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Old 05-15-2008, 03:52 PM   #21 (permalink)
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Definitely looks a lot better looking. After collision detection is fixed it'll be a lot nicer. The ball seems to bounce off the paddle in only a few different angles though. I think it needs to be a bit more variation to keep you from being able to beat a level without moving the paddle (i got all but the last block without moving). Also, the ball stuck to the top of the screen and slowly slid across until it hit a brick to knock it free a few times.
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Old 05-15-2008, 04:12 PM   #22 (permalink)
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Quote:
Definitely looks a lot better looking. After collision detection is fixed it'll be a lot nicer. The ball seems to bounce off the paddle in only a few different angles though. I think it needs to be a bit more variation to keep you from being able to beat a level without moving the paddle (i got all but the last block without moving). Also, the ball stuck to the top of the screen and slowly slid across until it hit a brick to knock it free a few times.
For the paddle part, fixing the collision detection will fix that too, in fact im almost done with it, im currently trying to solve the sliding across the top issue, as for the post before that about not being able to restart, i left out 1 line of code on accident, when i release the newer version with better collision detection tonight the fix will be in there



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Old 05-15-2008, 05:13 PM   #23 (permalink)
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Collision Detection has been fixed
Along with the bug that didnt let you start a new game after you lost one.

First post is updated
[V. 0.0.6]
Rar Zip

Up next, Random Levels

If you find any bugs with the whole game or with the collision detection please tell me and i will try to fix it.

Last edited by LedZepp : 05-15-2008 at 05:15 PM.



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Old 05-15-2008, 05:27 PM   #24 (permalink)
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when you click all the way right or left the paddle goes off the screen (z30)
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Old 05-15-2008, 05:39 PM   #25 (permalink)
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Awesome
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Old 05-15-2008, 06:09 PM   #26 (permalink)
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Thank you mrgoodnight, it has been fixed
Download
[V. 0.0.6]
Rar Zip
first post download link has also been updated with this fix



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Old 05-15-2008, 06:20 PM   #27 (permalink)
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Great overall game cant wait to see next update
0.0.6 is awsome
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Old 05-15-2008, 06:23 PM   #28 (permalink)
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Wow, this is tight! I think you should limit the paddle to staying inbounds though. Great game though.
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Old 05-15-2008, 07:20 PM   #29 (permalink)
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Quote:
Originally Posted by soccerfreak24
Wow, this is tight! I think you should limit the paddle to staying inbounds though. Great game though.
It is now, it even was in V. 0.0.6, i guess you downloaded v.0.0.6 before i upped the fixed one. Thanks for your input though.

Quote:
Originally Posted by camrothor
Great overall game cant wait to see next update
0.0.6 is awsome
Thank you, and heres what youve been waiting for

Added random level support!
[V. 0.0.7]
Rar Zip

So has anyone made their own level(s) yet? Please share them so i can include more levels in the official releases.
Next in line is a level creator in game. Will anyone want this feature or not? I wont start coding either way until tomorrow, but i would like to know if i should spend the time creating it.

If you ever want to know what the latest version is, please check the first posts title, I will update it everytime i release a new version.

Last edited by LedZepp : 05-15-2008 at 07:24 PM.



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Old 05-15-2008, 07:44 PM   #30 (permalink)
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I think making your own levels in the game would be really cool! i would definitely use it!
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Old 05-15-2008, 09:12 PM   #31 (permalink)
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this looks waaaaaay better than the previous port of Breakout (lots of eyecandy in this one ), plus judging from the screenshots the music integration looks to be one of the best yet....MUSIC CONTROLS! REJOICE!

definitely gonna d/l this when i get home
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Old 05-16-2008, 12:00 AM   #32 (permalink)
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Heres my level. A suggestion would be level selection. After I made my level, i coded it as the first level so i wouldn't have to play threw all 11 levels to get to the one i made.

