05-27-2008, 08:02 PM
#21 (permalink )
Support Team Expert Zuner
Join Date: Nov 2007
Posts: 3,029
Quote:
Originally Posted by
ShotgunSnipist
yeah...
it's something but I'm definitely not proud of it. lol
If only I had a little bit more pixels. But, i guess that's not exactly possible.
Only so many pixels can be used for a balloon on a 320x240 screen.
__________________
05-27-2008, 08:10 PM
#22 (permalink )
Experienced Member
Join Date: May 2008
Location: Colorado
Posts: 803
Quote:
Originally Posted by
soccerfreak24
Only so many pixels can be used for a balloon on a 320x240 screen.
yep... oh well.
I'll work on another one soon enough.
__________________
Invisible Text. =P
05-27-2008, 09:31 PM
#23 (permalink )
Experienced Member
Join Date: May 2008
Location: Colorado
Posts: 803
Okay so here is another balloon.
This one I actually think is worth downloading and redeploying.
target.bmp is the balloon file
Example.bmp is an example of what it should look like in the game. (DO NOT use this as your target.)
__________________
Invisible Text. =P
Last edited by ShotgunSnipist; 09-25-2009 at 08:03 PM .
05-28-2008, 05:42 AM
#24 (permalink )
Experienced Zuner
Join Date: Apr 2008
Posts: 175
Quote:
Originally Posted by
ShotgunSnipist
Okay so here is another balloon.
This one I actually think is worth downloading and redeploying.
target.bmp is the balloon file
Example.bmp is an example of what it should look like in the game. (DO NOT use this as your target.)
Looks good. Now just make a new monkey and we'll be set.
05-28-2008, 05:52 AM
#25 (permalink )
Support Team Expert Zuner
Join Date: Nov 2007
Posts: 3,029
Quote:
Originally Posted by
ShotgunSnipist
Okay so here is another balloon.
This one I actually think is worth downloading and redeploying.
target.bmp is the balloon file
Example.bmp is an example of what it should look like in the game. (DO NOT use this as your target.)
Looks good Derek! keep it up.
__________________
05-28-2008, 09:41 AM
#26 (permalink )
Zuner
Join Date: Jan 2008
Posts: 81
Just a heads up. If you want to use his ballons the file needs to be rotated 90 degrees before hand. Let me know what you all think about the ballon over the target. If a lot of people like how it looks in game ill put in in the next version (personally i kind of like my target better, but it might just be like how everyone has the smartest pet in the world
) so let me know!
05-28-2008, 10:00 AM
#27 (permalink )
Experienced Zuner
Join Date: May 2008
Posts: 127
Great game man
my friends at school are so psyched over this they ALL play bloons during our computer classes and were all 'No way you have bloons on your zune oh my god' lol
05-28-2008, 11:19 AM
#28 (permalink )
Experienced Member
Join Date: May 2008
Location: Colorado
Posts: 803
Quote:
Originally Posted by
Manticore-X
Just a heads up. If you want to use his ballons the file needs to be rotated 90 degrees before hand. Let me know what you all think about the ballon over the target. If a lot of people like how it looks in game ill put in in the next version (personally i kind of like my target better, but it might just be like how everyone has the smartest pet in the world
) so let me know!
Rotated 90 degrees what way?
Left or right?
__________________
Invisible Text. =P
05-28-2008, 11:46 AM
#29 (permalink )
Zuner
Join Date: Jan 2008
Posts: 81
Um... Right i guess? The bottom of the ballon should be facing the left. Hope that makes sense.
And btw, thanks everyone for the complements. They are what keeps me working on the game!
05-28-2008, 12:55 PM
#30 (permalink )
Experienced Member
Join Date: May 2008
Location: Colorado
Posts: 803
Quote:
Originally Posted by
Manticore-X
Um... Right i guess? The bottom of the ballon should be facing the left. Hope that makes sense.
And btw, thanks everyone for the complements. They are what keeps me working on the game!
K. I'll keep that in mind.
Oh, and I played this game like 2 days ago, and its AMAZING!
