Yeah I found that out, sadly, myself while trying to play while I waited for a bus. :p. I plan to update the game and fix that soon. Not sure what happened to it. I might've accidentally toggled off the touch input in my code. That's another part of my update (my game's should just be perma-beta :p) is to move all my options to the ZuneBlade and then add some new ones like the ability to turn on and off the touch input in game and adjust the sensitivity of the touch input.
kinda odd game but y in the world are there so many like copys of same games?
i mean there is like 5 pong games but this stands alone and still origanal so gratz on that
+ rep : )
kinda odd game but y in the world are there so many like copys of same games?
i mean there is like 5 pong games but this stands alone and still origanal so gratz on that
+ rep : )
well, that's because at least two of them have multiplayer and others are just past versions, I think so, but your right, this one is original.
Can anyone make a new menu background? This looks horrible.
Go for it if you want, but there is a reason I chose to have solid colors instead of images: you are doing an image puzzle. If you introduce lots of noise around that puzzle, it will become straining on the eyes to separate the puzzle from the background.
Looks pretty spiffy. I personally prefer a solid background. That way if I get a dark album, I can use a brighter background. If I get a lighter album, I can use a darker background.
I have no plans to ever integrate an image background into the game for that reason, but if someone wanted to add their own, it's obviously cool with me.
Man I totally loved your game.. one thing dough... why did'nt you include the touch pad ability that was included in the version before this release? It was much faster and cooler!! Try solving that mate .. anyways,, the game kick ass!!
I just added that back in with my update from a couple days ago. And since I use a script for downloads, any link you find for downloading it will get you the new version. Trying giving it another download.
It shouldn't be. All I did was take that and multiply the thumbstick locations by it. Oh, nevermind that would break it. I need to multiply the end flick by the sensitivity, not the beginning thumbstick data. I'll see about patching that up real soon. Perhaps I'll also update it so the range is a bit nicer (that way any value from 0-100 would give you some decent results rather than having to stick to the 20-30 range).