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Old 06-04-2008, 03:26 PM   #301 (permalink)
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I think ive said this somewhere in this thread before.
The top left "bug" is being caused by all the 0 "blocks" they all get thrown into the top left corner because they have no x or y, so they just get assinged 0 for x and 0 for y, if this doesnt get fixed by itself in the new version ill just throw them off the screen



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Old 06-04-2008, 04:09 PM   #302 (permalink)
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great game!
i am noticing a little problems with collision detection (goes through 4 blocks when it hits 1)
and you need to fix the bug with it crashing on certain levels.

other than that, great games.



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Old 06-05-2008, 05:17 AM   #303 (permalink)
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The only problem I have found with this game is if you die then go back and select a level again sometimes it crashes. Sometimes

Other then that, the only thing this game needs is an animation when you hit blocks. Like them turning into dust or something.
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Old 06-05-2008, 06:12 AM   #304 (permalink)
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a few levels (don't use the blank one, that's just for me to use as a template)
I've included the other piece of coding you have to put in as well,
Also i haven't tried any of these out because i don't have vc# on this computer but hopefully they'll be okay,

case 30: level1 = new int[,]
{{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0}};
break;

case 30: columns = 13;
break;

case 31: level1 = new int[,]
{{1,1,1,2,2,2,3,3,3,4,4},
{1,11,1,2,11,2,3,11,3,4,11},
{1,1,1,2,2,2,3,3,3,4,4},
{6,6,6,7,7,7,8,8,8,9,9},
{6,11,6,7,11,7,8,11,8,9,11},
{6,6,6,7,7,7,8,8,8,9,9},
{10,0,0,0,0,0,0,0,0,0,10},
{0,10,0,0,0,0,0,0,0,10,0},
{0,0,10,0,0,0,0,0,10,0,0},
{0,0,0,10,0,0,0,10,0,0,0},
{0,0,0,10,0,0,0,10,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0}};
break;

case 31: columns = 13;
break;

case 32: level1 = new int[,]
{{1,1,1,1,1,1,1,1,1,1,1},
{1,2,2,2,2,2,2,2,2,2,1},
{1,2,3,3,3,3,3,3,3,2,1},
{1,2,3,4,4,4,4,4,3,2,1},
{1,2,3,4,5,5,5,4,3,2,1},
{1,2,3,4,5,11,5,4,3,2,1},
{1,2,3,4,5,5,5,4,3,2,1},
{1,2,3,4,10,11,10,0,0,2,1},
{1,2,3,10,0,0,0,10,0,2,1},
{1,2,10,0,0,0,0,0,10,2,1},
{1,10,0,0,0,0,0,0,0,10,1},
{10,0,0,0,0,0,0,0,0,0,10},
{0,0,0,0,0,0,0,0,0,0,0}};
break;

case 32: columns = 13;
break;
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Old 06-24-2008, 07:10 AM   #305 (permalink)
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Any news on this?
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Old 06-24-2008, 06:08 PM   #306 (permalink)
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finally, a classic on a zune.
ima waste my life playing this!
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Old 06-25-2008, 05:35 AM   #307 (permalink)
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I noticed that when you have the gun powerup, you can't get the bricks on the very ends.
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Old 06-28-2008, 08:32 PM   #308 (permalink)
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ther are gliches wen u hit the ball to the top left corner and wen u hit blacks they give u power ups sometimes and the gray bricks break in one shot sometimes



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Old 07-01-2008, 10:36 AM   #309 (permalink)
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Quote:
Originally Posted by Chunky View Post
-Sometimes when the ball hits the top left corner by either using the bug above or just hitting it powerups fall down as if theres a block there.
I already posted the corner one and I think Led Zep said he knew all of the bugs and i think either me or someone else posted the grey block thing
Edit- check the top of this page he tells you why power ups come from that corner



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