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Old 08-26-2008, 12:01 PM   #121 (permalink)
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Quote:
Originally Posted by Marshillboy View Post
Fixed. Thanks for pointing that out Netrix. It was fixed in the earlier version, I must have been modifying older code.
No problem. This game looks pretty nice. Great job.



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Old 08-27-2008, 10:35 AM   #122 (permalink)
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I dont like how the Music menu is bolted in this great game.
The menu (as you noted) does not go to the main screen
When the game is over, the menu doesnt flow nicely to the Click to Begin screen and it is hard to restart a new game
Can you a better playlist control and support so we can select what the game will playback ?
The option of shuffling all my library is good, but better control and support for media playback is needed.
Thanks.
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Old 08-29-2008, 12:56 AM   #123 (permalink)
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WOW....it took me the longest time for it to deploy...lol...but im glad i got it nice game...like everyone else is saying, a little sluggish, but thats probably not that hard to fix (hopefully). Dont forget to add in some power-ups and stuff....like when u get 4-in-a-row, you get a power jewel like on the real game. That would be so cool. cant wait for the next versions




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Old 08-30-2008, 05:11 PM   #124 (permalink)
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I had the alpha and I loved playing this game. To be honest, it was my first time playing bejewels..

Downloading the beta version now.
+rep for you
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Old 09-05-2008, 03:32 PM   #125 (permalink)
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maybe you should add a high scores list
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Old 09-05-2008, 03:37 PM   #126 (permalink)
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once you download the link how do u put it on the zune



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Old 09-05-2008, 04:12 PM   #127 (permalink)
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Quote:
Originally Posted by BabyMamma View Post
once you download the link how do u put it on the zune
http://www.zuneboards.com/forums/tut...une-games.html
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Old 09-17-2008, 08:08 PM   #128 (permalink)
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Content\jewels.xap : error : XACT is not supported by the Zune platform.

Won't compile in visual studio c#



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Old 09-17-2008, 08:29 PM   #129 (permalink)
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Yeah, microsoft screwed up something with their new games release. I'll have to get to work fixing it.
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Old 09-18-2008, 12:37 AM   #130 (permalink)
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I hope the original dev doesn't mind, but I managed to get the game working on the 3.0 update.

Download: zJewels - Update.zip

I don't see anything that may have been broken by me (at least not right off the bat) the game it playable on the 3.0 update with my modifications. (Tested on my updated 30 gb Zune)

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Old 09-18-2008, 05:59 PM   #131 (permalink)
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thx Luthian, ur a big help and i hope Marshillboy would be usin this
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Old 09-20-2008, 02:10 PM   #132 (permalink)
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thanks



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Old 09-29-2008, 06:10 PM   #133 (permalink)
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Updated to 3.0 beta version. Thanks to Luthian.
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Old 10-03-2008, 08:50 PM   #134 (permalink)
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thanks A LOT A LIKE THIS GAME



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Old 10-04-2008, 01:51 PM   #135 (permalink)
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Sounds fun.
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Old 10-08-2008, 01:02 AM   #136 (permalink)
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this is like
my favorite game
thank you!



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Old 10-09-2008, 03:44 AM   #137 (permalink)
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sweet, pretty nice




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Old 10-11-2008, 11:57 AM   #138 (permalink)
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hey yall how can i close the games when im done playin, the only way i kno is by holdin the arrow button but that turns off the zune. any help?



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Old 10-11-2008, 10:24 PM   #139 (permalink)
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hey yall how can i close the games when im done playin, the only way i kno is by holdin the arrow button but that turns off the zune. any help?
Triggering a reboot is the only way to exit non-MS games, hopefully, the soft exit will be fully implemented in the final release. Sorry, but even adding a "close" menu option triggers the same reboot cycle.



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Old 10-11-2008, 10:45 PM   #140 (permalink)
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Quote:
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hey yall how can i close the games when im done playin, the only way i kno is by holdin the arrow button but that turns off the zune. any help?
All ways to exit a non-MS game result in an automatic reboot caused by the Zune firmware. This is not a bug on either game developers' or Microsoft's part; it is an intentional mechanism to a) make it harder to break through the restrictions imposed by XNA and b) put non-MS-approved games at a disadvantage.
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