

But since some days even this does not work anymore. It just does nothing.
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Old 06-11-2008, 12:32 PM   #95 (permalink)
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Quote:
Originally Posted by DiNoGames View Post
The second Zune is a used 30GB.

When I got it, it had an old firmware installed so I updated it.

Then, it just gave me a black screen here and there. I had to leave it alone for a full day, then when the battery was totally empty I was able to boot it again.

But since some days even this does not work anymore. It just does nothing.
connect the zune again to the computer for at least 1 hour and try to turn it on again.

Why you dont try to open it and unplug the battery, wait a few seconds and plug it back ? Try to turn the Zune after that.

or get a battery for a ipod 5G or ipod 5.5G and try the battery inside the Zune. see what happens.
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Old 06-11-2008, 02:15 PM   #96 (permalink)
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Quote:
Originally Posted by Ricardo Dawkins View Post
connect the zune again to the computer for at least 1 hour and try to turn it on again.
I will, thanks!

Quote:
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get a battery for a ipod 5G or ipod 5.5G and try the battery inside the Zune. see what happens.
Ehm, because I didn't know
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Old 06-12-2008, 03:13 PM   #97 (permalink)
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when im in C# and i click on "build" it doesnt say "deploy 4towin" what do i do?
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Old 06-12-2008, 03:19 PM   #98 (permalink)
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Just be sure to have the Zune as target platform selected. Then try to click the green "Play" button... the triangle which looks like the play button on a tape recorder.
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Old 06-22-2008, 03:06 AM   #99 (permalink)
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I got my Zune30 breathing again... I ordered an iPod battery and replaced the old one... now it seems to work again So finally I can continue the WiFi mode of 4ToWin next week...
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Old 06-22-2008, 02:49 PM   #100 (permalink)
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great game



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