__________________
Invisible Text. =P
05-28-2008, 07:29 PM
#31 (permalink )
Experienced Zuner
Join Date: May 2008
Location: FL
Posts: 130
More Games
Hey. I made several games. Here they are: I think theres 6
case 10:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0 };
slots[3] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0 };
slots[4] = new int[] { 0, 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 0, 0 };
slots[5] = new int[] { 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 0 };
slots[6] = new int[] { 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 2 };
slots[7] = new int[] { 0, 1, 1, 2, 1, 1, 1, 2, 0, 1, 1, 0, 0, 1, 1, 2 };
slots[8] = new int[] { 0, 0, 0, 1, 1, 1, 2, 0, 0, 1, 1, 0, 0, 1, 2, 0 };
slots[9] = new int[] { 0, 0, 0, 0, 1, 2, 0, 0, 0, 1, 1, 0, 0, 2, 0, 0 };
slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 };
goal = 80;
break;
case 11:
monmon.setPosition(new Vector2(0, 3));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[1] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[2] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[3] = new int[] { 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2 };
slots[4] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[6] = new int[] { 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[7] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[8] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[9] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
goal = 90;
break;
case 12:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 };
slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 };
slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 1, 1, 0 };
slots[5] = new int[] { 0, 0, 0, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2 };
slots[6] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[7] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[8] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[9] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2 };
goal = 85;
break;
case 13:
monmon.setPosition(new Vector2(185, 135));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 };
slots[1] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[2] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[3] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[4] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[5] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[6] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[7] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[8] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[9] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[10] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
goal = 95;
break;
case 14:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[1] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[2] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[3] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[4] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[5] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[6] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[7] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[8] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[9] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[10] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
goal = 100;
break;
case 15:
monmon.setPosition(new Vector2(0, 130));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[1] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[2] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[3] = new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 2 };
slots[4] = new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 2, 2, 1, 1, 1, 2 };
slots[6] = new int[] { 2, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 2 };
slots[7] = new int[] { 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1 };
slots[8] = new int[] { 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1 };
slots[9] = new int[] { 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2 };
slots[10] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 };
goal = 90;
break;
Thats it. Some of them are pretty fun. Hopefully you guys can see the code right.
05-28-2008, 07:33 PM
#32 (permalink )
Experienced Member
Join Date: May 2008
Location: Colorado
Posts: 803
Quote:
Originally Posted by
daneboyzzz
Hey. I made several games. Here they are: I think theres 6
case 10:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0 };
slots[3] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0 };
slots[4] = new int[] { 0, 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 0, 0 };
slots[5] = new int[] { 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 0 };
slots[6] = new int[] { 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 2 };
slots[7] = new int[] { 0, 1, 1, 2, 1, 1, 1, 2, 0, 1, 1, 0, 0, 1, 1, 2 };
slots[8] = new int[] { 0, 0, 0, 1, 1, 1, 2, 0, 0, 1, 1, 0, 0, 1, 2, 0 };
slots[9] = new int[] { 0, 0, 0, 0, 1, 2, 0, 0, 0, 1, 1, 0, 0, 2, 0, 0 };
slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 };
goal = 80;
break;
case 11:
monmon.setPosition(new Vector2(0, 3));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[1] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[2] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[3] = new int[] { 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2 };
slots[4] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[6] = new int[] { 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[7] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[8] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[9] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
goal = 90;
break;
case 12:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 };
slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 };
slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 1, 1, 0 };
slots[5] = new int[] { 0, 0, 0, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2 };
slots[6] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[7] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[8] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[9] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2 };
goal = 85;
break;
case 13:
monmon.setPosition(new Vector2(185, 135));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 };
slots[1] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[2] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[3] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[4] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[5] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[6] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[7] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[8] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[9] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[10] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
goal = 95;
break;
case 14:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[1] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[2] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[3] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[4] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[5] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[6] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[7] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[8] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[9] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[10] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
goal = 100;
break;
case 15:
monmon.setPosition(new Vector2(0, 130));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[1] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[2] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[3] = new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 2 };
slots[4] = new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 2, 2, 1, 1, 1, 2 };
slots[6] = new int[] { 2, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 2 };
slots[7] = new int[] { 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1 };
slots[8] = new int[] { 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1 };
slots[9] = new int[] { 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2 };
slots[10] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 };
goal = 90;
break;
Thats it. Some of them are pretty fun. Hopefully you guys can see the code right.
Number 5/Case 14 sure seems creative...
__________________
Invisible Text. =P
05-28-2008, 10:06 PM
#33 (permalink )
Support Team Expert Zuner
Join Date: Nov 2007
Posts: 3,029
^^ Lol derek.
Btw, just saw this on youtube!
__________________
05-29-2008, 03:53 AM
#34 (permalink )
Experienced Zuner
Join Date: May 2008
Posts: 171
Quote:
Originally Posted by
ShotgunSnipist
Okay so here is another balloon.
This one I actually think is worth downloading and redeploying.
target.bmp is the balloon file
Example.bmp is an example of what it should look like in the game. (DO NOT use this as your target.)
nice baloons
thanks for those. so why do they look grey now, but colored in the game? iguess the game does the coloring of the baloons itself.
