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#41 (permalink) |
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Zuner
Join Date: May 2008
Location: Georgia
Posts: 74
Reputation: 9
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Do you know when powerups will be out?
Last edited by sean1994 : 05-17-2008 at 04:33 AM.
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#42 (permalink) |
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Experienced Zuner
Join Date: May 2007
Posts: 131
Reputation: 28
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I hope the original Creator doesn't mind but I have created a Visually Enhanced version (with thumbnail). Here's the link.
RAR Can anyone take screen shots, I am not sure how to. LedZepp you can use this or not, I don't care (You did all the hard work after all) .Last edited by ChrisV1 : 05-16-2008 at 11:09 PM. ![]()
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#43 (permalink) |
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Squirt
Join Date: May 2008
Posts: 11
Reputation: 13
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I notice that you also have rows and columns mixed up.
Take a look at this example: Code:
{{0,0,1,2,0,0,0,1,2,0,0},
{2,2,2,2,2,2,2,2,2,2,2}};
(If you ever may forget this, try making a table in Word, it asks you for a amount of rows and columns. Just fill something in and you'll find out what rows are and wat columns are) |
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#44 (permalink) |
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Zuner
Join Date: May 2008
Posts: 74
Reputation: 10
Donate |
Or just think that architectural columns like Greek columns and stuff stand straight up and down and columns go up and down on the page. Rows like rows of benches in a church go across left to right.
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#46 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 154
Reputation: 11
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I clicked on Random Level and my Zune restarted...
edit: Never mind, doesn't do that anymore. edit: Screenshot for Visually Enhanced version: ![]() Last edited by miceylulu : 05-17-2008 at 07:50 AM.
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#48 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 950
Reputation: 107
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Thanks guys, but ive gone too far now to rename everything so ill just leave it as it is. Miceylulu, it does that because XNA is still in CTP, it will do that randomly and for any game. Miknike, I fixed it in the upcoming version(which im still working on), So far it has 2 new blocks, A silver one that you have to hit twice and a dark grey that never goes away. Currently working on level selection, but unless i figure out a better way, people will have to change a variable number everytime they add a new level, so lets hope i can figure something else out. Also in the next Version the paddle will be smaller in height(by 5 pixels(originally 10)), i had to sacrifice that to get better collision detection on it. Im also working on powerups, but thats harder than i thought(im not saying im giving up though). Once i get Level selector programmed i will release the new version, but powerups wont be in that version yet.
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#49 (permalink) | |
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Experienced Zuner
Join Date: May 2008
Posts: 163
Reputation: 12
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Quote:
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#50 (permalink) |
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Experienced Zuner
Join Date: Jan 2008
Location: Ohio
Posts: 101
Reputation: 10
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this game is great!! way better than the brick game on ipod!! i love that u can make ur own lvl. one thing, can it be made to utilize the touchpad?
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#51 (permalink) |
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Experienced Zuner
Join Date: Jan 2008
Location: Ohio
Posts: 101
Reputation: 10
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im trying to make my own lvl. but im having trouble i used the lvl creator and have my code i just dont know where to put it! can someone help?
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#52 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 950
Reputation: 107
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Please look at step 2 in my first post, thats where you put it, and then skip to step 6 because you will need to add that too, the level creator doesnt create the code needed for step 6 though and when you use the level creator wehre it says level# it will always be level1 not whatever level you are creating
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#53 (permalink) |
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Experienced Zuner
Join Date: Jan 2008
Location: Ohio
Posts: 101
Reputation: 10
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IM ON LEVEL 1,500 BEAT THAT!! lol. after lvl 12 or 13 its just blank and everytime i click it just gives me another level thats blank. i tried making my own lvl, did that mess it up.?i diidnt see my custom made lvl. why is this happening?
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#55 (permalink) | |
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Experienced Zuner
Join Date: Jan 2008
Location: Ohio
Posts: 101
Reputation: 10
Donate |
Quote:
{0,1,1,0,0,0,0,0,0,0,0}, {1,0,0,1,2,0,0,0,0,0,0}, {1,0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,0,3,0,0,0,1,0}, {1,0,1,1,2,3,3,3,1,0,1}, {1,0,0,1,2,3,0,3,1,0,1}, {1,1,1,1,2,3,0,3,0,1,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}}; break;
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#56 (permalink) | ||
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Super Zuner
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Ok heres my experience
Good -graphics look good -music works well, could you in game song change Bad -Random level does not work for me. If I click it once nothing happens if I click it a couple times the game crashes. -I thought the game looked off center but then I realized that the right side black bar sticks out to the left farther than the right. This is causing some ball rebound problems. The paddle cant go past the black bar but apparently the ball can go all the way to the edge. That allows the ball to go further to the right than the paddle can go so saving the ball in the bottom right corner is impossible. -Ball rebound is odd in my opinion. When you start the ball on the first bounce I would expect it to go straight up but it goes up at an angle. Also when the ball is comming from the right to the left I would expect it to bounce off the paddle and continue left. Right now it returns right. Sorry some of this is confusing Im working on getting some screen shots to better explain it.
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#57 (permalink) | |||
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 950
Reputation: 107
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Nuklhed92, first off, all the ones that rows that contain all zeros below your last line that has numbers can be deleted to look like this
Code:
case 13: level1 = new int[,]{
{0,1,1,0,0,0,0,0,0,0,0},
{1,0,0,1,2,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,0,3,0,0,0,1,0},
{1,0,1,1,2,3,3,3,1,0,1},
{1,0,0,1,2,3,0,3,1,0,1},
{1,1,1,1,2,3,0,3,0,1,0}};
break;
Code:
case 13: columns = 7; break; Quote:
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#58 (permalink) | ||
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Super Zuner
Donate |
I downloaded v7. By black bars I meant the edges. Sorry its a painb in the ass for me to get pics onto my comp. Hopefully I can get some screens of what I mean up tonight but It looks like you got it.
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#60 ( |