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#41 (permalink) | |
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Zune Guardian
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Quote:
Drag the balloon file (Named target.bmp (Yes, it MUST be called that)) into the content folder. It will prompt you to over right you you select yes. Then just redeploy. ![]()
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#44 (permalink) |
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Zuner
Join Date: Jan 2008
Posts: 57
Reputation: 44
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If you are going to install other peoples' content, it might be smart to rename my files as name.old.bmp or something like that. That way if you happen to prefer the old version you can just rename it back instead of having to redownload it. And thanks guys for making levels!
@jacksonebueno, I'm not sure what you are talking about but i'll try anyways. PopEm is a remake of the flash game bloons so that it is on the zune. It is ALPHA because it is not a completed product, nor is it far enough along (in my opinion) to be considered a beta. Also the code you are seeing which might make you think it is a scripting language is actually levels being created for the game. I tried to make it as easy as possible to do. If you still dont understand I'd be happy to try to clarify for you. On a side note. The thread was ranked 5 a couple days ago. Now it is ranked 3. Did someone rate it 1 (because there are only two rankings) because they didnt like the game? or just because they felt like ranking it a 1. If you did please post because im curious what you did not like about it. I want to try and make the best game I can, so i need feedback, both good and bad Thanks guys! |
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#46 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,928
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Ok, here are a few of the ones I've been working on, i'm not quite finished with the others, so I'll post them later. Btw, I just rated 5, b/c this game still owns.
1st level: 4 shots 2nd level: 3 shots 3rd level: 2 shots 4th level: 8 shots case 10: monmon.setPosition(new Vector2(100, 150)); monmon.Update(); monarm.Update(); creator = "soccerfreak24"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1 }; slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[2] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 }; slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[5] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[6] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[7] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[8] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 }; slots[9] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[10] = new int[] { 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1 }; goal = 100; break; case 11: monmon.setPosition(new Vector2(0, 150)); monmon.Update(); monarm.Update(); creator = "soccerfreak24"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[3] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 }; slots[4] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 }; slots[5] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 }; slots[6] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 }; slots[7] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 }; slots[8] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 }; slots[9] = new int[] { 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0 }; slots[10] = new int[] { 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0 }; goal = 100; break; case 12: monmon.setPosition(new Vector2(0, 0)); monmon.Update(); monarm.Update(); creator = "soccerfreak24"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; slots[1] = new int[] { 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 2 }; slots[2] = new int[] { 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 2 }; slots[3] = new int[] { 2, 0, 0, 2, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 2 }; slots[4] = new int[] { 2, 0, 0, 2, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 2 }; slots[5] = new int[] { 0, 0, 0, 2, 0, 0, 2, 0, 0, 2, 1, 1, 1, 1, 1, 2 }; slots[6] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2 }; slots[7] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2 }; slots[8] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2 }; slots[9] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2 }; slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; goal = 75; break; case 13: monmon.setPosition(new Vector2(20, 0)); monmon.Update(); monarm.Update(); creator = "soccerfreak24"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[4] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[5] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[6] = new int[] { 0, 0, 0, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0 }; slots[7] = new int[] { 0, 0, 0, 2, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }; slots[8] = new int[] { 0, 0, 0, 2, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }; slots[9] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[10] = new int[] { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; goal = 66; break;
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#47 (permalink) | |
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Zune Guardian
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Quote:
Or did you say how many shots per level so the game coder will put it in for you?
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#48 (permalink) |
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Experienced Zuner
Join Date: May 2008
Location: FL
Posts: 119
Reputation: 14
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I updated level 17, I needed to correct some bouncy blocks. I also made 2 more levels. Haha sockfreak24, me and you are in like competition. lol thanks for the maps.
