Old 05-29-2008, 07:38 AM   #41 (permalink)
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Quote:
Originally Posted by daneboyzzz View Post
How do you add the target file to the game? Where is its path?
The path of the target is: PopEm>PopEm>Content
Drag the balloon file (Named target.bmp (Yes, it MUST be called that)) into the content folder. It will prompt you to over right you you select yes. Then just redeploy.
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Old 05-29-2008, 07:56 AM   #42 (permalink)
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Thanks much!




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Old 05-29-2008, 08:54 AM   #43 (permalink)
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Quote:
Originally Posted by ShotgunSnipist View Post
The path of the target is: PopEm>PopEm>Content
Drag the balloon file (Named target.bmp (Yes, it MUST be called that)) into the content folder. It will prompt you to over right you you select yes. Then just redeploy.
Thanks much!




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Old 05-29-2008, 10:05 AM   #44 (permalink)
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If you are going to install other peoples' content, it might be smart to rename my files as name.old.bmp or something like that. That way if you happen to prefer the old version you can just rename it back instead of having to redownload it. And thanks guys for making levels!

@jacksonebueno, I'm not sure what you are talking about but i'll try anyways. PopEm is a remake of the flash game bloons so that it is on the zune. It is ALPHA because it is not a completed product, nor is it far enough along (in my opinion) to be considered a beta. Also the code you are seeing which might make you think it is a scripting language is actually levels being created for the game. I tried to make it as easy as possible to do. If you still dont understand I'd be happy to try to clarify for you.

On a side note. The thread was ranked 5 a couple days ago. Now it is ranked 3. Did someone rate it 1 (because there are only two rankings) because they didnt like the game? or just because they felt like ranking it a 1. If you did please post because im curious what you did not like about it. I want to try and make the best game I can, so i need feedback, both good and bad

Thanks guys!



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Old 05-29-2008, 11:07 AM   #45 (permalink)
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I was the one who voted 5 stars. Hehe. I don't know who would vote 1. There should be a review section so you can give a reason for your star.




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Old 05-29-2008, 02:25 PM   #46 (permalink)
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Ok, here are a few of the ones I've been working on, i'm not quite finished with the others, so I'll post them later. Btw, I just rated 5, b/c this game still owns.
1st level: 4 shots
2nd level: 3 shots
3rd level: 2 shots
4th level: 8 shots

case 10:
monmon.setPosition(new Vector2(100, 150));
monmon.Update();
monarm.Update();
creator = "soccerfreak24";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 };
slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[5] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[6] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[7] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[8] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 };
slots[9] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[10] = new int[] { 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1 };
goal = 100;
break;
case 11:
monmon.setPosition(new Vector2(0, 150));
monmon.Update();
monarm.Update();
creator = "soccerfreak24";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[3] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[4] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[5] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[6] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[7] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[8] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[9] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[10] = new int[] { 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0 };
goal = 100;
break;
case 12:
monmon.setPosition(new Vector2(0, 0));
monmon.Update();
monarm.Update();
creator = "soccerfreak24";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[1] = new int[] { 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 2 };
slots[2] = new int[] { 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 2 };
slots[3] = new int[] { 2, 0, 0, 2, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 2 };
slots[4] = new int[] { 2, 0, 0, 2, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 0, 0, 0, 2, 0, 0, 2, 0, 0, 2, 1, 1, 1, 1, 1, 2 };
slots[6] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2 };
slots[7] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2 };
slots[8] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2 };
slots[9] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2 };
slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
goal = 75;
break;
case 13:
monmon.setPosition(new Vector2(20, 0));
monmon.Update();
monarm.Update();
creator = "soccerfreak24";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[4] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[5] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[6] = new int[] { 0, 0, 0, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0 };
slots[7] = new int[] { 0, 0, 0, 2, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 };
slots[8] = new int[] { 0, 0, 0, 2, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 };
slots[9] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[10] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

goal = 66;
break;
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Last edited by Soccerfreak24; 05-29-2008 at 02:28 PM.





