When i tried to deploy this game it said it had 11 errors and i dont know y.Anybody have any ideas?
Care to copy the error messages here? Try downloading the file again, it isn't normal to have that many errors, maybe the file is corrupted or something.
Keeps giving me this error. I tried re-adding my zune, but it says the same thing every time. had no problem deploying other games. Any help. This happens even after deploying the solution.
Error 1 Could not connect to 'Sweet Escape!!!'. Make sure the device is connected to the computer and not busy syncing content. 0 0
I did not password protect it... Don't know what is going on there....
Edit: Just downloaded it again and unzipped it without being asked for a password...
Concerning the connection problem: I had the same problem with Visual Studio too a few times. reconnecting the Zune helps in most cases. A reset helped every time.
The given error is no code error. Its an error that Visual Studio/XNA throws because it does not find your Zune (strange name by the way). So I don't think there is anything I can do here... try to restart the computer, reset the Zune or something like this... its a sync error between PC and Zune.
Keeps giving me this error. I tried re-adding my zune, but it says the same thing every time. had no problem deploying other games. Any help. This happens even after deploying the solution.
Error 1 Could not connect to 'Sweet Escape!!!'. Make sure the device is connected to the computer and not busy syncing content. 0 0
That has happened to me many times before. In most cases, the solution involved closing a process called xnatrans.exe (or something like that) which makes the program think that the Zune is "busy syncing content" when it actually is not. When you start syncing your Zune, the program runs that process, but if the syncing fails for whatever reason, the process doesn't end, it just keeps running. You can't start another synchronization if you don't end that process first.
For those of you who are not getting the option to deploy 4ToWin, use the option to deploy solution. This is how I finally got it to work. To the creator this game is great. Thanks.
Wow lots of people having problems. For some reason I NEVER have problems deploying, and if I do, they're simple like getting a font or reconnecting the Zune *shrug*
when the game is over it should have a rematch option to save us the setup time. also you might want to have best of five or 7 options as well. possibly tournament stuff as well
The AIs smartness grows from level to level. I know there is a very big advance from level 3 to 4 but thats the way the AI works. The Zune will try to "look xx steps forward". Try looking forward 4 steps yourself and you might win *lol*
There still is a chance to win! I always let the player the first move and researches have proofed that the beginning player can always win, no matter of the strategy of the second player.
I will take a look if I do something like:
Level 4:
First move (look 3 steps in the future)
Second move (look 4 steps in the future)
Third move (look 2 steps in the future)
etc...
this should make a mid hard level... I will test it out.