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#1 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 325
Reputation: 90
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This is a game, I started on friday, its in alpha. The graphics are no were near done, the game play is close, I still need to add some stuff.
Features I plan to add: Multiplayer, Powerups, Powerdowns, etc. This is my first ever C# project. Oh and the menu is a little buggy, and also no were near done. Edit - 5/20/08 Stuff fixed in this version : Menu works now Stuff added - Splash screen Listen to your music while you play Stuff in the next version(Around 5/25/08 - 6/20/08) GFX, Powerups, powerdowns, Multiplayer!! Download at undeadwarez.com Also, ignore the number in the middle of the feild while your playing, thats for me while I develope it.
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#2 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,896
Reputation: 178
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Yeah!! Thanks. Glad to see a new game out. I'll tell you what I think when i finish downloading.
Edit: do you think you could get a .zip up?
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#3 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 325
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Yea, one min, just remmber its no were near done
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#4 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,896
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Yeah, I know, but I'd sitll like to try it out.
And thanks for the zip.
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#5 (permalink) | |
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Jr. Member
Join Date: May 2008
Posts: 325
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Quote:
Later on Im going to add more dogs as you gain levels.
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#6 (permalink) |
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Jr. Member
Join Date: Nov 2007
Location: Pennsylvania
Posts: 360
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Not bad for your first project! I would say the menu needs work before all else, and then after that, add a game over screen. I like the random texts that pop up after certain levels too!
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#8 (permalink) | |
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Jr. Member
Join Date: May 2008
Posts: 325
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Oh and the power ups that the dog gets are all random so one game might be easy, but next time it will be hard and vise versa
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#9 (permalink) |
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Jr. Zuner
Join Date: Feb 2008
Posts: 37
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got to level 55! then i accidently exited out. just a suggestion, if you stick to the walls for the first 50 levels, youll speed past. make it a harder
![]() Last edited by wonkoswain : 05-18-2008 at 05:59 PM. |
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#10 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,896
Reputation: 178
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^^ I second that. Also, are you gonna make the bulldog look likke a dog? lol
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#11 (permalink) | |
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Jr. Member
Join Date: May 2008
Posts: 325
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K ill try to make it harder. Yea, im working on the gameplay first then Ill add/fix the graphics
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#13 (permalink) | |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,896
Reputation: 178
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Quote:
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#14 (permalink) |
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Zuner
Join Date: Sep 2007
Location: Richlands NC
Posts: 97
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this is an awesome concept. I enjoy playing it right now. Hopefully We will get a couple of little figures. Thanks for posting, its nice seeing a new project.
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#15 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 325
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Thanx for all the support guys, ill keep working on it. Im going to borrow my bros zune later, so I can get multiplayer going later
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#16 (permalink) |
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Zuner
Join Date: Sep 2007
Location: Richlands NC
Posts: 97
Reputation: 14
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Wow, I didnt even think about the multiplayer concept. Its probably going to take a lot of time to get balance issue correct. Sounds good.
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Cheers, Steven My Zune with its Solid Steel Case will kick your Arse ![]() |
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#17 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 325
Reputation: 90
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Yea, im hoping I can do it without running into problems, so far its been smooth sailing
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#18 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 973
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How about when you gain levels more of the players you control appear(you would still control them 1 at a time) but if they get tagged by the dog they turn into a dog and you loose a life and you still have to get the remaining players over to the other side(unless you last one got tagged then you just go to the next level 1 life less)
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#19 (permalink) | |
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Jr. Member
Join Date: May 2008
Posts: 325
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