Old 05-23-2008, 08:35 PM   #141 (permalink)
Experienced Member
 
LedZepp's Avatar
 
Join Date: Mar 2007
Posts: 976
LedZepp has a spectacular aura aboutLedZepp has a spectacular aura about
Default

I will fix it tomorrow, thanks for the heads up




LedZepp is offline  

Advertisement [Remove Advertisement]
Old 05-23-2008, 08:36 PM   #142 (permalink)
Experienced Zuner
 
Join Date: May 2008
Posts: 110
ZuneMan4 is an unknown quantity at this point
Default

No problem, now I have to go.



ZuneMan4 is offline  
Old 05-23-2008, 08:37 PM   #143 (permalink)
Experienced Member
 
ShotgunSnipist's Avatar
 
Join Date: May 2008
Location: Colorado
Posts: 803
ShotgunSnipist has a spectacular aura aboutShotgunSnipist has a spectacular aura about
Send a message via AIM to ShotgunSnipist
Default

As ZuneMan4 said maybe a little faster,
or Maybe an option to choose from different speeds. =D
__________________
Invisible Text. =P



ShotgunSnipist is offline  
Old 05-23-2008, 08:39 PM   #144 (permalink)
Experienced Zuner
 
Join Date: May 2008
Posts: 110
ZuneMan4 is an unknown quantity at this point
Default

ShotgunSnipist, play the game and move the paddle all the way to the left, did it get stuck?



ZuneMan4 is offline  
Old 05-24-2008, 02:08 AM   #145 (permalink)
Squirt
 
Join Date: May 2008
Posts: 12
laurens is on a distinguished road
Default

The level creator has been updated!



laurens is offline  
Old 05-24-2008, 08:31 AM   #146 (permalink)
Experienced Member
 
ShotgunSnipist's Avatar
 
Join Date: May 2008
Location: Colorado
Posts: 803
ShotgunSnipist has a spectacular aura aboutShotgunSnipist has a spectacular aura about
Send a message via AIM to ShotgunSnipist
Default

Quote:
Originally Posted by laurens View Post
The level creator has been updated!
Thanks laurens!
I love how you don't have to click 100 times just to get a few black blocks. +rep
__________________
Invisible Text. =P



ShotgunSnipist is offline  
Old 05-24-2008, 08:59 AM   #147 (permalink)
Experienced Zuner
 
miceylulu's Avatar
 
Join Date: May 2008
Posts: 182
miceylulu is on a distinguished road
Default

Oh my goodness! The new graphics are amazing and the collision problem is pretty much gone. I definitely less than three (<3) the powerups, too. I apologize for my fangirl talk, but this is great

Here are some levels I made:

(Rainbow)
case #: level1 = new int[,]{
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,2,2,2,0,0,0,0},
{0,0,0,2,2,2,2,2,0,0,0},
{0,0,2,4,4,4,4,4,2,0,0},
{0,2,2,4,5,5,5,4,2,2,0},
{2,2,4,5,3,3,3,5,4,2,2},
{2,4,5,3,7,7,7,3,5,4,2},
{2,4,5,3,7,6,7,3,5,4,2},
{2,9,9,9,7,6,7,3,9,9,2},
{9,9,9,9,9,6,7,9,9,9,9},
{9,9,9,9,9,0,0,9,9,9,9},
{0,9,9,9,0,0,0,0,9,9,0}};
break;

case #: columns = 14;
break;

(Apple - fixed, hopefully)
case #: level1 = new int[,]{
{0,0,0,0,0,0,3,3,0,0,0},
{0,0,0,0,0,3,3,3,0,0,0},
{0,0,0,0,0,3,3,0,0,0,0},
{0,0,0,2,2,2,2,2,0,0,0},
{0,0,2,2,2,2,2,2,2,0,0},
{0,0,2,2,2,2,2,0,0,2,0},
{0,2,2,2,2,2,2,2,0,2,0},
{0,2,2,2,2,2,2,2,2,2,0},
{0,2,2,2,2,2,2,2,2,2,0},
{0,2,2,2,2,2,2,2,2,2,0},
{0,2,2,2,2,2,2,2,2,2,0},
{0,0,2,2,2,2,2,2,2,0,0},
{0,0,0,2,2,2,2,2,0,0,0}};
break;

case #: columns = 13;
break;

Edit: One more thing: I was playing a level (I think it was 8) and then there was one little green square up at the top and the ball was green (if that matters). It was the last one, and the game froze when the ball was touching the top left corner of it, and then my Zune turned off, not restarted.

