|
  
|
|
|
#21 (permalink) |
|
Experienced Zuner
Join Date: Jan 2008
Location: Ohio
Posts: 112
Reputation: 10
|
can someone post up a screenshot???
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ya, my connection sucks, got a problem with it!? ![]() |
|
|
|
|
|
#22 (permalink) |
|
Squirt
Join Date: May 2008
Posts: 22
Reputation: 10
|
Way to be negative. This is obviously done by someone very experienced and if you read the blog you can see that is a port from a PC/360 game and that it still requires heavy optimization. He says he's aiming for 30 fps. I think this is the most promising looking Zunegame yet.
|
|
|
|
|
|
#27 (permalink) |
|
Zuner
Join Date: May 2008
Posts: 56
Reputation: 27
|
Hi guys, I'm the creator of that game. I'm sorry that some of you had bad luck with the alpha version I have uploaded what i would consider a "beta". The code has been posted to codeplex as well so anyone that has a desire to "Fix" anything they hate is welcome to. A few notes:
1) I re-wrote the gameplay manager yesterday if you had any team-switching related problems try the new build 2) It used to do per-pixel collision [and just push you up if you were intersecting pixels, I don't really want to get into advanced physics here but it was a performance based decision] It now stores an array of hights and just makes sure your above it - this really improves performance but prevents deformation of the terrain 3) Its not perfect, if someone finds a large bug and wants to fix it/wants me to fix it post a bug and ill work on it... If you like it, please digg it http://digg.com/gaming_news/Zune_Game/ Codeplex project (source) http://www.codeplex.com/Name/ |
|
|
|
|
|
#28 (permalink) |
|
Zuner
Join Date: May 2008
Posts: 56
Reputation: 27
|
Oh also [sorry forgot to mention this in the last post] Its only for the new Zunes. If someone can figure out an input system that won't make a user cry for the old zune i'll be happy to give it a try but it seems to be 1 button short of what would be needed.
|
|
|
|
|
|
#29 (permalink) |
|
Zuner
Join Date: Oct 2007
Location: So two peanuts are walking down the road and one gets assualted.
Posts: 81
Reputation: 10
|
Ah, thats good to know why it wasn't really working at all.
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
|
|
|
|
|
#30 (permalink) |
|
Zewbie
Join Date: May 2008
Posts: 4
Reputation: 10
|
Yeh - this game is totally polished and ready to rock now! See the latest post:
http://blogs.msdn.com/cykho/archive/...os-part-5.aspx |
|
|
|
|
|
#32 (permalink) |
|
Zuner
Join Date: May 2008
Posts: 56
Reputation: 27
|
The hard part with AI will not be the code but the logic. We are all ready at the edge of "acceptable" performance (with 4 players you drop as low as 15 fps in a few spots, while with 2 you have close to 30 fps) so AI would have to be heavily tested before its publicly released both for performance and to make sure that it doesn't just blindly fire into mountains. I'll look into it but no promises and it definitely won't be out for at least a month if at all.
The source is available so anyone who wants to try their hand at AI would be welcome to. P.S. I want to try and end this thread so if your reading this please post your comment over here: http://www.zuneboards.com/forums/dow...tyle-game.html |
|
|
|
![]() |
| Thread Tools | |
|
|
| |