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#145 (permalink) |
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Squirt
Join Date: May 2008
Posts: 11
Reputation: 13
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The level creator has been updated!
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#146 (permalink) | |
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Zune Guardian
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Quote:
I love how you don't have to click 100 times just to get a few black blocks. +rep ![]()
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#147 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 154
Reputation: 11
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Oh my goodness! The new graphics are amazing and the collision problem is pretty much gone. I definitely less than three (<3) the powerups, too. I apologize for my fangirl talk, but this is great
![]() Here are some levels I made: (Rainbow) case #: level1 = new int[,]{ {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,2,2,2,0,0,0,0}, {0,0,0,2,2,2,2,2,0,0,0}, {0,0,2,4,4,4,4,4,2,0,0}, {0,2,2,4,5,5,5,4,2,2,0}, {2,2,4,5,3,3,3,5,4,2,2}, {2,4,5,3,7,7,7,3,5,4,2}, {2,4,5,3,7,6,7,3,5,4,2}, {2,9,9,9,7,6,7,3,9,9,2}, {9,9,9,9,9,6,7,9,9,9,9}, {9,9,9,9,9,0,0,9,9,9,9}, {0,9,9,9,0,0,0,0,9,9,0}}; break; case #: columns = 14; break; (Apple - fixed, hopefully) case #: level1 = new int[,]{ {0,0,0,0,0,0,3,3,0,0,0}, {0,0,0,0,0,3,3,3,0,0,0}, {0,0,0,0,0,3,3,0,0,0,0}, {0,0,0,2,2,2,2,2,0,0,0}, {0,0,2,2,2,2,2,2,2,0,0}, {0,0,2,2,2,2,2,0,0,2,0}, {0,2,2,2,2,2,2,2,0,2,0}, {0,2,2,2,2,2,2,2,2,2,0}, {0,2,2,2,2,2,2,2,2,2,0}, {0,2,2,2,2,2,2,2,2,2,0}, {0,2,2,2,2,2,2,2,2,2,0}, {0,0,2,2,2,2,2,2,2,0,0}, {0,0,0,2,2,2,2,2,0,0,0}}; break; case #: columns = 13; break; Edit: One more thing: I was playing a level (I think it was 8) and then there was one little green square up at the top and the ball was green (if that matters). It was the last one, and the game froze when the ball was touching the top left corner of it, and then my Zune turned off, not restarted. Last edited by miceylulu : 05-24-2008 at 11:21 AM. ![]() |
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#148 (permalink) |
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Experienced Zuner
Join Date: Feb 2008
Posts: 119
Reputation: 15
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How do i add a new block and define a number for it?
E.g. if i made a rainbow block and wanted 11 to represent it Coz i can add new images (paste images into content--> images then open project, right click on images-->add-->existing image, then pick the images) and i added them to the some lists of where the other coloured blocks are but they still don't show up and i think it's because i haven't defined a number for them, i'm not sure
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#149 (permalink) |
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Squirt
Join Date: May 2008
Posts: 11
Reputation: 13
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I'm starting to make some levels from now on:
(LEVEL: Double-0) case #: level1 = new int[,]{ {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,10,10,10,10,0,10,10,10,10,0}, {0,10,2,2,10,0,10,2,2,10,0}, {0,10,2,2,10,0,10,2,2,10,0}, {0,10,4,4,10,0,10,4,4,10,0}, {0,9,4,4,9,0,9,4,4,9,0}, {0,9,5,5,9,0,9,5,5,9,0}, {0,9,5,5,9,0,9,5,5,9,0}, {0,9,4,4,9,0,9,4,4,9,0}, {0,1,4,4,1,0,1,4,4,1,0}, {0,7,2,2,7,0,7,2,2,7,0}, {0,1,2,2,1,0,1,2,2,1,0}, {0,1,7,7,1,0,1,7,7,1,0}}; break; case #: columns = 14; break; |
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#150 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 975
Reputation: 119
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Thanks Laurens, youve been a great help to this game.
