Old 06-04-2008, 04:26 PM   #301 (permalink)
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I think ive said this somewhere in this thread before.
The top left "bug" is being caused by all the 0 "blocks" they all get thrown into the top left corner because they have no x or y, so they just get assinged 0 for x and 0 for y, if this doesnt get fixed by itself in the new version ill just throw them off the screen




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Old 06-04-2008, 05:09 PM   #302 (permalink)
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great game!
i am noticing a little problems with collision detection (goes through 4 blocks when it hits 1)
and you need to fix the bug with it crashing on certain levels.

other than that, great games.



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Old 06-05-2008, 06:17 AM   #303 (permalink)
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The only problem I have found with this game is if you die then go back and select a level again sometimes it crashes. Sometimes

Other then that, the only thing this game needs is an animation when you hit blocks. Like them turning into dust or something.
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Old 06-05-2008, 07:12 AM   #304 (permalink)
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a few levels (don't use the blank one, that's just for me to use as a template)
I've included the other piece of coding you have to put in as well,
Also i haven't tried any of these out because i don't have vc# on this computer but hopefully they'll be okay,

case 30: level1 = new int[,]
{{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0}};
break;

case 30: columns = 13;
break;

case 31: level1 = new int[,]
{{1,1,1,2,2,2,3,3,3,4,4},
{1,11,1,2,11,2,3,11,3,4,11},
{1,1,1,2,2,2,3,3,3,4,4},
{6,6,6,7,7,7,8,8,8,9,9},
{6,11,6,7,11,7,8,11,8,9,11},
{6,6,6,7,7,7,8,8,8,9,9},
{10,0,0,0,0,0,0,0,0,0,10},
{0,10,0,0,0,0,0,0,0,10,0},
{0,0,10,0,0,0,0,0,10,0,0},
{0,0,0,10,0,0,0,10,0,0,0},
{0,0,0,10,0,0,0,10,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0}};
break;

case 31: columns = 13;
break;

case 32: level1 = new int[,]
{{1,1,1,1,1,1,1,1,1,1,1},
{1,2,2,2,2,2,2,2,2,2,1},
{1,2,3,3,3,3,3,3,3,2,1},
{1,2,3,4,4,4,4,4,3,2,1},
{1,2,3,4,5,5,5,4,3,2,1},
{1,2,3,4,5,11,5,4,3,2,1},
{1,2,3,4,5,5,5,4,3,2,1},
{1,2,3,4,10,11,10,0,0,2,1},
{1,2,3,10,0,0,0,10,0,2,1},
{1,2,10,0,0,0,0,0,10,2,1},
{1,10,0,0,0,0,0,0,0,10,1},
{10,0,0,0,0,0,0,0,0,0,10},
{0,0,0,0,0,0,0,0,0,0,0}};
break;

case 32: columns = 13;
break;
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Old 06-24-2008, 08:10 AM   #305 (permalink)
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Any news on this?
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Old 06-24-2008, 07:08 PM   #306 (permalink)
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finally, a classic on a zune.
ima waste my life playing this!
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Old 06-25-2008, 06:35 AM   #307 (permalink)
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I noticed that when you have the gun powerup, you can't get the bricks on the very ends.
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Old 06-28-2008, 09:32 PM   #308 (permalink)
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ther are gliches wen u hit the ball to the top left corner and wen u hit blacks they give u power ups sometimes and the gray bricks break in one shot sometimes




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Old 07-01-2008, 11:36 AM   #309 (permalink)
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Quote:
Originally Posted by Chunky View Post
-Sometimes when the ball hits the top left corner by either using the bug above or just hitting it powerups fall down as if theres a block there.
I already posted the corner one and I think Led Zep said he knew all of the bugs and i think either me or someone else posted the grey block thing
Edit- check the top of this page he tells you why power ups come from that corner




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Old 07-08-2008, 10:48 PM   #310 (permalink)
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Oh cool, I love break out.
Even if this is kind of old, I'm going to see if I can make a level or two, also.

And, I was wondering, is 0.1.0 or 0.0.5 the most recent upload?
I think 1.0, but eh, think you could put something saying the most recent download?




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Old 07-08-2008, 11:18 PM   #311 (permalink)
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The one near the bottom of the post is the newest, which would be 0.1.0
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Old 07-09-2008, 09:38 PM   #312 (permalink)
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None of you would happen to have a mirror for the latest version of the game would you? It seems the hosting service you are using is no longer active.



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Old 07-09-2008, 09:42 PM   #313 (permalink)
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Sorry about that, Its fixed now
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Old 07-09-2008, 09:44 PM   #314 (permalink)
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Great, thanks.



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Old 07-09-2008, 10:29 PM   #315 (permalink)
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could you make it so you have a certain amount of ammo for the gun? also, i've had the ball go in between 2 black blocks that were right next to each other, and when two power ups fall they like join together and becomes one ball that gives you both powerups.

edit-can you also make it so if an explosive block blows up another explosive block it makes the second explosive block also explode... kinda confusing...

Last edited by wiisrock; 07-09-2008 at 10:34 PM.





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Old 07-09-2008, 11:14 PM   #316 (permalink)
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Quote:
Originally Posted by wiisrock View Post
edit-can you also make it so if an explosive block blows up another explosive block it makes the second explosive block also explode... kinda confusing...
I think you mean a chain reaction lol.


the only problem i have gotten with this game is that when i was playing the ball got stuck between 2 black blocks and i couldnt get it to move, but it's only happened twice out of the bilion times ive played this.
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Old 07-09-2008, 11:35 PM   #317 (permalink)
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I stopped working on this a while ago, I had planned to completely recode this but some other projects got in the way and i stopped.

If you get stuck in between 2 black blocks, just press down on the dpad.

I might comeback to this, if i do it wont be for a while.
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Old 07-11-2008, 07:30 AM   #318 (permalink)
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Quote:
Originally Posted by LedZepp View Post
I stopped working on this a while ago, I had planned to completely recode this but some other projects got in the way and i stopped.

If you get stuck in between 2 black blocks, just press down on the dpad.

I might comeback to this, if i do it wont be for a while.
wow...I sure hope you come back to it. This is one of my favorites (if not the #1) favorite of mine in all the games so far. Thanks for all you've done thus far!



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Old 09-19-2008, 06:12 PM   #319 (permalink)
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This game's project may have been put on halt but it is still a great game.

I was able to *kinda* update zbreak for xna 3.0 beta:

So I present: zbreak MSBM mod SILENT3!

Due to my own incompetence I was unable to update the music playing code propery. So I commented out the music playing code (hence the "SILENT").

Otherwise, the game runs just like the original (v1) version of zbreak. (yay?)

For developers: You can uncomment the music playing code and try to fix it. I tried working on but with not much luck. With the code uncommented music will play, but the box that says the song's name won't show the currently playing song.

For N00bs: This does work with the 3.0 zune software update. Music will NOT play. The menu options that involve music do NOT work. Do NOT tell me to fix these issues.

Better Version Available

Whew... I'm parched.
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Last edited by MehStrongBadMeh; 09-20-2008 at 07:41 AM.




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Old 09-19-2008, 11:19 PM   #320 (permalink)
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Here is a fully updated and working (even music) version

Download: zBreak - Update.zip

@MSBM, I didn't use your version to work off of, I used the original, just in case anything was different, if you want to compare my version to yours to see what I did to get the music working, feel free.

Last edited by Luthian; 09-19-2008 at 11:47 PM.



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