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Old 05-16-2008, 05:14 PM   #41 (permalink)
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Do you know when powerups will be out?

Last edited by sean1994 : 05-17-2008 at 04:33 AM.



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Old 05-16-2008, 10:56 PM   #42 (permalink)
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I hope the original Creator doesn't mind but I have created a Visually Enhanced version (with thumbnail). Here's the link.

RAR

Can anyone take screen shots, I am not sure how to.

LedZepp you can use this or not, I don't care (You did all the hard work after all) .

Last edited by ChrisV1 : 05-16-2008 at 11:09 PM.




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Old 05-16-2008, 11:05 PM   #43 (permalink)
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I notice that you also have rows and columns mixed up.
Take a look at this example:
Code:
{{0,0,1,2,0,0,0,1,2,0,0},
 {2,2,2,2,2,2,2,2,2,2,2}};
This one has 11 columns, and only 2 rows. I hope this clears it up.
(If you ever may forget this, try making a table in Word, it asks you for a amount of rows and columns. Just fill something in and you'll find out what rows are and wat columns are)



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Old 05-16-2008, 11:13 PM   #44 (permalink)
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Quote:
Originally Posted by laurens View Post
This one has 11 columns, and only 2 rows. I hope this clears it up.
(If you ever may forget this, try making a table in Word, it asks you for a amount of rows and columns. Just fill something in and you'll find out what rows are and wat columns are)
Or just think that architectural columns like Greek columns and stuff stand straight up and down and columns go up and down on the page. Rows like rows of benches in a church go across left to right.
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Old 05-17-2008, 04:32 AM   #45 (permalink)
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Great game.

I like it.



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Old 05-17-2008, 07:40 AM   #46 (permalink)
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I clicked on Random Level and my Zune restarted...

edit: Never mind, doesn't do that anymore.

edit: Screenshot for Visually Enhanced version:


Last edited by miceylulu : 05-17-2008 at 07:50 AM.



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Old 05-17-2008, 08:17 AM   #47 (permalink)
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sometimes when i play this game, and the ball hits the paddle, the ball goes off in the same angle every time. kind of weird



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Old 05-17-2008, 09:54 AM   #48 (permalink)
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Thanks guys, but ive gone too far now to rename everything so ill just leave it as it is. Miceylulu, it does that because XNA is still in CTP, it will do that randomly and for any game. Miknike, I fixed it in the upcoming version(which im still working on), So far it has 2 new blocks, A silver one that you have to hit twice and a dark grey that never goes away. Currently working on level selection, but unless i figure out a better way, people will have to change a variable number everytime they add a new level, so lets hope i can figure something else out. Also in the next Version the paddle will be smaller in height(by 5 pixels(originally 10)), i had to sacrifice that to get better collision detection on it. Im also working on powerups, but thats harder than i thought(im not saying im giving up though). Once i get Level selector programmed i will release the new version, but powerups wont be in that version yet.



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Old 05-17-2008, 10:22 AM   #49 (permalink)
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Quote:
Originally Posted by LedZepp View Post
Thanks guys, but ive gone too far now to rename everything so ill just leave it as it is. Miceylulu, it does that because XNA is still in CTP, it will do that randomly and for any game. Miknike, I fixed it in the upcoming version(which im still working on), So far it has 2 new blocks, A silver one that you have to hit twice and a dark grey that never goes away. Currently working on level selection, but unless i figure out a better way, people will have to change a variable number everytime they add a new level, so lets hope i can figure something else out. Also in the next Version the paddle will be smaller in height(by 5 pixels(originally 10)), i had to sacrifice that to get better collision detection on it. Im also working on powerups, but thats harder than i thought(im not saying im giving up though). Once i get Level selector programmed i will release the new version, but powerups wont be in that version yet.
great. thanks for workin real hard and solving my problem. this game is really nice



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Old 05-17-2008, 11:35 AM   #50 (permalink)
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this game is great!! way better than the brick game on ipod!! i love that u can make ur own lvl. one thing, can it be made to utilize the touchpad?
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Old 05-17-2008, 11:46 AM   #51 (permalink)
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im trying to make my own lvl. but im having trouble i used the lvl creator and have my code i just dont know where to put it! can someone help?
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Old 05-17-2008, 12:09 PM   #52 (permalink)
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Quote:
Originally Posted by NuklHed92 View Post
im trying to make my own lvl. but im having trouble i used the lvl creator and have my code i just dont know where to put it! can someone help?
Please look at step 2 in my first post, thats where you put it, and then skip to step 6 because you will need to add that too, the level creator doesnt create the code needed for step 6 though and when you use the level creator wehre it says level# it will always be level1 not whatever level you are creating