Miceylulu, thanks for the comment and the levels, although the 2nd one (apple) doesnt look anything like an apple lol, and its already one of the levels in the game(maybe you pasted the wrong one?). And i will check that problem out, The very top left corner is filled with all of the blank blocks lol, that may be why it crashed, I will try to fix it. Zunesi: 1: Create the image and make it .png format 2: Add it to the images folder like you said you did 3: Go under the Variables region, then the Game region, and then the Texture2D region 4: add this line under the Texture2D region Code:
Texture2D rainbow;(this is for your example replace this for whatever you want to call the block) Code:
rainbow(whatever you named the Texture2D variable) = Content.Load<Texture2D>("Images(2 of these "\" without the quotes)(whatever the name of the image is without the .png)");
Code:
if (Levels.level1[i, j] == 10) batch.Draw(indes, new Vector2(j * 22, i * 12), Color.White); Code:
if (Levels.level1[i, j] == 11) batch.Draw(rainbow(whatever you named the Texture2D variable), new Vector2(j * 22, i * 12), Color.White); Last edited by LedZepp : 05-24-2008 at 11:16 AM. ![]() |
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#151 (permalink) | |
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Zuner
Join Date: May 2008
Posts: 74
Reputation: 10
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Quote:
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#152 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 154
Reputation: 11
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(Yin and Yang, Orange)
case #: level1 = new int[,]{ {0,0,0,0,0,0,3,3,0,0,0}, {0,0,0,0,4,4,4,4,0,0,0}, {0,0,0,4,4,4,4,0,4,0,0}, {0,0,4,0,4,4,0,2,0,4,0}, {0,4,0,0,4,4,0,2,2,0,4}, {0,4,0,0,4,4,2,0,0,2,4}, {4,4,4,4,4,0,2,2,0,2,4}, {0,4,4,4,4,2,2,2,2,2,4}, {0,4,4,4,0,2,2,2,2,2,4}, {0,4,4,4,2,2,2,4,4,2,4}, {0,4,4,4,2,2,2,4,4,2,4}, {0,4,4,4,2,2,2,2,4,0,4}, {0,0,4,0,2,2,2,2,0,4,0}, {0,0,0,4,0,0,0,0,4,0,0}, {0,0,0,0,4,4,4,4,0,0,0}}; break; case #: columns = 15; break; ![]() |
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#153 (permalink) |
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Experienced Zuner
Join Date: Feb 2008
Posts: 119
Reputation: 15
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Thanks LedZepp, i hadn't done step 6 and 7,
Great game btw
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#155 (permalink) |
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Squirt
Join Date: May 2008
Posts: 20
Reputation: 25
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TURTLE
case #: level1 = new int[,]{ {0,0,0,0,0,0,0,0,0,0,0}, {0,7,7,0,0,4,0,0,7,7,0}, {7,7,0,0,6,4,6,0,0,7,7}, {7,2,2,2,4,4,4,2,0,0,7}, {0,2,2,2,2,4,2,3,3,,0}, {0,4,4,2,1,3,1,3,4,4,0}, {0,9,4,1,3,3,3,1,4,9,0}, {0,2,2,3,3,1,1,3,0,0,0}, {7,2,3,3,3,3,3,3,1,0,7}, {7,2,3,3,3,10,3,3,3,0,7}, {7,2,3,3,3,3,3,3,3,0,7}, {0,2,3,3,3,3,3,3,3,0,0}, {0,2,0,3,3,1,5,3,0,0,0}, {0,4,5,1,3,3,3,1,5,4,0}, {0,4,4,0,0,0,0,0,4,4,0}}; break; case #: columns = 15; break; anyone want to tested out if it works really appreciated if you do ![]() |
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#156 (permalink) | |
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Experienced Zuner
Join Date: May 2008
Posts: 154
Reputation: 11
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Quote:
It's definitely something to beat, but it doesn't look like a turtle at all... ![]() |
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#157 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,928
Reputation: 189
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No's! the page for the zip of .9 is unavailable :-(
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#158 (permalink) |
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Squirt
Join Date: May 2008
Posts: 20
Reputation: 25
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Pirate
case #: level1 = new int[,]{ {0,0,0,0,0,0,0,0,0,0,0}, {2,0,0,0,0,0,0,0,0,0,2}, {0,2,0,0,9,9,9,0,0,2,0}, {0,0,0,9,9,9,9,9,0,0,0}, {0,0,9,9,9,9,9,9,10,0,0}, {0,0,10,9,9,9,9,10,9,0,0}, {0,0,9,10,10,10,10,9,9,0,0}, {0,0,9,10,10,9,9,9,9,0,0}, {0,0,9,10,10,9,9,9,9,0,0}, {0,0,9,9,9,9,9,9,9,0,0}, {0,0,9,9,9,0,9,9,9,0,0}, {0,0,5,9,9,0,9,9,5,0,0}, {0,0,0,0,9,9,9,0,0,0,0}, {0,0,2,0,5,5,5,0,2,0,0}, {0,2,0,0,5,5,5,0,0,2,0}, {2,2,0,0,0,0,0,0,0,2,2}}; break; case #: columns = 16; break; |
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#159 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,928
Reputation: 189
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I have yet to test it, but I think this would be fun:
case #: level1 = new int[,]{ {8,8,0,5,7,1,7,5,0,8,8}, {8,0,0,0,5,7,5,0,0,0,8}, {0,0,0,0,7,5,7,0,0,0,0}, {0,0,0,7,5,0,5,7,0,0,0}, {0,0,7,5,0,0,0,5,7,0,0}, {0,7,5,0,0,0,0,0,5,7,0}, {7,5,0,0,0,0,0,0,0,5,7}, {5,0,0,2,3,3,3,2,0,0,5}, {0,0,0,2,4,4,4,2,0,0,0}, {0,0,0,2,9,9,9,2,0,0,0}, {0,0,0,2,9,9,9,2,0,0,0}, {9,10,10,10,10,9,10,10,10,10,9}}; break; case #: columns = 12; break;
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#160 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 975
Reputation: 119
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Thanks to everyone for all the levels, they will all be included in the upcoming versions(I try to fix them up a bit if they dont look right but they are all great)
Shotgun, there are pictures of my game up in the first post(although really outdated now lol) Edit, my server is back up again, and it should stay up now. Last edited by LedZepp : 05-25-2008 at 10:33 AM. ![]() |
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