case 17: monmon.setPosition(new Vector2(0, 0)); monarm.Update(); creator = "daneboyzzz"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0 }; slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 }; slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 }; slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 }; slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 }; slots[5] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 }; slots[6] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 }; slots[7] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 }; slots[8] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 }; slots[9] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1 }; goal = 75; break; case 22: monmon.setPosition(new Vector2(200, 135)); monarm.Update(); creator = "daneboyzzz"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[1] = new int[] { 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2 }; slots[2] = new int[] { 2, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 2 }; slots[3] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2 }; slots[4] = new int[] { 2, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 2 }; slots[5] = new int[] { 2, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 2 }; slots[6] = new int[] { 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2 }; slots[7] = new int[] { 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0 }; slots[8] = new int[] { 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 }; slots[9] = new int[] { 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0 }; slots[10] = new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }; goal = 100; break; case 23: monmon.setPosition(new Vector2(195, -5)); monarm.Update(); creator = "daneboyzzz"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; slots[1] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[2] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[3] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2 }; slots[4] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[5] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[6] = new int[] { 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; slots[7] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; slots[8] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; slots[9] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; goal = 95; break; Last edited by daneboyzzz : 05-29-2008 at 06:16 PM. ![]() |
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#49 (permalink) | |
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Experienced Zuner
Join Date: May 2008
Location: FL
Posts: 119
Reputation: 14
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Quote:
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#51 (permalink) |
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Zuner
Join Date: Jan 2008
Posts: 57
Reputation: 44
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when it gets impletemented it will appear where it says shots fired. It will be Xdarts fired / Ydarts usable. It will be in there in a later release. Maybe not this next one but we'll see.
I am leaving on a week long trip on sat so i wont be able to work on the game at all. Im going to try and crank out a newer vers tomorrow, but may not be possible. I will still try and check this thread if i can to keep up with the community. |
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#52 (permalink) | |
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Zune Guardian
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Quote:
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#53 (permalink) | |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,928
Reputation: 189
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Quote:
I actually like your levels a lot, i've been implementing em as you post em, along with mine. 22 levels ftw!! + rep for your work!
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#54 (permalink) |
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Zune Guardian
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The ONLY thing that I don't like about this game (Besides the monkey of course)
Is the bouncing blocks! They are really REALLY bouncy. Stuff bounces back just as far as in came from. So if you can find a way to maybe down that. just a Wittle bit. Then this game would be the best one of them all. =D
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#55 (permalink) |
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Zune Guardian
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Okay, Here we go. I decided to make some levels 2.
![]() case 24: monmon.setPosition(new Vector2(10, 10)); monarm.Update(); creator = "ShotgunSnipist"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2}; slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2 }; slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2 }; slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[5] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[6] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[7] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[8] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[9] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; goal = 50; break; case 25: monmon.setPosition(new Vector2(10, 10)); monarm.Update(); creator = "ShotgunSnipist"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 }; slots[3] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 0, 0 }; slots[4] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 0, 0 }; slots[5] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 0, 0 }; slots[6] = new int[] { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 2, 0, 0 }; slots[7] = new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 0, 0 }; slots[8] = new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 0, 0 }; slots[9] = new int[] { 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 }; slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; goal = 80; break; case 26: monmon.setPosition(new Vector2(100, -10)); monarm.Update(); creator = "ShotgunSnipist"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[2] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; slots[3] = new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[4] = new int[] { 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2 }; slots[5] = new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[6] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; slots[7] = new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[8] = new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[9] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; goal = 80; break; case 27: monmon.setPosition(new Vector2(75, 0)); monarm.Update(); creator = "ShotgunSnipist"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 }; slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 }; slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 0, 0 }; slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 2, 2, 0, 0 }; slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 2, 2, 0, 0, 0 }; slots[5] = new int[] { 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 2, 2, 0, 0, 0, 0 }; slots[6] = new int[] { 0, 0, 0, 0, 2, 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0 }; slots[7] = new int[] { 0, 0, 0, 2, 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0 }; slots[8] = new int[] { 0, 0, 2, 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0 }; slots[9] = new int[] { 0, 0, 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0 }; slots[10] = new int[] { 0, 0, 2, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; goal = 75; break;
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#56 (permalink) |
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Experienced Zuner
Join Date: May 2008
Location: FL
Posts: 119
Reputation: 14
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Haha shotgunsnipist, just to give you a heads up, case 26 has bouncy blocks too close to each other. This causes the dart to fly out of them for some reason. Its wierd but thats the way it is. I learned that through trial and error already :P. You might wana space them like 2 height wise and 3 width wise because the dart seems to like to flew out the sides mostly. The bouncy blocks definitely need to be fixed haha. Thanks for the levels. I like case 27 hehe.
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