__________________
"Fact: 90% of all people who type lol are not,
in fact, laughing out loud."
- David Letterman
05-29-2008, 04:54 AM
#35 (permalink )
Jr. Zuner
Join Date: May 2008
Posts: 39
What??
I'm not sure I know what pop em is...
05-29-2008, 04:59 AM
#36 (permalink )
Jr. Zuner
Join Date: May 2008
Posts: 39
Whats the ALPHA for??
05-29-2008, 04:59 AM
#37 (permalink )
Jr. Zuner
Join Date: May 2008
Posts: 39
WOW is this for actually scripting the games??
05-29-2008, 05:34 AM
#38 (permalink )
Experienced Zuner
Join Date: May 2008
Location: FL
Posts: 130
Even more levels
I made 2 more levels and updated the other ones to make them better. For example, case 13 was too hard, so I decreased the goal and added a rebound on the side. Other things are like allignemnts and stuff. Hope you guys enjoy them:
case 10:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0 };
slots[2] = new int[] { 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 0, 0 };
slots[3] = new int[] { 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 0 };
slots[4] = new int[] { 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 2, 2 };
slots[5] = new int[] { 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2 };
slots[6] = new int[] { 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 1, 2, 1, 1, 2 };
slots[7] = new int[] { 0, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 0, 0, 1, 1, 2 };
slots[8] = new int[] { 0, 0, 0, 1, 1, 1, 2, 2, 2, 1, 1, 0, 0, 1, 2, 2 };
slots[9] = new int[] { 0, 0, 0, 0, 1, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 0 };
slots[10] = new int[] { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0 };
goal = 80;
break;
case 11:
monmon.setPosition(new Vector2(0, 3));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[1] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[2] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[3] = new int[] { 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2 };
slots[4] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[6] = new int[] { 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[7] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[8] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[9] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
goal = 90;
break;
case 12:
monmon.setPosition(new Vector2(50, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 2, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 2, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 };
slots[3] = new int[] { 2, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 };
slots[4] = new int[] { 2, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 1, 1, 0 };
slots[5] = new int[] { 2, 0, 0, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2 };
slots[6] = new int[] { 2, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[7] = new int[] { 2, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[8] = new int[] { 2, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[9] = new int[] { 2, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2 };
goal = 80;
break;
case 13:
monmon.setPosition(new Vector2(185, 135));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 };
slots[1] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[2] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[3] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[4] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[5] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[6] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[7] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[8] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[9] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[10] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
goal = 95;
break;
case 14:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[1] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[2] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[3] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[4] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[5] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[6] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[7] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[8] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[9] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[10] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
goal = 100;
break;
case 15:
monmon.setPosition(new Vector2(0, 130));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[1] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[2] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[3] = new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 2 };
slots[4] = new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 2, 2, 1, 1, 1, 2 };
slots[6] = new int[] { 2, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 2 };
slots[7] = new int[] { 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1 };
slots[8] = new int[] { 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1 };
slots[9] = new int[] { 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2 };
slots[10] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 };
goal = 90;
break;
case 16:
monmon.setPosition(new Vector2(200, 135));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 0, 2, 0, 2, 0, 2, 0, 0, 0, 2, 0, 2, 0, 2, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2 };
slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[4] = new int[] { 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0 };
slots[5] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[6] = new int[] { 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2 };
slots[7] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[8] = new int[] { 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0 };
slots[9] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[10] = new int[] { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0 };
goal = 60;
break;
case 17:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0 };
slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0 };
slots[5] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[6] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 };
slots[7] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 };
slots[8] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 };
slots[9] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1 };
goal = 75;
break;
Haha, yeah Derek. I thought case 14 was pretty original
. I sorta did that level as a joke. Case 16 replicates one of those games where you put the marble in on the top and hope for it to go in the right hole on the bottom. 17 is like an archery range. Thanks everyone for the opportunity.
Last edited by daneboyzzz; 05-29-2008 at 07:55 AM .
05-29-2008, 05:51 AM
#39 (permalink )
Experienced Zuner
Join Date: May 2008
Location: FL
Posts: 130
New bloon
Quote:
Shotgun Sniper:
Okay so here is another balloon.
This one I actually think is worth downloading and redeploying.
target.bmp is the balloon file
Example.bmp is an example of what it should look like in the game. (DO NOT use this as your target.)
How do you add the target file to the game? Where is its path?
05-29-2008, 06:54 AM
#40 (permalink )
Support Team Expert Zuner
Join Date: Nov 2007
Posts: 3,029
Quote:
Originally Posted by
jacksonebueno
WOW is this for actually scripting the games??
What are you talking about!?
__________________