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Old 06-01-2008, 02:32 PM   #281 (permalink)
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Ouch, hope your fingers feel better!
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Old 06-01-2008, 06:24 PM   #282 (permalink)
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Quote:
Originally Posted by LedZepp View Post
I injured my left thumb last night and moving any fingers on that hand makes it hurt pretty badly, so im postponing any coding for a couple days
Thats okay dude!
You've done a great job on this game.
Take a break.
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Old 06-03-2008, 06:14 AM   #283 (permalink)
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Dude,

this game ROCKS!!!

Graphics are awesome, and music plays great...

Crimix



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Old 06-03-2008, 05:14 PM   #284 (permalink)
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Dude ....z Break is one of my fave games on my zune



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Old 06-03-2008, 05:29 PM   #285 (permalink)
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Im glad to hear that guys, your comments are what keep me going. I still havent started rewriting the code, I will most likely start tomorrow unless something comes up(lets hope not)




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Old 06-03-2008, 05:34 PM   #286 (permalink)
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When you do get back to working, you should consider adding an explosion for block 11.. that'd be so amazing.
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Old 06-03-2008, 05:38 PM   #287 (permalink)
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Will do soccerfreak




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Old 06-03-2008, 06:04 PM   #288 (permalink)
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Quote:
Originally Posted by LedZepp View Post
Will do soccerfreak
Thank you!! I was all excited for the new brick.. and then it was so anticlimactic. It was awesome, just needs some graphics.(btw chain reactions with it would be super tight as well, like shotgunsnipist was saying.)
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Old 06-03-2008, 06:29 PM   #289 (permalink)
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also, have an option to turn the touch pad off, i find it irritating to use. would be much better if it used "flicks". and have the music play automatically upon startup.



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Old 06-03-2008, 07:23 PM   #290 (permalink)
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What I was thinking, Although this could be extremely hard to do,
Is have the paddle be in the place that your finger is on the touch pad.
So like if you put your finger 3/4 to the right on the pad then the paddle would instantly shoot to 3/4 the way to the right.

See what I'm saying?
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Old 06-03-2008, 07:35 PM   #291 (permalink)
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Quote:
Originally Posted by ShotgunSnipist View Post
What I was thinking, Although this could be extremely hard to do,
Is have the paddle be in the place that your finger is on the touch pad.
So like if you put your finger 3/4 to the right on the pad then the paddle would instantly shoot to 3/4 the way to the right.

See what I'm saying?
seems like it'd be too exact though, I mean it'd be hard to place my finger like 1/8 of the way to the right or something...
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Old 06-03-2008, 07:46 PM   #292 (permalink)
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I doubt i would be able to do that, i would need to debug alot to get it perfect, and i dont even have a second gen zune to debug it on.




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Old 06-03-2008, 07:55 PM   #293 (permalink)
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Quote:
Originally Posted by LedZepp View Post
If the ball ever gets stuck in a black block, press down and it should free it self, if not press it again until it does.
If the ball goes through 2 black blocks and gets stuck in a loop of going straight up then straight down, when the ball is falling down press and hold down on the dpad and it should go through the black blocks.

Thanks,
i dislocated my left thumb now its hard to play with one hand lol. since i don't have the second gen zune with the touch pad; we need a handicap version of zbreak lol
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Old 06-03-2008, 09:29 PM   #294 (permalink)
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Quote:
Originally Posted by LedZepp View Post
I doubt i would be able to do that, i would need to debug alot to get it perfect, and i dont even have a second gen zune to debug it on.
Eh, thats okay. Soccerfreak24 is right (as always )
It would be to sensitive.
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Old 06-03-2008, 10:42 PM   #295 (permalink)
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AWESOME! THANKYOU!!!



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Old 06-04-2008, 12:06 PM   #296 (permalink)
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an option to disable touch would be awesome, the paddle moves too slowly with touch on.
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Old 06-04-2008, 12:31 PM   #297 (permalink)
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Quote:
Originally Posted by birdman View Post
an option to disable touch would be awesome, the paddle moves too slowly with touch on.
Will do.

On another note, So far everything is going great.
Levels will now be implemented using Xml(i still havent decided on what the layout of it will be though)

I need some help with graphics for the menus(unless you guys like what i have now, images are below(i dont really like them though lol)), Lunchables, I dont know if you still want to help me with these?






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Old 06-04-2008, 02:41 PM   #298 (permalink)
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I found 2 bugs but i don't know if they're posted already or if one is a bug but:
-Holding down as/when the ball is going up to the topmost part of the game will make the ball stick and move from side to side until you let go (i got to level 29 doing this before i lost)
-Sometimes when the ball hits the top left corner by either using the bug above or just hitting it powerups fall down as if theres a block there.




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Old 06-04-2008, 02:54 PM   #299 (permalink)
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Quote:
Originally Posted by Chunky View Post
I found 2 bugs but i don't know if they're posted already or if one is a bug but:
-Holding down as/when the ball is going up to the topmost part of the game will make the ball stick and move from side to side until you let go (i got to level 29 doing this before i lost)
-Sometimes when the ball hits the top left corner by either using the bug above or just hitting it powerups fall down as if theres a block there.
Just to point out, the down button function is a debug function that fixes your ball if it gets stuck (usually due to black bricks). Once this bug is fixed LedZepp will probably remove the down function thus eliminating your first bug.

Also I've notice the top left corner bug too.
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Old 06-04-2008, 03:15 PM   #300 (permalink)
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Quote:
Originally Posted by Chunky View Post
I found 2 bugs but i don't know if they're posted already or if one is a bug but:
-Holding down as/when the ball is going up to the topmost part of the game will make the ball stick and move from side to side until you let go (i got to level 29 doing this before i lost)
-Sometimes when the ball hits the top left corner by either using the bug above or just hitting it powerups fall down as if theres a block there.
Rofl, your first bug you found is AKA cheating... Using an antistuck system to get to level 29.. pfft.
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