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Old 05-29-2008, 05:50 PM   #47 (permalink)
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Quote:
Originally Posted by soccerfreak24 View Post
Ok, here are a few of the ones I've been working on, i'm not quite finished with the others, so I'll post them later. Btw, I just rated 5, b/c this game still owns.
1st level: 4 shots
2nd level: 3 shots
3rd level: 2 shots
4th level: 8 shots

case 10:
monmon.setPosition(new Vector2(100, 150));
monmon.Update();
monarm.Update();
creator = "soccerfreak24";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 };
slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[5] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[6] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[7] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[8] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 };
slots[9] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[10] = new int[] { 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1 };
goal = 100;
break;
case 11:
monmon.setPosition(new Vector2(0, 150));
monmon.Update();
monarm.Update();
creator = "soccerfreak24";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[3] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[4] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[5] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[6] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[7] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[8] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[9] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 };
slots[10] = new int[] { 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0 };
goal = 100;
break;
case 12:
monmon.setPosition(new Vector2(0, 0));
monmon.Update();
monarm.Update();
creator = "soccerfreak24";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[1] = new int[] { 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 2 };
slots[2] = new int[] { 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 2 };
slots[3] = new int[] { 2, 0, 0, 2, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 2 };
slots[4] = new int[] { 2, 0, 0, 2, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 0, 0, 0, 2, 0, 0, 2, 0, 0, 2, 1, 1, 1, 1, 1, 2 };
slots[6] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2 };
slots[7] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2 };
slots[8] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2 };
slots[9] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2 };
slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
goal = 75;
break;
case 13:
monmon.setPosition(new Vector2(20, 0));
monmon.Update();
monarm.Update();
creator = "soccerfreak24";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[4] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[5] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[6] = new int[] { 0, 0, 0, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0 };
slots[7] = new int[] { 0, 0, 0, 2, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 };
slots[8] = new int[] { 0, 0, 0, 2, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 };
slots[9] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[10] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

goal = 66;
break;
How do you tell the game how many arrows to use?
Or did you say how many shots per level so the game coder will put it in for you?
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Old 05-29-2008, 05:57 PM   #48 (permalink)
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I updated level 17, I needed to correct some bouncy blocks. I also made 2 more levels. Haha sockfreak24, me and you are in like competition. lol thanks for the maps.


case 17:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 };
slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 };
slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 };
slots[5] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 };
slots[6] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 };
slots[7] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 };
slots[8] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 };
slots[9] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1 };
goal = 75;
break;

case 22:
monmon.setPosition(new Vector2(200, 135));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2 };
slots[2] = new int[] { 2, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 2 };
slots[3] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2 };
slots[4] = new int[] { 2, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 2 };
slots[5] = new int[] { 2, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 2 };
slots[6] = new int[] { 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2 };
slots[7] = new int[] { 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0 };
slots[8] = new int[] { 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 };
slots[9] = new int[] { 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0 };
slots[10] = new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 };
goal = 100;
break;

case 23:
monmon.setPosition(new Vector2(195, -5));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[1] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[2] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[3] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2 };
slots[4] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[6] = new int[] { 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[7] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[8] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[9] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
goal = 95;
break;

Last edited by daneboyzzz; 05-29-2008 at 06:16 PM.




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Old 05-29-2008, 06:25 PM   #49 (permalink)
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Quote:
How do you tell the game how many arrows to use?
Or did you say how many shots per level so the game coder will put it in for you?
Soccerfreak24 said that just for your own goal. Its not programmed in the game. Hopefully the new popem release if there is one will include a written amount in the game.




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Old 05-29-2008, 06:28 PM   #50 (permalink)
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Quote:
Originally Posted by daneboyzzz View Post
Soccerfreak24 said that just for your own goal. Its not programmed in the game. Hopefully the new popem release if there is one will include a written amount in the game.
Oh okay sweet. It should say at the bottom next to level designer.
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Old 05-29-2008, 07:02 PM   #51 (permalink)
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when it gets impletemented it will appear where it says shots fired. It will be Xdarts fired / Ydarts usable. It will be in there in a later release. Maybe not this next one but we'll see.

I am leaving on a week long trip on sat so i wont be able to work on the game at all. Im going to try and crank out a newer vers tomorrow, but may not be possible. I will still try and check this thread if i can to keep up with the community.



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Old 05-29-2008, 07:16 PM   #52 (permalink)
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Originally Posted by Manticore-X View Post
when it gets impletemented it will appear where it says shots fired. It will be Xdarts fired / Ydarts usable. It will be in there in a later release. Maybe not this next one but we'll see.