Last edited by miceylulu; 05-24-2008 at 11:21 AM.




miceylulu is offline  
Old 05-24-2008, 09:41 AM   #148 (permalink)
Experienced Zuner
 
Zunesi's Avatar
 
Join Date: Feb 2008
Posts: 119
Zunesi is on a distinguished road
Default

How do i add a new block and define a number for it?
E.g. if i made a rainbow block and wanted 11 to represent it
Coz i can add new images (paste images into content--> images then open project, right click on images-->add-->existing image, then pick the images) and i added them to the some lists of where the other coloured blocks are but they still don't show up and i think it's because i haven't defined a number for them, i'm not sure
__________________





Zunesi is offline  
Old 05-24-2008, 11:02 AM   #149 (permalink)
Squirt
 
Join Date: May 2008
Posts: 12
laurens is on a distinguished road
Default

I'm starting to make some levels from now on:

(LEVEL: Double-0)
case #: level1 = new int[,]{
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,10,10,10,10,0,10,10,10,10,0},
{0,10,2,2,10,0,10,2,2,10,0},
{0,10,2,2,10,0,10,2,2,10,0},
{0,10,4,4,10,0,10,4,4,10,0},
{0,9,4,4,9,0,9,4,4,9,0},
{0,9,5,5,9,0,9,5,5,9,0},
{0,9,5,5,9,0,9,5,5,9,0},
{0,9,4,4,9,0,9,4,4,9,0},
{0,1,4,4,1,0,1,4,4,1,0},
{0,7,2,2,7,0,7,2,2,7,0},
{0,1,2,2,1,0,1,2,2,1,0},
{0,1,7,7,1,0,1,7,7,1,0}};
break;

case #: columns = 14;
break;



laurens is offline  
Old 05-24-2008, 11:11 AM   #150 (permalink)
Experienced Member
 
LedZepp's Avatar
 
Join Date: Mar 2007
Posts: 976
LedZepp has a spectacular aura aboutLedZepp has a spectacular aura about
Default

Thanks Laurens, youve been a great help to this game.
Miceylulu, thanks for the comment and the levels, although the 2nd one (apple) doesnt look anything like an apple lol, and its already one of the levels in the game(maybe you pasted the wrong one?). And i will check that problem out, The very top left corner is filled with all of the blank blocks lol, that may be why it crashed, I will try to fix it.

Zunesi:
1: Create the image and make it .png format
2: Add it to the images folder like you said you did
3: Go under the Variables region, then the Game region, and then the Texture2D region
4: add this line under the Texture2D region
Code:
Texture2D rainbow;(this is for your example replace this for whatever you want to call the block)
5: Go down to the LoadContent method and add this line
Code:
rainbow(whatever you named the Texture2D variable) = Content.Load<Texture2D>("Images(2 of these "\" without the quotes)(whatever the name of the image is without the .png)");
6: Go down all the way to the Draw method, and into the region If Not Main Menu, then go down to where you see this
Code:
if (Levels.level1[i, j] == 10)
batch.Draw(indes, new Vector2(j * 22, i * 12), Color.White);
7: Press enter after the "Color.White);" and add this line
Code:
if (Levels.level1[i, j] == 11)
batch.Draw(rainbow(whatever you named the Texture2D variable), new Vector2(j * 22, i * 12), Color.White);
8: now just include 11 into a level and see if it works

Last edited by LedZepp; 05-24-2008 at 11:16 AM.




