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#101 (permalink) | |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 975
Reputation: 116
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Quote:
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#102 (permalink) |
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Jr. Zuner
Join Date: Feb 2008
Posts: 37
Reputation: 10
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just a suggestion, how about a power up that falls when youve got one block remaining, lets you end the level.
problem is, when theres one block left, its extremely hard to hit, and you get stuck in loops a lot, very frustrating. |
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#103 (permalink) | |
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Squirt
Join Date: May 2008
Posts: 11
Reputation: 13
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#104 (permalink) | |
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Zuner
Join Date: May 2008
Posts: 74
Reputation: 10
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Quote:
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To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Last edited by bjmiller121 : 05-19-2008 at 10:55 PM. ![]() |
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#105 (permalink) |
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Squirt
Join Date: May 2008
Posts: 11
Reputation: 13
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I updated the level editor. Now it does what you asked LedZepp. I also added a clear picture-guide about what to do with the codes.
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#106 (permalink) |
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Experienced Zuner
Join Date: Jan 2008
Location: Ohio
Posts: 106
Reputation: 10
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great game!! still havent figured out how to put in the custom lvls tho... that alrite im not that worried, but it s a great looking game!
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ya, my connection sucks, got a problem with it!? ![]() |
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#107 (permalink) | |
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Experienced Zuner
Join Date: May 2008
Posts: 170
Reputation: 12
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Quote:
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"Fact: 90% of all people who type lol are not, in fact, laughing out loud." - David Letterman ![]() |
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#108 (permalink) | |
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Zuner
Join Date: May 2008
Posts: 74
Reputation: 10
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Quote:
Hope you like it. ![]()
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#109 (permalink) |
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Zuner
Join Date: Apr 2008
Location: Free Country, USA
Posts: 52
Reputation: 15
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This is a great addictive game.
I made a mod of zBreak that includes:
Download zBreak v0.0.8 MSBM mod Thanks to everyone involved. ![]() LedZepp, feel free to implement any of this mod into the official version. ![]() ![]() |
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#110 (permalink) |
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Jr. Member
Join Date: Nov 2007
Location: Pennsylvania
Posts: 363
Reputation: 17
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hehe, you're server's down again. everytime i try to get updates it is.
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#111 (permalink) | |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,899
Reputation: 178
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Quote:
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#113 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 975
Reputation: 116
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I noticed and issue on level 14, I just need to see if im the only one having it. Its the level with the last row being all 2 hit blocks and the row before it has 4 indestructible ones.
Anyway the problem i noticed playing it was that some of the 2 hit blocks are indestructible, never the same ones but that makes the level impossible to beat. Is anyone else experiencing this or am I the only one? Btw, Laurens thank you so much, I love the new blocks and the backround, ive incorporated them in my game and am just moving things around right now. Ive been too lazy to do anything with powerups these past couple of days, but by this saturday expect a new version with them and the new graphics. After that i think i will be rewriting all my code to make it more organized, So it will be about a week until i can start working on a Theme chooser. Also, Laurens, forget the powerup images(if you even saw that request lol), i saw that you included the psd to your ball and i will just use that for powerup images. Last edited by LedZepp : 05-21-2008 at 07:06 PM. ![]() |
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#114 (permalink) |
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Zune Guardian
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hmmm.....that would be kind of a weird thing to add. honestly to me it would probably get annoying but it's your game so do what you want - or if you could put in an option to turn it on or off that would probably please everyone
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I don't like you. ![]() |
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#116 (permalink) | |
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Experienced Zuner
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Quote:
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#117 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 975
Reputation: 116
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Update should be out tomorrow evening(my time US Central Time)
Update Should Include: -3 Powerups --Ultra Ball, goes through blocks without bouncing back(I already have this working) --Paddle Extend, self explanatory(Not working yet but its easy to get it to work) --Paddle Shrink, self explanatory(Not working yet but its easy to get it to work) -Some minor fixes -New graphics --New Background --All blocks were redesigned thanks to laurens ----This will also include 5 brand new blocks -----Cyan -----Pink -----Purple -----Orange -----Yellow -Maybe some new levels if i think of some(Come on guys make some!!! You have the easy level maker now here) The new blocks have nothing special attached to them(i.e 2 hit combos and such) only the silver and black will be special, unless you guys give me some ideas. I will not have included the Gun powerup as that will require more coding than the other 3 and i dont know how hard it will or will not be. I should have it working by saturday night though im hoping. Also, I have not looked into the level 14 issue yet to see whats going on but dont worry I will once i get done with these powerups. Last edited by LedZepp : 05-22-2008 at 08:01 PM. ![]() |
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#118 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,899
Reputation: 178
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Heres a level I was fiddling around with Led, just an idea.
case #: level1 = new int[,]{ {1,0,0,0,0,0,0,0,0,0,1} {2,1,0,0,0,0,0,0,0,1,2} {2,2,1,0,0,0,0,0,1,2,2} {2,2,2,1,0,0,0,1,2,2,2} {3,3,2,5,0,0,0,5,2,3,3} {3,3,2,5,0,0,0,5,2,3,3} {2,2,2,4,0,0,0,4,2,2,2} {2,2,4,0,0,0,0,0,4,2,2} {2,4,0,0,0,1,0,0,0,4,2} {4,0,0,0,1,5,1,0,0,0,4} {0,0,0,0,0,1,0,0,0,0,0}}; break;
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#119 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 975
Reputation: 116
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Thanks, any levels are appreciated, ill edit the blocks around so that they reflect the new ones cause the numbers will change a bit:
1:Blue 2:Red 3:Green 4:Orange 5:Yellow 6:Purple 7:Cyan 8:Pink 9:Silver 10:Black ![]() |
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#120 (permalink) |
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Zune Guardian
$zB: 370
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Heres The one i made. case #: level1 = new int[,]{ {1,1,1,1,1,1,1,1,1,1,1} {4,4,4,4,4,1,4,4,4,4,1} {1,1,1,1,4,1,4,1,1,1,4} {1,1,1,4,1,1,4,1,1,1,4} {1,1,4,1,1,1,4,4,4,4,1} {1,4,1,1,1,1,4,1,1,1,4} {4,1,1,1,1,1,4,1,1,1,4} {4,4,4,4,4,1,4,4,4,4,1} {1,1,1,1,1,1,1,1,1,1,1} {0,0,0,0,0,0,0,0,0,0,0} {0,0,0,0,0,0,0,0,0,0,0} {0,0,0,0,0,0,0,0,0,0,0} {0,0,0,0,0,0,0,5,0,0,0} {0,0,0,0,0,0,0,0,0,0,0} {0,0,0,0,0,0,0,0,0,0,0} {0,0,0,4,4,4,4,4,0,0,0}}; break; case #: columns = 16; break; |