I am leaving on a week long trip on sat so i wont be able to work on the game at all. Im going to try and crank out a newer vers tomorrow, but may not be possible. I will still try and check this thread if i can to keep up with the community.
Okay that would be excellent!
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Old 05-29-2008, 09:46 PM   #53 (permalink)
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Originally Posted by daneboyzzz View Post
I updated level 17, I needed to correct some bouncy blocks. I also made 2 more levels. Haha sockfreak24, me and you are in like competition. lol thanks for the maps.
break;
Haha, competition I actually like your levels a lot, i've been implementing em as you post em, along with mine. 22 levels ftw!! + rep for your work!
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Old 05-30-2008, 12:43 AM   #54 (permalink)
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The ONLY thing that I don't like about this game (Besides the monkey of course)
Is the bouncing blocks!
They are really REALLY bouncy. Stuff bounces back just as far as in came from.
So if you can find a way to maybe down that. just a Wittle bit. Then this game would be the best one of them all. =D
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Old 05-30-2008, 01:58 AM   #55 (permalink)
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Okay, Here we go. I decided to make some levels 2.

case 24:
monmon.setPosition(new Vector2(10, 10));
monarm.Update();
creator = "ShotgunSnipist";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2};
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2 };
slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[6] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[7] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[8] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[9] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
goal = 50;
break;
case 25:
monmon.setPosition(new Vector2(10, 10));
monarm.Update();
creator = "ShotgunSnipist";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 };
slots[3] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 0, 0 };
slots[4] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 0, 0 };
slots[5] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 0, 0 };
slots[6] = new int[] { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 2, 0, 0 };
slots[7] = new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 0, 0 };
slots[8] = new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 0, 0 };
slots[9] = new int[] { 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 };
slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
goal = 80;
break;
case 26:
monmon.setPosition(new Vector2(100, -10));
monarm.Update();
creator = "ShotgunSnipist";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[3] = new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[4] = new int[] { 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[6] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[7] = new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[8] = new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[9] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
goal = 80;
break;
case 27:
monmon.setPosition(new Vector2(75, 0));
monarm.Update();
creator = "ShotgunSnipist";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 0, 0 };
slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 2, 2, 0, 0 };
slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 2, 2, 0, 0, 0 };
slots[5] = new int[] { 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 2, 2, 0, 0, 0, 0 };
slots[6] = new int[] { 0, 0, 0, 0, 2, 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0 };
slots[7] = new int[] { 0, 0, 0, 2, 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0 };
slots[8] = new int[] { 0, 0, 2, 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0 };
slots[9] = new int[] { 0, 0, 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[10] = new int[] { 0, 0, 2, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
goal = 75;
break;
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Old 05-30-2008, 05:13 AM   #56 (permalink)
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Default BOUNCY

Haha shotgunsnipist, just to give you a heads up, case 26 has bouncy blocks too close to each other. This causes the dart to fly out of them for some reason. Its wierd but thats the way it is. I learned that through trial and error already . You might wana space them like 2 height wise and 3 width wise because the dart seems to like to flew out the sides mostly. The bouncy blocks definitely need to be fixed haha. Thanks for the levels. I like case 27 hehe.




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Old 05-30-2008, 12:39 PM   #57 (permalink)
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Can anybody upload this game on another host, I can't download this from http://files.filefront.com , they said that Your download has failed. There were no available download servers."
Thanks




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Old 05-31-2008, 09:14 PM   #58 (permalink)
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Originally Posted by Vietpro View Post
Can anybody upload this game on another host, I can't download this from http://files.filefront.com , they said that Your download has failed. There were no available download servers."
Thanks
Seems to be fine now...
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Old 06-01-2008, 05:12 AM   #59 (permalink)
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Default New Character and Target Graphics

Hi, I've created some new graphics for the game that you guys can use if you want. I want to thank Manticore for his help in teaching how to add this to the game. I've changed the monkey to a Dragon I named Draco. To further tie in Draco, I've changed the targets to hearts and placed a basket beside Draco to represent that he is trying to collect them. There is a slight modification to the code to make the sprite (Draco) larger. Just change the monmon.cs size to 123 by 97 in Microsoft Visual C# under the solution explorer on the right hand side. The two monRectangle numbers are the two you have to change. I just removed the monmonhand by creating a magenta colored box with the same dimensions as the original. Sorry the screenshot is so blurry but it does look pretty nice in game. Thanks again Manticore for creating such a fun game.








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Old 06-01-2008, 11:11 AM   #60 (permalink)
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^^ haha, looks pretty nice, although wouldn't it be better if you kept draco a smaller size? because he's taking up a lot of room now..
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