LedZepp is offline  
Old 05-24-2008, 11:23 AM   #151 (permalink)
Zuner
 
bjmiller121's Avatar
 
Join Date: May 2008
Posts: 74
bjmiller121 is on a distinguished road
Default

Quote:
Originally Posted by miceylulu View Post
Edit: One more thing: I was playing a level (I think it was 8) and then there was one little green square up at the top and the ball was green (if that matters). It was the last one, and the game froze when the ball was touching the top left corner of it, and then my Zune turned off, not restarted.
This happened to me too. not sure which level, but on the last block (I think my ball was green too) it hit and then froze.
__________________




bjmiller121 is offline  
Old 05-24-2008, 11:27 AM   #152 (permalink)
Experienced Zuner
 
miceylulu's Avatar
 
Join Date: May 2008
Posts: 182
miceylulu is on a distinguished road
Default

(Yin and Yang, Orange)
case #: level1 = new int[,]{
{0,0,0,0,0,0,3,3,0,0,0},
{0,0,0,0,4,4,4,4,0,0,0},
{0,0,0,4,4,4,4,0,4,0,0},
{0,0,4,0,4,4,0,2,0,4,0},
{0,4,0,0,4,4,0,2,2,0,4},
{0,4,0,0,4,4,2,0,0,2,4},
{4,4,4,4,4,0,2,2,0,2,4},
{0,4,4,4,4,2,2,2,2,2,4},
{0,4,4,4,0,2,2,2,2,2,4},
{0,4,4,4,2,2,2,4,4,2,4},
{0,4,4,4,2,2,2,4,4,2,4},
{0,4,4,4,2,2,2,2,4,0,4},
{0,0,4,0,2,2,2,2,0,4,0},
{0,0,0,4,0,0,0,0,4,0,0},
{0,0,0,0,4,4,4,4,0,0,0}};
break;

case #: columns = 15;
break;




miceylulu is offline  
Old 05-24-2008, 01:43 PM   #153 (permalink)
Experienced Zuner
 
Zunesi's Avatar
 
Join Date: Feb 2008
Posts: 119
Zunesi is on a distinguished road
Default

Thanks LedZepp, i hadn't done step 6 and 7,
Great game btw
__________________





Zunesi is offline  
Old 05-25-2008, 08:57 AM   #154 (permalink)
Experienced Member
 
ShotgunSnipist's Avatar
 
Join Date: May 2008
Location: Colorado
Posts: 803
ShotgunSnipist has a spectacular aura aboutShotgunSnipist has a spectacular aura about
Send a message via AIM to ShotgunSnipist
Default

When you post a game please post a picture of it as well. =D
__________________
Invisible Text. =P



ShotgunSnipist is offline  
Old 05-25-2008, 09:34 AM   #155 (permalink)
Squirt
 
Join Date: May 2008
Posts: 20
agestone is on a distinguished road
Default

TURTLE

case #: level1 = new int[,]{
{0,0,0,0,0,0,0,0,0,0,0},
{0,7,7,0,0,4,0,0,7,7,0},
{7,7,0,0,6,4,6,0,0,7,7},
{7,2,2,2,4,4,4,2,0,0,7},
{0,2,2,2,2,4,2,3,3,,0},
{0,4,4,2,1,3,1,3,4,4,0},
{0,9,4,1,3,3,3,1,4,9,0},
{0,2,2,3,3,1,1,3,0,0,0},
{7,2,3,3,3,3,3,3,1,0,7},
{7,2,3,3,3,10,3,3,3,0,7},
{7,2,3,3,3,3,3,3,3,0,7},
{0,2,3,3,3,3,3,3,3,0,0},
{0,2,0,3,3,1,5,3,0,0,0},
{0,4,5,1,3,3,3,1,5,4,0},
{0,4,4,0,0,0,0,0,4,4,0}};
break;

case #: columns = 15;
break;

anyone want to tested out if it works
really appreciated if you do



agestone is offline  
Old 05-25-2008, 09:38 AM   #156 (permalink)
Experienced Zuner
 
miceylulu's Avatar
 
Join Date: May 2008
Posts: 182
miceylulu is on a distinguished road
Default

Quote:
Originally Posted by agestone View Post
TURTLE

case #: level1 = new int[,]{
{0,0,0,0,0,0,0,0,0,0,0},
{0,7,7,0,0,4,0,0,7,7,0},
{7,7,0,0,6,4,6,0,0,7,7},
{7,2,2,2,4,4,4,2,0,0,7},
{0,2,2,2,2,4,2,3,3,,0},
{0,4,4,2,1,3,1,3,4,4,0},
{0,9,4,1,3,3,3,1,4,9,0},
{0,2,2,3,3,1,1,3,0,0,0},
{7,2,3,3,3,3,3,3,1,0,7},
{7,2,3,3,3,10,3,3,3,0,7},
{7,2,3,3,3,3,3,3,3,0,7},
{0,2,3,3,3,3,3,3,3,0,0},
{0,2,0,3,3,1,5,3,0,0,0},
{0,4,5,1,3,3,3,1,5,4,0},
{0,4,4,0,0,0,0,0,4,4,0}};
break;

case #: columns = 15;
break;

anyone want to tested out if it works
really appreciated if you do
I'm testing it now, but there was an error because there's two commas next to each other on the 5th row.

