Definitely looks a lot better looking. After collision detection is fixed it'll be a lot nicer. The ball seems to bounce off the paddle in only a few different angles though. I think it needs to be a bit more variation to keep you from being able to beat a level without moving the paddle (i got all but the last block without moving). Also, the ball stuck to the top of the screen and slowly slid across until it hit a brick to knock it free a few times.
Definitely looks a lot better looking. After collision detection is fixed it'll be a lot nicer. The ball seems to bounce off the paddle in only a few different angles though. I think it needs to be a bit more variation to keep you from being able to beat a level without moving the paddle (i got all but the last block without moving). Also, the ball stuck to the top of the screen and slowly slid across until it hit a brick to knock it free a few times.
For the paddle part, fixing the collision detection will fix that too, in fact im almost done with it, im currently trying to solve the sliding across the top issue, as for the post before that about not being able to restart, i left out 1 line of code on accident, when i release the newer version with better collision detection tonight the fix will be in there
So has anyone made their own level(s) yet? Please share them so i can include more levels in the official releases.
Next in line is a level creator in game. Will anyone want this feature or not? I wont start coding either way until tomorrow, but i would like to know if i should spend the time creating it.
If you ever want to know what the latest version is, please check the first posts title, I will update it everytime i release a new version.
this looks waaaaaay better than the previous port of Breakout (lots of eyecandy in this one ), plus judging from the screenshots the music integration looks to be one of the best yet....MUSIC CONTROLS! REJOICE!
Heres my level. A suggestion would be level selection. After I made my level, i coded it as the first level so i wouldn't have to play threw all 11 levels to get to the one i made.
Quote:
case 12: level1 = new int[,]{{2,3,1,1,2,2,2,1,1,3,2},
{1,3,0,1,0,0,0,1,0,3,1},
{2,2,2,3,1,0,1,3,2,2,2},
{0,3,0,0,0,0,0,0,0,3,0},
{1,0,2,2,2,0,2,2,2,0,1},
{0,0,0,0,3,0,3,0,0,0,0},
{2,2,2,0,3,0,3,0,2,2,2},
{0,3,1,0,3,0,3,0,1,3,0},
{1,0,2,2,2,0,2,2,2,0,1},
{3,0,0,0,1,0,1,0,0,0,3},
{2,2,2,0,1,0,1,0,2,2,2},
{0,0,3,0,1,0,1,0,3,0,0},
{1,3,2,2,2,0,2,2,2,3,1}};
break;
hey just looking at the screenshots i got an idea about a possible addition for future versions...have access in the menu to have a randomiser for the level background and you could set a certain folder in you pictures that it would take images from. i reckon that would make this game friggin excellent!
Thank you everyone for your feedback. So i will create a level designer, and im thinking ill let people create about 10 levels(unless i can just put all levels into 1 file when saving then maybe more) then when you click Start New Game another menu will show up with 2 options 1 being Original Levels and User Created Levels, if you click either one a menu with all the levels will open so you can choose. Then i will also create an Options menu in the Main Menu and let you choose to randomize wallpaper or pick a certain one.
Would anyone like me to include a Volume adjuster in the pause menu?
ps. Thank you mrgoodnight for the level, i will include it in the next release
Lovely game! I'm really looking forward to future updates! Right now it's still a bit buggy on my Z80, because I am not allowed to touch the squircle when I press a button, otherwise it might go wrong. I'd like to see scrolling and/or touchpad support in the future!
I'd also like to see that different colour blocks have different qualities. Like destroying a blue block only requires one hit, hitting a red one requires two and a silver one can't be destroyed.
Maybe it's also possible to add power-ups? A power up that makes you able to shoot, have multiple balls, enlarge/contract paddle, go trough bricks and so on.
I also think it's smarter to concentrate on gameplay first before adding all those gimmick features like ingame level-editors.
P.S: I made a online level creator which can be found over here! You can refer to this site from the first post so more people will see it and levels will start to flow in fast. I hope this will make you able to spend more time on the features I called above instead of the level editor.
Nice game. Its very kewl to see some old games coming alive again. Im sure they are the easier oens to program but to see this flood of work done? means only really good games in the future.
I have to say, Im impressed overall with all the programmers abilities. Zune boards does its homework.
Love the game but if you could change the hit detection of the paddle to that of the paddle in the pong version it would be very helpful. Other than that keep up the good work.
Lovely game! I'm really looking forward to future updates! Right now it's still a bit buggy on my Z80, because I am not allowed to touch the squircle when I press a button, otherwise it might go wrong. I'd like to see scrolling and/or touchpad support in the future!
I will try but i dont have a Z80,4, or 8 to debug it on so ill need some testers, and ill just release 2 versions one for new Zunes and one for old when i get it working. For now, I thought you can just turn the squircle off and leave only buttons?
Quote:
Originally Posted by laurens
I'd also like to see that different colour blocks have different qualities. Like destroying a blue block only requires one hit, hitting a red one requires two and a silver one can't be destroyed.
Maybe it's also possible to add power-ups? A power up that makes you able to shoot, have multiple balls, enlarge/contract paddle, go trough bricks and so on.
I also think it's smarter to concentrate on gameplay first before adding all those gimmick features like ingame level-editors.
I was planning on getting powerups and doing more stuff with blocks, i just wanted to get the easier stuff out of the way, but I guess it couldnt hurt to start here
Quote:
Originally Posted by laurens
P.S: I made a online level creator which can be found over here! You can refer to this site from the first post so more people will see it and levels will start to flow in fast. I hope this will make you able to spend more time on the features I called above instead of the level editor.
I love it, I will add it to my first post
Quote:
Originally Posted by afro ducks
Love the game but if you could change the hit detection of the paddle to that of the paddle in the pong version it would be very helpful. Other than that keep up the good work.
Yea i was planning on improving the paddle collision detection because if the ball doesnt have any bricks to hit it will go into a loop.