Idk, when i downloaded it, i was able to use it on my 30, not sure if it was a fixed version or anything. I love it, but like everyone said, there should be a way to end turns.
Location: So two peanuts are walking down the road and one gets assualted.
Posts: 81
Quote:
Originally Posted by Link9228
ok, well... you have to extract it... you know, like a .zip
you're gonna need a program that can open .rar files.
extract it, and all the files are in there like normal C#
Uh, could somebody do that and then make it download-able without having to extract anything? Im confused at what you mean...
in the tut i see it has a third team working but when i try to play 3 or 4 teams my zune shuts off. Is it supposed to be working for me or is there something wrong with the current version?
Game: A worms style game. It currently has 3 weapons, a jetpack and healthpack. The terrain auto-generates every game giving the game some replayablity.
Version: 1.0
Development time: 6 weeks.
Authors: Paul & Arthur
GamePlay: [See codeplex.com/Name page for controls] Human player only, you'll have to play it with a friend or play all teams.
AI: None yet
Network: None yet
Sound: None yet
Zunes supported: 4,8,80gb
[If someone comes up with controls for a 30gb Zune it could also be supported]
Screen Shots: [See Codeplex.com/Name]
Source: http://www.codeplex.com/Name
For those of you who don't know about codeplex you can also report bugs so if you find a bug please report it.
Known Bugs: If you finish a game and start a second one the new terrain is drawn over the pervious terrain making the map a bit confusing.
A little background: The game was original an invader zim themed worms game, that used per-pixel collision and had deformable terrain. The invader-zim theme went because I don't wont he Invader Zim IP . The per-pixel collision and deformable terrain went because it was a big performance hit.
Anyone is welcome to use the code in their own project, or extend this project. If your curious about the port from Win/360 to Zune I have been blogging about it and will be blogging about performance and gameplay alterations required to take your game from a fast processor and a huge screen to a 400mhz proc and a 320x240 screen here: http://blogs.msdn.com/cykho/
I cant make more than 2 players and the aiming system doesn't work for me (it lags(goes forward then back, then forward and back)) but the AI has like 100% accuracy.
now that theres an AI, can you still play with 4 human players, or does there always hav to be a computer?
Edit: AHH! does the newest version not work with Zune 30s? cause when i try to move, i cant really go anywhere. same for aiming my gun. instead of pushing a direction, i hav to tap it, and it doesn't really move at all.
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