It's definitely something to beat, but it doesn't look like a turtle at all...




miceylulu is offline  
Old 05-25-2008, 09:43 AM   #157 (permalink)
Support Team
Expert Zuner
 
Soccerfreak24's Avatar
 
Join Date: Nov 2007
Posts: 3,029
Soccerfreak24 is just really niceSoccerfreak24 is just really niceSoccerfreak24 is just really nice
Default

No's! the page for the zip of .9 is unavailable :-(
__________________





Soccerfreak24 is offline  
Old 05-25-2008, 09:48 AM   #158 (permalink)
Squirt
 
Join Date: May 2008
Posts: 20
agestone is on a distinguished road
Default

Pirate

case #: level1 = new int[,]{
{0,0,0,0,0,0,0,0,0,0,0},
{2,0,0,0,0,0,0,0,0,0,2},
{0,2,0,0,9,9,9,0,0,2,0},
{0,0,0,9,9,9,9,9,0,0,0},
{0,0,9,9,9,9,9,9,10,0,0},
{0,0,10,9,9,9,9,10,9,0,0},
{0,0,9,10,10,10,10,9,9,0,0},
{0,0,9,10,10,9,9,9,9,0,0},
{0,0,9,10,10,9,9,9,9,0,0},
{0,0,9,9,9,9,9,9,9,0,0},
{0,0,9,9,9,0,9,9,9,0,0},
{0,0,5,9,9,0,9,9,5,0,0},
{0,0,0,0,9,9,9,0,0,0,0},
{0,0,2,0,5,5,5,0,2,0,0},
{0,2,0,0,5,5,5,0,0,2,0},
{2,2,0,0,0,0,0,0,0,2,2}};
break;

case #: columns = 16;
break;



agestone is offline  
Old 05-25-2008, 10:23 AM   #159 (permalink)
Support Team
Expert Zuner
 
Soccerfreak24's Avatar
 
Join Date: Nov 2007
Posts: 3,029
Soccerfreak24 is just really niceSoccerfreak24 is just really niceSoccerfreak24 is just really nice
Default

I have yet to test it, but I think this would be fun:

case #: level1 = new int[,]{
{8,8,0,5,7,1,7,5,0,8,8},
{8,0,0,0,5,7,5,0,0,0,8},
{0,0,0,0,7,5,7,0,0,0,0},
{0,0,0,7,5,0,5,7,0,0,0},
{0,0,7,5,0,0,0,5,7,0,0},
{0,7,5,0,0,0,0,0,5,7,0},
{7,5,0,0,0,0,0,0,0,5,7},
{5,0,0,2,3,3,3,2,0,0,5},
{0,0,0,2,4,4,4,2,0,0,0},
{0,0,0,2,9,9,9,2,0,0,0},
{0,0,0,2,9,9,9,2,0,0,0},
{9,10,10,10,10,9,10,10,10,10,9}};
break;

case #: columns = 12;
break;
__________________

Last edited by Soccerfreak24; 05-25-2008 at 10:28 AM.





Soccerfreak24 is offline  
Old 05-25-2008, 10:31 AM   #160 (permalink)
Experienced Member
 
LedZepp's Avatar
 
Join Date: Mar 2007
Posts: 976
LedZepp has a spectacular aura aboutLedZepp has a spectacular aura about
Default

Thanks to everyone for all the levels, they will all be included in the upcoming versions(I try to fix them up a bit if they dont look right but they are all great)
Shotgun, there are pictures of my game up in the first post(although really outdated now lol)
Edit, my server is back up again, and it should stay up now.

Last edited by LedZepp; 05-25-2008 at 10:33 AM.




LedZepp is offline  
Closed Thread

Bookmarks

Thread Tools