For those still having issues with the
Z30 controls after the latest release (like me), here's a modification to the code in InputWrapper.cs (in the Update method). It checks to see if the button is being held in addition to the pressed state. It makes walking easier, but changing the angle for weapons moves a bit too fast for my taste, not sure if that's an issue for people with newer Zunes.
//Zune 30 controls
if ( DPadDown.State == InputWrapper.ButtonState.Pressed || DPadDown.State == InputWrapper.ButtonState.Held ){
LeftStick.Y -= 1;
}
if (DPadUp.State == InputWrapper.ButtonState.Pressed || DPadUp.State == InputWrapper.ButtonState.Held)
{
LeftStick.Y += 1;
}
if ( DPadLeft.State == InputWrapper.ButtonState.Pressed || DPadLeft.State == InputWrapper.ButtonState.Held) {
LeftStick.X -= 1;
}
if (DPadRight.State == InputWrapper.ButtonState.Pressed || DPadRight.State == InputWrapper.ButtonState.Held)
{
LeftStick.X += 1;
}