Old 05-25-2008, 10:33 AM   #161 (permalink)
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Btw led, i'm not sure whats happening, but with my level, the ball keeps going through the black bars... i'm not sure whats up. it went streight through em and got stuck in one.. kinda strange.
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Old 05-25-2008, 10:34 AM   #162 (permalink)
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With normal or ultra ball?




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Old 05-25-2008, 10:42 AM   #163 (permalink)
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Quote:
Originally Posted by LedZepp View Post
With normal or ultra ball?
Normal I believe, just the silver one. Last time I tried it didn't go through the black, but it killed a silver in 1 shot, twice.
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Old 05-25-2008, 10:46 AM   #164 (permalink)
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Quote:
I tried it didn't go through the black, but it killed a silver in 1 shot, twice.
I will make the ball's collision a bit wider, which should fix going through the black.
As for the silver, I know about that, When in v .008 it would sometimes not be able to get rid of the silvers at all i added some code that if that happens the game should just kill the block.




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Old 05-25-2008, 10:47 AM   #165 (permalink)
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Quote:
Originally Posted by LedZepp View Post
I will make the ball's collision a bit wider, which should fix going through the black.
As for the silver, I know about that, When in v .008 it would sometimes not be able to get rid of the silvers at all i added some code that if that happens the game should just kill the block.
Oh, ok, sounds good. Btw +rep for the game, it's pretty tight.
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Old 05-25-2008, 10:55 AM   #166 (permalink)
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Quote:
Originally Posted by LedZepp View Post
Shotgun, there are pictures of my game up in the first post(although really outdated now lol)
I think Shotgun means the levels.




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Old 05-25-2008, 10:56 AM   #167 (permalink)
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Originally Posted by miceylulu View Post
I think Shotgun means the levels.
Yeah, I think your right. The thing is... it's a bit of a hassle taking a picture of every single level and uploading it, you can get the general idea by looking at the coding.
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Old 05-25-2008, 11:16 AM   #168 (permalink)
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The Beach




case #: level1 = new int[,]{
{0,0,0,5,3,3,3,3,3,5,0},
{0,0,5,3,3,3,3,3,3,3,5},
{0,0,3,0,3,3,3,3,3,0,3},
{3,0,0,0,5,3,3,3,5,0,0},
{0,3,0,5,3,3,3,3,3,5,0},
{0,3,0,3,3,0,4,0,3,3,0},
{0,3,3,0,0,0,4,0,0,0,0},
{0,3,3,3,7,0,4,0,0,0,0},
{0,3,3,3,7,0,4,0,0,0,0},
{0,0,3,1,3,7,4,0,0,0,0},
{0,0,1,1,7,0,4,0,0,0,0},
{1,1,1,1,1,5,5,5,5,5,5},
{1,1,1,1,1,5,5,5,5,5,5}};
break;

case #: columns = 13;
break;

---------------------------
Lego Smile



case #: level1 = new int[,]{
{0,0,0,5,3,3,3,3,3,5,0},
{0,0,5,0,5,5,5,0,0,0,5},
{0,0,5,5,5,5,5,5,5,0,3},
{3,0,5,5,5,5,5,5,5,0,0},
{0,0,5,5,10,5,10,5,5,0,0},
{0,0,5,5,10,5,10,5,5,0,0},
{0,0,5,5,10,5,10,5,5,0,0},
{0,0,5,5,10,5,10,5,5,0,0},
{0,0,5,5,5,5,5,5,5,0,0},
{0,0,5,10,5,5,5,10,5,0,0},
{0,0,5,5,10,10,10,5,5,0,0},
{1,0,5,5,5,5,5,5,5,0,5},
{1,1,5,5,5,5,5,5,5,5,5},
{0,0,0,5,5,5,5,5,0,0,0}};
break;

case #: columns = 14;
break;

Last edited by agestone; 05-25-2008 at 11:26 AM. Reason: new one



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Old 05-25-2008, 11:36 AM   #169 (permalink)
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lovin the lego smiley.
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Old 05-25-2008, 12:28 PM   #170 (permalink)
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Heart

Screenshot:



