Old 05-18-2008, 09:51 AM   #81 (permalink)
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Quote:
Originally Posted by bjmiller121 View Post
You can edit any graphics you want in "zBreak008zBreakContentImages". You can swap out the background image with any image you want and you can change the bricks and and ball and paddle or whatever else you want to change. I made myself a version with new menus and everything. The only think i kept was the bricks because I actually really like them.
Yea, I just figured that out. I'm making my own version too.



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Old 05-18-2008, 10:46 AM   #82 (permalink)
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laurens, If you could reupload your version somewhere else, i keep getting a 404 error when trying to download from there, ill take a look at it. BJMiller if you want you can upload yours too and ill take a look at it, im planning in the future to be able to change the look of the game when playing.
techfreak243, i really dont know how multiplayer would really work with this game, unless you have the screen split in 2 and see who finishes first, but then everything would be way too small.
Miceylulu, Ill check it out i also noticed this when playing and it is annoying.




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Old 05-18-2008, 11:18 AM   #83 (permalink)
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Heres the 'arcade' version LedZepp it also includes thumbnail for regular version..

RAR

Last edited by ChrisV1; 05-18-2008 at 11:22 AM.





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Old 05-18-2008, 02:55 PM   #84 (permalink)
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Im using version 0.0.8 on a Zune80 and after you have deployed the ball on the first level, sometimes the left key causes the paddle to go right, untill it hits the right side of the screen, in which the left key starts working as usual. The right key seems to do its job without a problem though. Just thought you'd like to know.

Otherwise, nice job!

Last edited by gigawatts; 05-18-2008 at 02:57 PM. Reason: edit




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Old 05-18-2008, 03:27 PM   #85 (permalink)
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Love this, one of the best games so far IMO.

And i found out how to change the background and stuff so that makes it even better




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Old 05-18-2008, 07:40 PM   #86 (permalink)
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lol, I'm having a great time modding the graphics for this game. I made a half-life 2 themed one with an energy orb as the ball. Maybe if I can think of some other good themes I'll upload them, with LedZepp's permission.



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Old 05-18-2008, 07:58 PM   #87 (permalink)
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this is definitely a piece of material that i will use to entertain me durning my math teachers countless lectures



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Old 05-18-2008, 08:21 PM   #88 (permalink)
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Thanks madkillers
Rob, you can post it, but post up only the images, that goes for anyone who wants to submit their own graphics.




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Old 05-18-2008, 08:28 PM   #89 (permalink)
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Good job man. +rep
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Old 05-19-2008, 07:26 AM   #90 (permalink)
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Quote:
Originally Posted by LedZepp View Post
laurens, If you could reupload your version somewhere else, i keep getting a 404 error when trying to download from there, ill take a look at it.
Here it is



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Old 05-19-2008, 12:55 PM   #91 (permalink)
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Quote:
Originally Posted by laurens View Post
very nice. was gonna ask for a zip file, but just decided to download winrar like everyone reccomends.




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Old 05-19-2008, 05:19 PM   #92 (permalink)
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i've changed my background image and was wonder how i can change the text color that is displayed in the bottom left corner. I changed to a dark back ground and the text is black so know i can see it... thanks




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Old 05-19-2008, 05:41 PM   #93 (permalink)
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Laurens, I love the new graphics, I will use the new ones in my next version and i will include the new blocks. I was wondering if you could make a couple images for powerups, they should be circular and about the same size as the ball about 10X10 but ill take to about 15X15 i guess. There should be fire(gun), ultra(w/e you want to call it when the ball turns to green(or some color) and goes through blocks without bouncing off), paddle extend, and paddle shrink.
Also about your level editor, when it gives you the code for the level if you could change this-level#- to -level1-(since it will always be level1), and if you feel like it make it check what row the last block is on and just give code up to that line. Also if you feel like it to make it easier on people make it give this code
Code:
case #: columns=(whatever the last row number with blocks is);
break;
I would really appreciate it, again you dont have to. Thanks for your help with this game.

mediatech, open up my project click ctrl+f to open the find dialog change the "look in" menu to "Current Project" and find "Color.Black" without the quotes. Then just replace it with "Color.(whatever color you want)" without the quotes, make sure its Color with a capital "C", also so you dont mess anything else up just change the color for places where it says "batch.DrawString" and not "batch.Draw", so i guess you could jsut look for "batch.DrawString" and then look in that line to where it says "Color.Black". Hope that helps, if you need anything clarified just ask.




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Old 05-19-2008, 05:56 PM   #94 (permalink)
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umm i dont know how to put this game on my zune iv the 30 gb like what program do i need to put it in the zune? Im new to this



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Old 05-19-2008, 06:06 PM   #95 (permalink)
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Heaven4 please use the search function next time
Installing game/XNA on your zune
video-How to deploy an XNA game on your Zune




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Old 05-19-2008, 06:50 PM   #96 (permalink)
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Here's a little half-life 2 themed image pack I made. There is a new background and energy orb style ball and slightly modiified bricks and paddle.
http://www.megaupload.com/?d=W9BYLL4B



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Old 05-19-2008, 06:58 PM   #97 (permalink)
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Looks nice Rob, once i get powerups done ill work on a theme chooser




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Old 05-19-2008, 07:01 PM   #98 (permalink)
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A theme chooser would be great. I've made several different themes but they just overwrite each other when I put them on the zune.



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Old 05-19-2008, 07:16 PM   #99 (permalink)
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Thanks for the help.




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Old 05-19-2008, 07:31 PM   #100 (permalink)
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What kind of powerups are you thinking about implementing? DX Ball has always been my favorite breakout clone; it has a wide variety of good and bad powerups that you could use for inspiration.



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