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#21 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,928
Reputation: 189
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#23 (permalink) |
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Zune Guardian
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Okay so here is another balloon.
This one I actually think is worth downloading and redeploying. target.bmp is the balloon file Example.bmp is an example of what it should look like in the game. (DO NOT use this as your target.)
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#24 (permalink) | |
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
Reputation: 13
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Quote:
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#25 (permalink) | |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,928
Reputation: 189
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Quote:
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#26 (permalink) |
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Zuner
Join Date: Jan 2008
Posts: 57
Reputation: 44
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Just a heads up. If you want to use his ballons the file needs to be rotated 90 degrees before hand. Let me know what you all think about the ballon over the target. If a lot of people like how it looks in game ill put in in the next version (personally i kind of like my target better, but it might just be like how everyone has the smartest pet in the world :P) so let me know!
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#28 (permalink) | |
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Zune Guardian
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Quote:
Left or right?
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#30 (permalink) | |
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Zune Guardian
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Quote:
Oh, and I played this game like 2 days ago, and its AMAZING! ![]()
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#31 (permalink) |
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Experienced Zuner
Join Date: May 2008
Location: FL
Posts: 119
Reputation: 14
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Hey. I made several games. Here they are: I think theres 6
case 10: monmon.setPosition(new Vector2(0, 0)); monarm.Update(); creator = "daneboyzzz"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0 }; slots[1] = new int[] { 0, 0, 0, 0, 0, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0 }; slots[2] = new int[] { 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0 }; slots[3] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0 }; slots[4] = new int[] { 0, 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 0, 0 }; slots[5] = new int[] { 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 0 }; slots[6] = new int[] { 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 2 }; slots[7] = new int[] { 0, 1, 1, 2, 1, 1, 1, 2, 0, 1, 1, 0, 0, 1, 1, 2 }; slots[8] = new int[] { 0, 0, 0, 1, 1, 1, 2, 0, 0, 1, 1, 0, 0, 1, 2, 0 }; slots[9] = new int[] { 0, 0, 0, 0, 1, 2, 0, 0, 0, 1, 1, 0, 0, 2, 0, 0 }; slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 }; goal = 80; break; case 11: monmon.setPosition(new Vector2(0, 3)); monarm.Update(); creator = "daneboyzzz"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; slots[1] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[2] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[3] = new int[] { 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2 }; slots[4] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[5] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[6] = new int[] { 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; slots[7] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[8] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[9] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 }; slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; goal = 90; break; case 12: monmon.setPosition(new Vector2(0, 0)); monarm.Update(); creator = "daneboyzzz"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }; slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 }; slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 }; slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 }; slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 1, 1, 0 }; slots[5] = new int[] { 0, 0, 0, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2 }; slots[6] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 }; slots[7] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 }; slots[8] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 }; slots[9] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 }; slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2 }; goal = 85; break; case 13: monmon.setPosition(new Vector2(185, 135)); monarm.Update(); creator = "daneboyzzz"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 }; slots[1] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 }; slots[2] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 }; slots[3] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 }; slots[4] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 }; slots[5] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 }; slots[6] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 }; slots[7] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 }; slots[8] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 }; slots[9] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 }; slots[10] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 }; goal = 95; break; case 14: monmon.setPosition(new Vector2(0, 0)); monarm.Update(); creator = "daneboyzzz"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; slots[1] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; slots[2] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; slots[3] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; slots[4] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; slots[5] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; slots[6] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; slots[7] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; slots[8] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; slots[9] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; slots[10] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; goal = 100; break; case 15: monmon.setPosition(new Vector2(0, 130)); monarm.Update(); creator = "daneboyzzz"; dart.Update(); slots = new int[11][]; slots[0] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 }; slots[1] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 }; slots[2] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 }; slots[3] = new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 2 }; slots[4] = new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 2 }; slots[5] = new int[] { 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 2, 2, 1, 1, 1, 2 }; slots[6] = new int[] { 2, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 2 }; slots[7] = new int[] { 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1 }; slots[8] = new int[] { 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1 }; slots[9] = new int[] { 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2 }; slots[10] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 }; goal = 90; break; Thats it. Some of them are pretty fun. Hopefully you guys can see the code right. ![]() |
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#32 (permalink) | |
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Zune Guardian
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Quote:
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#33 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,928
Reputation: 189
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__________________
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#34 (permalink) | |
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Experienced Zuner
Join Date: May 2008
Posts: 171
Reputation: 12
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Quote:
thanks for those. so why do they look grey now, but colored in the game? iguess the game does the coloring of the baloons itself.
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