Old 05-29-2008, 06:27 PM   #101 (permalink)
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Zune 30 Support is gone again?




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Old 05-29-2008, 10:14 PM   #102 (permalink)
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I'm using a zune 80. Game is great and really fun I've played it several times are you planning on expanding it like adding more weapons and maybe stage terrains? Oh, and one more question why is it they run fast up hill, but slow down hill? Lol, that's funny.
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Old 05-31-2008, 02:39 PM   #103 (permalink)
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love this game! it really has great potential and remimds me of the old tank flash game i used to play. it still needs allitle work with the movement (whate indeedjimmy said) multiplayer with other zunes would kick ass though.
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Old 06-02-2008, 07:31 AM   #104 (permalink)
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There is currecntly a 30/4/8/80 version on codeplex. It is pretty buggy, and moving doesnt work well. Jetpack doesnt either.




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Old 06-02-2008, 10:51 AM   #105 (permalink)
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So why doesn't multilayer work yet?
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Old 06-02-2008, 11:44 AM   #106 (permalink)
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Default Z30 Controls

For those still having issues with the Z30 controls after the latest release (like me), here's a modification to the code in InputWrapper.cs (in the Update method). It checks to see if the button is being held in addition to the pressed state. It makes walking easier, but changing the angle for weapons moves a bit too fast for my taste, not sure if that's an issue for people with newer Zunes.

//Zune 30 controls

if ( DPadDown.State == InputWrapper.ButtonState.Pressed || DPadDown.State == InputWrapper.ButtonState.Held ){
LeftStick.Y -= 1;
}
if (DPadUp.State == InputWrapper.ButtonState.Pressed || DPadUp.State == InputWrapper.ButtonState.Held)
{
LeftStick.Y += 1;
}
if ( DPadLeft.State == InputWrapper.ButtonState.Pressed || DPadLeft.State == InputWrapper.ButtonState.Held) {
LeftStick.X -= 1;
}
if (DPadRight.State == InputWrapper.ButtonState.Pressed || DPadRight.State == InputWrapper.ButtonState.Held)
{
LeftStick.X += 1;
}




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Old 06-02-2008, 12:29 PM   #107 (permalink)
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Nicely Done...
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Old 06-02-2008, 01:08 PM   #108 (permalink)
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Quote:
Originally Posted by cubeberg View Post
For those still having issues with the Z30 controls after the latest release (like me), here's a modification to the code in InputWrapper.cs (in the Update method). It checks to see if the button is being held in addition to the pressed state. It makes walking easier, but changing the angle for weapons moves a bit too fast for my taste, not sure if that's an issue for people with newer Zunes.

//Zune 30 controls

if ( DPadDown.State == InputWrapper.ButtonState.Pressed || DPadDown.State == InputWrapper.ButtonState.Held ){
LeftStick.Y -= 1;
}
if (DPadUp.State == InputWrapper.ButtonState.Pressed || DPadUp.State == InputWrapper.ButtonState.Held)
{
LeftStick.Y += 1;
}
if ( DPadLeft.State == InputWrapper.ButtonState.Pressed || DPadLeft.State == InputWrapper.ButtonState.Held) {
LeftStick.X -= 1;
}
if (DPadRight.State == InputWrapper.ButtonState.Pressed || DPadRight.State == InputWrapper.ButtonState.Held)
{
LeftStick.X += 1;
}
so where and how would i copy and paste this into the code?
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Old 06-02-2008, 01:13 PM   #109 (permalink)
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Quote:
Originally Posted by mikenike View Post
so where and how would i copy and paste this into the code?
Under the NameZune project, in the "Systems - Managers" folder, you'll see InputWrapper.cs. Search in that file (CTRL + F) for "//Zune 30 Controls". Just overwrite the four "if" statements with what I provided.




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Old 06-02-2008, 01:19 PM   #110 (permalink)
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thanks for that. i knew which file already and how to find it, i just forgot to open the drop down in the middle of the code.
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Old 06-02-2008, 07:31 PM   #111 (permalink)
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Quote:
Originally Posted by cubeberg View Post
For those still having issues with the Z30 controls after the latest release (like me), here's a modification to the code in InputWrapper.cs (in the Update method). It checks to see if the button is being held in addition to the pressed state. It makes walking easier, but changing the angle for weapons moves a bit too fast for my taste, not sure if that's an issue for people with newer Zunes.

//Zune 30 controls

if ( DPadDown.State == InputWrapper.ButtonState.Pressed || DPadDown.State == InputWrapper.ButtonState.Held ){
LeftStick.Y -= 1;
}
if (DPadUp.State == InputWrapper.ButtonState.Pressed || DPadUp.State == InputWrapper.ButtonState.Held)
{
LeftStick.Y += 1;
}
if ( DPadLeft.State == InputWrapper.ButtonState.Pressed || DPadLeft.State == InputWrapper.ButtonState.Held) {
LeftStick.X -= 1;
}
if (DPadRight.State == InputWrapper.ButtonState.Pressed || DPadRight.State == InputWrapper.ButtonState.Held)
{
LeftStick.X += 1;
}

Thanks for this, i was suffering from a brain fart and couldn't figure out why zune30 users were not happy with the input.



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Old 06-03-2008, 01:50 PM   #112 (permalink)
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Quote:
Originally Posted by Pauliver View Post
Thanks for this, i was suffering from a brain fart and couldn't figure out why zune30 users were not happy with the input.
Glad to help! The only issue is that the weapon angle changes very quickly (it was easier to use when it moved more slowly). Does it move quickly for the new models too?




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Old 06-04-2008, 06:44 PM   #113 (permalink)
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Quote:
Originally Posted by ShotgunSnipist View Post
So why doesn't multilayer work yet?
only own 1 zune. for 130$ i'll write you multiplayer.



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Old 06-04-2008, 10:56 PM   #114 (permalink)
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Quote:
Originally Posted by Pauliver View Post
only own 1 zune. for 130$ i'll write you multiplayer.
Damn! If i had the money I would.
This game is AMAZING! you have no idea.
With multilayer this game would sweep all the other game into the garbage.
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Old 06-05-2008, 03:22 PM   #115 (permalink)
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Default New Version Available (Supports Zune 30!)

Just thought I'd let you know that there is a new version of the Name Worms game available in Codeplex. It supports Zune 30, I actually just finished playing a game on my Zune 30 and it was awesome. They are currently working on adding in new weapons.

http://www.codeplex.com/Name/SourceC...leCommits.aspx





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Old 06-05-2008, 08:11 PM   #116 (permalink)
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thanks for the post of the new version




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Old 06-07-2008, 05:22 PM   #117 (permalink)
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so the new weapons r not available yet right? cuz i downloaded it and played it, and nothin is diff.
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Old 06-07-2008, 06:19 PM   #118 (permalink)
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Yeah, I thought that there was new weapons too but then I looked back and he said he MAPPED OUT new weapons. So hopefully soon. =D
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Old 06-10-2008, 03:43 PM   #119 (permalink)
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um can someone please give step by step instructions on how to deploy this to my zune..im not very good with visual studio...thx



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Old 06-10-2008, 06:11 PM   #120 (permalink)
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this is the wrong section and if you even bothered to look for instructions you would find some really easy to read ones. you could either look for them or use the search feature.
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