Old 07-19-2008, 11:30 PM   #101 (permalink)
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Good game! Is this still being worked on?
Yes, but I've been rather busy. Hold your horses for the close-to-final release.
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Old 07-23-2008, 10:49 PM   #102 (permalink)
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Why doesn't it just use a .zip? =[
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Old 07-24-2008, 12:37 AM   #103 (permalink)
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Why doesn't it just use a .zip? =[
Because rar's have better compression, therefore smaller size, faster download
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Old 07-25-2008, 03:23 PM   #104 (permalink)
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Bejeweled pwns and I am eagerly awaiting the final release of this game for the zune!



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Old 08-07-2008, 07:16 PM   #105 (permalink)
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This is probably one of the best graphics on a zune game. I can't get enough of this game!




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Old 08-08-2008, 03:59 AM   #106 (permalink)
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i cant put this on my zune??




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Old 08-09-2008, 01:34 AM   #107 (permalink)
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i cant put this on my zune??
You definitely need to read this if you haven't already. Tutorial on getting games to the Zune.




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Old 08-17-2008, 08:30 PM   #108 (permalink)
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I think you should make the selected blocks more easy to recognize. Like make it more flashy or some graphics that surround it. That'll be great.

EDIT: Also, there should be a bookmark/save feature where you can quit the game and go back where you left off. And be able to go back to the Zune menu.

Last edited by eddiemon; 08-17-2008 at 08:59 PM.




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Old 08-17-2008, 09:02 PM   #109 (permalink)
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And be able to go back to the Zune menu.
That's not possible until microsoft addresses the restarting issue. It's not my doing.
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Old 08-17-2008, 09:16 PM   #110 (permalink)
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That's not possible until microsoft addresses the restarting issue. It's not my doing.
Oh I just found out, clicking back till the main menu of jewels then holding back will bring you back to Zune menu.




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Old 08-18-2008, 06:56 AM   #111 (permalink)
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i'm intrigued...playing now...
Alright. It's really good, but my suggestions are to increase the speed like people have suggested, but to also make it a bit more noticable when you're selecting. Most of the time, i couldn't tell what i had selected and so on. Instead of having them slowly flashing, i think you should have a thick line surrounding it (like when it's selected, only thicker) and have a bright color that stands out. Then when you select it, it changes color or something. That would make it a bit less confusing. But other than that, I think it's great!
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Old 08-19-2008, 07:22 AM   #112 (permalink)
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I've killed so many hours playing this game in classes it isn't even funny. This is an extremely well put-together release, even for an alpha. You guys really put a lot of time into it and I think I speak for most of the Zune game users when I say we appreciate it greatly. The only things that even come /close/ to...well, not being excellent, are the selection function and the progress bar. The bar goes off the screen at about 180 points, and the selection is very light, making it hard to find the cursor at times. All in all, a great release, and I'm looking forward to further updates.



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Old 08-22-2008, 06:45 PM   #113 (permalink)
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great game. it was a little slow but i think overall it was a good quality game. it looked real official if u kno what i'm sayin.




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Old 08-23-2008, 08:33 AM   #114 (permalink)
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thx Marshillboy i was looking for this kind of game to came out.

i played this game for 2 hours and never stopped.
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Old 08-23-2008, 04:26 PM   #115 (permalink)
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downloading

this game is like magic lines but this one is much easy to play.

Last edited by Netrix; 08-23-2008 at 05:45 PM. Reason: Double post



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Old 08-26-2008, 12:03 AM   #116 (permalink)
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New beta version released! Check it out, it's alot better than the alpha (in my humble opinion).
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Old 08-26-2008, 06:14 AM   #117 (permalink)
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Originally Posted by Marshillboy View Post
New beta version released! Check it out, it's alot better than the alpha (in my humble opinion).
OMG!!!... I was expecting a update to this Jewels ...Downloading now!

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Nearly all graphical issues have been fixed, including the addition of a new menu that allows music to be played during the game. Unfortunately, I haven't been able to allow the player to reach the main menu from in-game, but there's really no point to that anyways.
yes!!! yes!!! yes!!! yes!!! yes!!! yes!!!
Music playback was highly needed. Well done, Mboy.
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Old 08-26-2008, 10:18 AM   #118 (permalink)
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yay! deploying now, thanks

edit: looks good
still a little slow though but still pure awesome game!
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Old 08-26-2008, 11:22 AM   #119 (permalink)
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I got an IndexOutOfRange error when I moved the cursor down too far at line 326:

Code:
hilightedJewel = jewelMap[mouseTileX, mouseTileY];
The problem seems to be on line 373:

Code:
if (mouseTileY < BOARD_SIZE)
That should be

Code:
if (mouseTileY < BOARD_SIZE - 1)
since it adds 1 to mousetTileY, and you do not want it to become equal to BOARD_SIZE.

EDIT: The same situation with mouseTileX happens on line 344.
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Old 08-26-2008, 11:58 AM   #120 (permalink)
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Fixed. Thanks for pointing that out Netrix. It was fixed in the earlier version, I must have been modifying older code.
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