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Old 05-17-2008, 12:38 PM   #53 (permalink)
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IM ON LEVEL 1,500 BEAT THAT!! lol. after lvl 12 or 13 its just blank and everytime i click it just gives me another level thats blank. i tried making my own lvl, did that mess it up.?i diidnt see my custom made lvl. why is this happening?
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Old 05-17-2008, 12:45 PM   #54 (permalink)
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The first part of you post is fixed in the upcoming version, For the second part show me your Levels.cs and ill see what you did wrong



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Old 05-17-2008, 01:36 PM   #55 (permalink)
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Quote:
Originally Posted by LedZepp View Post
The first part of you post is fixed in the upcoming version, For the second part show me your Levels.cs and ill see what you did wrong
case 13: level1 = new int[,]{
{0,1,1,0,0,0,0,0,0,0,0},
{1,0,0,1,2,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,0,3,0,0,0,1,0},
{1,0,1,1,2,3,3,3,1,0,1},
{1,0,0,1,2,3,0,3,1,0,1},
{1,1,1,1,2,3,0,3,0,1,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0}};
break;
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Old 05-17-2008, 03:01 PM   #56 (permalink)
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Ok heres my experience
Good
-graphics look good
-music works well, could you in game song change

Bad
-Random level does not work for me. If I click it once nothing happens if I click it a couple times the game crashes.
-I thought the game looked off center but then I realized that the right side black bar sticks out to the left farther than the right. This is causing some ball rebound problems. The paddle cant go past the black bar but apparently the ball can go all the way to the edge. That allows the ball to go further to the right than the paddle can go so saving the ball in the bottom right corner is impossible.
-Ball rebound is odd in my opinion. When you start the ball on the first bounce I would expect it to go straight up but it goes up at an angle. Also when the ball is comming from the right to the left I would expect it to bounce off the paddle and continue left. Right now it returns right.

Sorry some of this is confusing Im working on getting some screen shots to better explain it.
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Quote:
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He speaks and types Alex, a language entirely separate from English.
Quote:
Originally Posted by Kevin Robinson
Get over yourself! You're people just like the rest of us. Its just a job like riding a bike is to me. It doesnt make you any better of a person ... Same for security, Just because you have a yellow jacket doesn't entitle you to be an JERK!!



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Old 05-17-2008, 03:32 PM   #57 (permalink)
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Nuklhed92, first off, all the ones that rows that contain all zeros below your last line that has numbers can be deleted to look like this
Code:
case 13: level1 = new int[,]{
{0,1,1,0,0,0,0,0,0,0,0},
{1,0,0,1,2,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,0,3,0,0,0,1,0},
{1,0,1,1,2,3,3,3,1,0,1},
{1,0,0,1,2,3,0,3,1,0,1},
{1,1,1,1,2,3,0,3,0,1,0}};
break;
Then im guessing under the getColumns() method you didnt put anything, thats why its not giving you an error but its not loading your level, under the getColumns() method at the very end you need to add this
Code:
case 13: columns = 7;
break;
(thats for my edited one, for the one you posted it would be "columns = 13")(I know it says columns but its supposed to be rows, i just had them confused when i started writing and now its too far in to change everything)

Quote:
Originally Posted by saab900
-Random level does not work for me. If I click it once nothing happens if I click it a couple times the game crashes.
I dont know what to tell you here, wait for my next release and see if it helps. If you had previously installed older versions through the zune go into the games menu and select my game and instead of play try to delete it and then try to deploy it again, random levels work fine for me.(Do you have an older or newer zune?)
Quote:
Originally Posted by saab900
-I thought the game looked off center but then I realized that the right side black bar sticks out to the left farther than the right. This is causing some ball rebound problems. The paddle cant go past the black bar but apparently the ball can go all the way to the edge. That allows the ball to go further to the right than the paddle can go so saving the ball in the bottom right corner is impossible.
There are no real bars anywhere, i just use x and y positions of the screen, i guess my math was off for the right side ill try to see if i can fix it.
Quote:
Originally Posted by saab900
-Ball rebound is odd in my opinion. When you start the ball on the first bounce I would expect it to go straight up but it goes up at an angle. Also when the ball is comming from the right to the left I would expect it to bounce off the paddle and continue left. Right now it returns right.
Yes, in V. 0.0.7 the collision was fixed from 0.0.6 but it wasnt great, ive made it better in my upcoming release(Which i hope to release tonight)



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Old 05-17-2008, 03:56 PM   #58 (permalink)
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I downloaded v7. By black bars I meant the edges. Sorry its a painb in the ass for me to get pics onto my comp. Hopefully I can get some screens of what I mean up tonight but It looks like you got it.
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Old 05-17-2008, 04:18 PM   #59 (permalink)
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I understand exactly what you mean, and i already fixed it, I just need to get my level selector working and ill release the new version.



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Old 05-17-2008, 04:20 PM   #60 (