Quote:
case 12: level1 = new int[,]{{2,3,1,1,2,2,2,1,1,3,2},
{1,3,0,1,0,0,0,1,0,3,1},
{2,2,2,3,1,0,1,3,2,2,2},
{0,3,0,0,0,0,0,0,0,3,0},
{1,0,2,2,2,0,2,2,2,0,1},
{0,0,0,0,3,0,3,0,0,0,0},
{2,2,2,0,3,0,3,0,2,2,2},
{0,3,1,0,3,0,3,0,1,3,0},
{1,0,2,2,2,0,2,2,2,0,1},
{3,0,0,0,1,0,1,0,0,0,3},
{2,2,2,0,1,0,1,0,2,2,2},
{0,0,3,0,1,0,1,0,3,0,0},
{1,3,2,2,2,0,2,2,2,3,1}};
break;
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Old 05-16-2008, 02:57 AM   #33 (permalink)
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hey just looking at the screenshots i got an idea about a possible addition for future versions...have access in the menu to have a randomiser for the level background and you could set a certain folder in you pictures that it would take images from. i reckon that would make this game friggin excellent!
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Old 05-16-2008, 03:30 AM   #34 (permalink)
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Thank you everyone for your feedback. So i will create a level designer, and im thinking ill let people create about 10 levels(unless i can just put all levels into 1 file when saving then maybe more) then when you click Start New Game another menu will show up with 2 options 1 being Original Levels and User Created Levels, if you click either one a menu with all the levels will open so you can choose. Then i will also create an Options menu in the Main Menu and let you choose to randomize wallpaper or pick a certain one.
Would anyone like me to include a Volume adjuster in the pause menu?

ps. Thank you mrgoodnight for the level, i will include it in the next release

Last edited by LedZepp : 05-16-2008 at 03:32 AM.



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Old 05-16-2008, 10:05 AM   #35 (permalink)
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Lovely game! I'm really looking forward to future updates! Right now it's still a bit buggy on my Z80, because I am not allowed to touch the squircle when I press a button, otherwise it might go wrong. I'd like to see scrolling and/or touchpad support in the future!

I'd also like to see that different colour blocks have different qualities. Like destroying a blue block only requires one hit, hitting a red one requires two and a silver one can't be destroyed.

Maybe it's also possible to add power-ups? A power up that makes you able to shoot, have multiple balls, enlarge/contract paddle, go trough bricks and so on.

I also think it's smarter to concentrate on gameplay first before adding all those gimmick features like ingame level-editors.

P.S: I made a online level creator which can be found over here! You can refer to this site from the first post so more people will see it and levels will start to flow in fast. I hope this will make you able to spend more time on the features I called above instead of the level editor.



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Old 05-16-2008, 12:18 PM   #36 (permalink)
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Nice game. Its very kewl to see some old games coming alive again. Im sure they are the easier oens to program but to see this flood of work done? means only really good games in the future.

I have to say, Im impressed overall with all the programmers abilities. Zune boards does its homework.
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Old 05-16-2008, 12:46 PM   #37 (permalink)
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Love the game but if you could change the hit detection of the paddle to that of the paddle in the pong version it would be very helpful. Other than that keep up the good work.



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Old 05-16-2008, 02:33 PM   #38 (permalink)
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thanks for that zip file and the updates



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Old 05-16-2008, 02:50 PM   #39 (permalink)
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Quote:
Originally Posted by laurens View Post
Lovely game! I'm really looking forward to future updates! Right now it's still a bit buggy on my Z80, because I am not allowed to touch the squircle when I press a button, otherwise it might go wrong. I'd like to see scrolling and/or touchpad support in the future!
I will try but i dont have a Z80,4, or 8 to debug it on so ill need some testers, and ill just release 2 versions one for new Zunes and one for old when i get it working. For now, I thought you can just turn the squircle off and leave only buttons?

Quote:
Originally Posted by laurens View Post
I'd also like to see that different colour blocks have different qualities. Like destroying a blue block only requires one hit, hitting a red one requires two and a silver one can't be destroyed.

Maybe it's also possible to add power-ups? A power up that makes you able to shoot, have multiple balls, enlarge/contract paddle, go trough bricks and so on.

I also think it's smarter to concentrate on gameplay first before adding all those gimmick features like ingame level-editors.
I was planning on getting powerups and doing more stuff with blocks, i just wanted to get the easier stuff out of the way, but I guess it couldnt hurt to start here

Quote:
Originally Posted by laurens View Post
P.S: I made a online level creator which can be found over here! You can refer to this site from the first post so more people will see it and levels will start to flow in fast. I hope this will make you able to spend more time on the features I called above instead of the level editor.
I love it, I will add it to my first post

Quote:
Originally Posted by afro ducks
Love the game but if you could change the hit detection of the paddle to that of the paddle in the pong version it would be very helpful. Other than that keep up the good work.
Yea i was planning on improving the paddle collision detection because if the ball doesnt have any bricks to hit it will go into a loop.

Quote:
Originally Posted by mikenike
thanks for that zip file and the updates
Your welcome

Last edited by LedZepp : 05-16-2008 at 02:58 PM.



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Old 05-16-2008, 03:09 PM   #40 (permalink)
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no offense to the other breakout, but this game is a beast



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