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#301 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 950
Reputation: 107
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I think ive said this somewhere in this thread before.
The top left "bug" is being caused by all the 0 "blocks" they all get thrown into the top left corner because they have no x or y, so they just get assinged 0 for x and 0 for y, if this doesnt get fixed by itself in the new version ill just throw them off the screen
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#302 (permalink) |
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Jr. Zuner
Join Date: Jun 2008
Posts: 33
Reputation: 9
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great game!
i am noticing a little problems with collision detection (goes through 4 blocks when it hits 1) and you need to fix the bug with it crashing on certain levels. other than that, great games. |
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#303 (permalink) |
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Member
$zB: 335
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The only problem I have found with this game is if you die then go back and select a level again sometimes it crashes. Sometimes
Other then that, the only thing this game needs is an animation when you hit blocks. Like them turning into dust or something. ![]()
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#304 (permalink) |
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Experienced Zuner
Join Date: Feb 2008
Posts: 118
Reputation: 13
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a few levels (don't use the blank one, that's just for me to use as a template)
I've included the other piece of coding you have to put in as well, Also i haven't tried any of these out because i don't have vc# on this computer but hopefully they'll be okay, case 30: level1 = new int[,] {{0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}}; break; case 30: columns = 13; break; case 31: level1 = new int[,] {{1,1,1,2,2,2,3,3,3,4,4}, {1,11,1,2,11,2,3,11,3,4,11}, {1,1,1,2,2,2,3,3,3,4,4}, {6,6,6,7,7,7,8,8,8,9,9}, {6,11,6,7,11,7,8,11,8,9,11}, {6,6,6,7,7,7,8,8,8,9,9}, {10,0,0,0,0,0,0,0,0,0,10}, {0,10,0,0,0,0,0,0,0,10,0}, {0,0,10,0,0,0,0,0,10,0,0}, {0,0,0,10,0,0,0,10,0,0,0}, {0,0,0,10,0,0,0,10,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0}}; break; case 31: columns = 13; break; case 32: level1 = new int[,] {{1,1,1,1,1,1,1,1,1,1,1}, {1,2,2,2,2,2,2,2,2,2,1}, {1,2,3,3,3,3,3,3,3,2,1}, {1,2,3,4,4,4,4,4,3,2,1}, {1,2,3,4,5,5,5,4,3,2,1}, {1,2,3,4,5,11,5,4,3,2,1}, {1,2,3,4,5,5,5,4,3,2,1}, {1,2,3,4,10,11,10,0,0,2,1}, {1,2,3,10,0,0,0,10,0,2,1}, {1,2,10,0,0,0,0,0,10,2,1}, {1,10,0,0,0,0,0,0,0,10,1}, {10,0,0,0,0,0,0,0,0,0,10}, {0,0,0,0,0,0,0,0,0,0,0}}; break; case 32: columns = 13; break;
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#305 (permalink) |
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Experienced Zuner
Join Date: Feb 2008
Posts: 118
Reputation: 13
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Any news on this?
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#306 (permalink) |
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Squirt
Join Date: Jun 2008
Posts: 14
Reputation: 10
Donate |
finally, a classic on a zune.
ima waste my life playing this!
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#307 (permalink) |
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Zuner
Join Date: Feb 2007
Posts: 90
Reputation: 10
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I noticed that when you have the gun powerup, you can't get the bricks on the very ends.
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#309 (permalink) | |
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Jr. Zuner
Join Date: May 2008
Location: Florida
Posts: 42
Reputation: 10
Donate |
Quote:
and I think Led Zep said he knew all of the bugs and i think either me or someone else posted the grey block thingEdit- check the top of this page he tells you why power ups come from that corner
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#310 (permalink) |
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Jr. Zuner
Join Date: Jul 2008
Location: Misery
Posts: 31
Reputation: 17
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Oh cool, I love break out.
![]() Even if this is kind of old, I'm going to see if I can make a level or two, also. And, I was wondering, is 0.1.0 or 0.0.5 the most recent upload? I think 1.0, but eh, think you could put something saying the most recent download?
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#311 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 950
Reputation: 107
Donate |
The one near the bottom of the post is the newest, which would be 0.1.0
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#315 (permalink) |
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Zuner
Join Date: May 2008
Location: pie land
Posts: 96
Reputation: 11
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could you make it so you have a certain amount of ammo for the gun? also, i've had the ball go in between 2 black blocks that were right next to each other, and when two power ups fall they like join together and becomes one ball that gives you both powerups.
edit-can you also make it so if an explosive block blows up another explosive block it makes the second explosive block also explode... kinda confusing... Last edited by wiisrock : 07-09-2008 at 09:34 PM.
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#316 (permalink) | |
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Jr. Member
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Quote:
the only problem i have gotten with this game is that when i was playing the ball got stuck between 2 black blocks and i couldnt get it to move, but it's only happened twice out of the bilion times ive played this.
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#317 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 950
Reputation: 107
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I stopped working on this a while ago, I had planned to completely recode this but some other projects got in the way and i stopped.
If you get stuck in between 2 black blocks, just press down on the dpad. I might comeback to this, if i do it wont be for a while.
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