Oh my goodness! The new graphics are amazing and the collision problem is pretty much gone. I definitely less than three (<3) the powerups, too. I apologize for my fangirl talk, but this is great
Edit: One more thing: I was playing a level (I think it was 8) and then there was one little green square up at the top and the ball was green (if that matters). It was the last one, and the game froze when the ball was touching the top left corner of it, and then my Zune turned off, not restarted.
How do i add a new block and define a number for it?
E.g. if i made a rainbow block and wanted 11 to represent it
Coz i can add new images (paste images into content--> images then open project, right click on images-->add-->existing image, then pick the images) and i added them to the some lists of where the other coloured blocks are but they still don't show up and i think it's because i haven't defined a number for them, i'm not sure
Thanks Laurens, youve been a great help to this game.
Miceylulu, thanks for the comment and the levels, although the 2nd one (apple) doesnt look anything like an apple lol, and its already one of the levels in the game(maybe you pasted the wrong one?). And i will check that problem out, The very top left corner is filled with all of the blank blocks lol, that may be why it crashed, I will try to fix it.
Zunesi:
1: Create the image and make it .png format
2: Add it to the images folder like you said you did
3: Go under the Variables region, then the Game region, and then the Texture2D region
4: add this line under the Texture2D region
Code:
Texture2D rainbow;(this is for your example replace this for whatever you want to call the block)
5: Go down to the LoadContent method and add this line
Code:
rainbow(whatever you named the Texture2D variable) = Content.Load<Texture2D>("Images(2 of these "\" without the quotes)(whatever the name of the image is without the .png)");
6: Go down all the way to the Draw method, and into the region If Not Main Menu, then go down to where you see this
Code:
if (Levels.level1[i, j] == 10)
batch.Draw(indes, new Vector2(j * 22, i * 12), Color.White);
7: Press enter after the "Color.White);" and add this line
Code:
if (Levels.level1[i, j] == 11)
batch.Draw(rainbow(whatever you named the Texture2D variable), new Vector2(j * 22, i * 12), Color.White);
8: now just include 11 into a level and see if it works
Edit: One more thing: I was playing a level (I think it was 8) and then there was one little green square up at the top and the ball was green (if that matters). It was the last one, and the game froze when the ball was touching the top left corner of it, and then my Zune turned off, not restarted.
This happened to me too. not sure which level, but on the last block (I think my ball was green too) it hit and then froze.
Thanks to everyone for all the levels, they will all be included in the upcoming versions(I try to fix them up a bit if they dont look right but they are all great)
Shotgun, there are pictures of my game up in the first post(although really outdated now lol)
Edit, my server is back up again, and it should stay up now.