Code:

case #: level1 = new int[,]{
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,8,8,8,0,0,0,8,8,8,0},
{8,8,3,3,8,3,8,3,5,8,8},
{8,0,2,2,3,8,3,5,3,5,8},
{8,0,2,3,5,3,5,3,5,3,8},
{8,0,7,5,5,5,5,5,3,3,8},
{0,8,7,5,5,3,5,3,5,8,0},
{0,0,8,5,7,3,5,3,8,3,0},
{0,0,7,8,7,1,5,8,1,1,0},
{0,10,7,5,8,1,8,1,1,1,0},
{0,9,7,5,7,8,5,1,1,1,0},
{0,0,7,5,7,1,5,1,1,10,0},
{0,0,0,5,7,1,5,1,1,9,0},
{0,0,0,0,7,1,5,1,1,1,0}};
break;

case #: columns = 15;
break;




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Old 05-25-2008, 12:32 PM   #171 (permalink)
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Lol, I think you'll have plenty of levels to choose from now

But none the less, heres another one:
I call it, Jailbreak:


case #: level1 = new int[,]{
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,10,0,0,0,10,0,0,0},
{0,0,0,10,9,0,9,10,0,0,0},
{0,0,0,10,7,3,3,10,0,0,0},
{0,0,0,10,9,0,9,10,0,0,0},
{0,0,0,10,3,0,7,10,0,0,0},
{0,0,0,10,9,3,9,10,0,0,0},
{0,0,0,10,7,0,3,10,0,0,0},
{0,6,0,10,9,0,9,10,0,6,0},
{5,5,5,10,3,3,7,10,5,5,5},
{10,10,10,10,9,0,9,10,10,10,10}};
break;
case #: columns = 13;
break;
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Old 05-25-2008, 12:40 PM   #172 (permalink)
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These are all great.




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Old 05-25-2008, 02:26 PM   #173 (permalink)
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These are all great thanks guys!
Laurens, theres something wrong with the level maker, It puts in random blocks, part of the code is what the levels should look like, and then theres extra blocks.
If when making the level, you click blocks fast and you dont hit the box correctly it will put in a random number into the box

Last edited by LedZepp; 05-25-2008 at 02:29 PM.




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Old 05-25-2008, 02:58 PM   #174 (permalink)
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Aalien



Hard
case #: level1 = new int[,]{
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,3,0,3,0,3,0,3,0,3,0},
{0,10,4,4,4,4,4,4,4,10,0},
{0,10,4,4,8,4,8,4,4,10,0},
{0,10,4,4,4,4,4,4,4,10,0},
{0,9,10,1,4,4,4,1,10,9,0},
{0,9,10,1,6,6,6,1,10,9,0},
{0,9,10,8,8,8,8,8,10,9,0},
{0,9,10,5,5,5,5,5,10,9,0},
{0,9,10,2,5,5,5,2,10,9,0},
{0,0,9,10,2,2,2,10,9,0,0},
{0,0,9,10,2,2,2,10,9,0,0},
{0,0,9,10,10,10,10,10,9,0,0}};
break;

case #: columns = 14;
break;



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Old 05-25-2008, 05:56 PM   #175 (permalink)
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i love the game
i know this may be very hard
but is there any chance that there could be moving blocks?
also, possibly extra balls trapped within blocks that you can release and use



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Old 05-25-2008, 05:57 PM   #176 (permalink)
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Quote:
Originally Posted by blackboxxlying View Post
i love the game
i know this may be very hard
but is there any chance that there could be moving blocks?
also, possibly extra balls trapped within blocks that you can release and use
Whoa, ^^ those are actually some pretty awesome ideas, it'd make your game a whole lot funner!
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Old 05-25-2008, 06:06 PM   #177 (permalink)
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Quote:
but is there any chance that there could be moving blocks?
also, possibly extra balls trapped within blocks that you can release and use
There will be a powerup that will release 2 more balls along with the one you have.
I will try to look into moving blocks, i dont know how i would work that into my level design though.




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Old 05-25-2008, 06:15 PM   #178 (permalink)
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Do you know when you will get that touch control fixed? I find it a lot nicer to use the touch control on this game.



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Old 05-25-2008, 06:27 PM   #179 (permalink)
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Hey ledzepp i downloaded but it isnt working everytime i go to it, it restarts the zune
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Last edited by Grim; 05-25-2008 at 06:43 PM. Reason: Not Working




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Old 05-25-2008, 06:43 PM   #180 (permalink)
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Im sorry ZuneMan4 but i cant seem to see anything wrong with it and i dont have a 2nd gen device to test it out with, maybe one of the programmers with a new zune can help on this




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